ItemUpdating que

Recon’d Successfully- still waiting.....

2020.11.17 17:25 ProjectCross Recon’d Successfully- still waiting.....

Recon reached out for several items 30 days ago. Supplied all items. Not a word back, anybody else in the same boat? Any suggestions??
*Update: helpful Redditor and LO stated that the file has been moved from my LO assistants que to be picked up by an LO. Assistant submitted file 11/2, I’m basically in a state of purgatory til I get assigned to an LO for approval*
submitted by ProjectCross to EIDL [link] [comments]


2020.11.16 03:45 haymeadowmeg I'd love some thoughts on the opening of my novel. It is a mystery novel surrounding a serial killer. Any and all thoughts/criticisms are more than welcome!

The doorbell rang. Tiptoeing to the front door, she unconsciously tightened her grip on the pistol she held behind her back before peering through the peephole. There was nothing. No one. The sun had barely started to rise, and most people were fast asleep. ‘Wonderful. You’ve finally gone crazy.’ She buried her face in her hands as she sank down the wall beside the door, only realizing she had her face pressed against the gun as she reached the floor. She sat the gun beside her and waited for her body to stop shaking. “Good job, T. Good job,” she chastised herself. Rolling her eyes at herself, she took a breath and stood up.
After slipping on a pair of jeans and one of her favorite shirts, an off-white t-shirt with the side tied up in a permanent knot and the distinct outline of New York City across the chest in a pale mint green color, she tied her Converse and brushed through her hair before slipping her wallet into her back pocket. She glanced over at the clock, passing through the kitchen, realizing just how early it still was. No stores would be open yet.
At least this would give her time to catch up on the housework she had been procrastinating. Once she had emptied her hamper into the floor in search of her favorite dress, which she was positive she put in there after her shower last night, despite its disappearance, she decided to do a load of towels, and wait to wash her nicer things later. She scrolled through her playlists for what was definitively far too long before choosing one, and getting lost in the simple task before her. There was something oddly cathartic about accomplishing small, normal tasks on a day like today. And the music was a welcomed addition. Together, they seemed to fill up her mind, leaving her no space for the emotions that had threatened to drown her.
The next two hours passed quickly, which was a relief in itself. Two hours passed meant two hours fewer left in the day.
She stepped outside her apartment without watching where she was going, sending a text to her brother. Something snagged her ankle, sending her face-first into the ground. She rolled over onto her back to look for what had tripped her. There, at her door, was a toppled crystal vase, its yellow flowers now in disarray, and its water poured across her welcome mat. Beside it, a white box with a yellow ribbon around it, and an envelope tucked beneath the bow.
It was then that she realized this was why her doorbell had been rung earlier. “Rich” she chuckled to herself, before stuffing the yellow marigolds back into their place, and carrying both items inside. She sat them on the kitchen counter before pulling her phone out of her pocket to text her brother. “I don’t know what I would do without you sometimes. Thank you!” followed by 4 yellow hearts. No need to ask who this was from. Only Rich would do this. After all, he was the only one who knew how bothered she was by this day.
She opened the card on the flowers, but the water had smudged the ink too much to read. She opened the envelope stuffed under the ribbon on the box. To her surprise, there was no letter inside, but instead several small photos. She pulled out the first one; an image of her leaving her apartment. She wasn’t looking at the camera. In fact, it looked like this was taken from across the street without her knowledge. Confused, she pulled the next two pictures, both similar in style. One was taken at her favorite coffee shop, the one she was heading to when she left, another was of her getting into her car. She had no sooner looked at the next picture than she felt her skin go cold. She scrambled for her phone and flipped through her contacts, accidently passing his name from the shaking of her fingers.
It rang. Once, Twice. A third time. God. How long does it take to answer the phone.
“Teegan. Is everything okay?” Don asked as soon as he answered the phone call.
“He was here. Outside my apartment.” She choked out the words, struggling to catch her breath.
“Are you locked inside your apartment now?” he said in his usual calm voice.
“Yes.”
“Are you safe?”
“Yes… Yes. I think so… Yes.” She sputtered, making her way to the gun in her bedroom.
“I’m on my way. Stay inside with the doors locked until I get there. Only open the door for me, you understand?” he asked, she heard the muffled sound of his car door slamming through the phone.
“Yeah.” She knew he could hear the fear in her voice. He could probably hear that she was crying too from the tremble in her words, and she hated herself for getting so upset.
“Teegan, you still with me, Kid?” he asked after a brief silence.
“Yeah.”
“Okay. I’ve got a few questions for you. How do you know he was there?”
“He left a package. And. Umm. And some flowers.”
“What was in the package? Did you open it?” he asked, starting to sound a little worried, silently chastising himself for letting her know he was frightened. His voice had always displayed his emotions clearly, and he hated that.
“The flowers. Oh, God. Don, the flowers. How did he know? I don’t. Don, I don’t understand.”
“What about the flowers?” he asked.
“How did he know what my favorite flower is? That’s not public information.”
Don sighed, rounding a curve a bit too quickly. They had feared this exact thing for a year, and now it was happening. His mind was overflowing with questions and theories, none of which had an answer.
“What about the package?” he listened, waiting for an answer, but none came.
“Teegan? Hey, Teegan, answer me kid.”
“Yeah. Yeah, I’m sorry. What did you say?” she finally muttered, her mind clearly elsewhere.
“Did you open the package?”
“No. No, you’re right. I should have.” She said, standing up from her bed.
“No!” he shouted, a bit louder than he meant to. “Stay where you are! Don’t touch it. It could be dangerous. Just…” he paused, looking for any words that could help her right now, “Just wait for me to get there.”
The next ten minutes felt like the longest of her life. The apartment was too silent, with only the sound of her own heart beating to occupy her mind. She thought over the gun in her hand. A cold, heavy slab of metal, trusted to contain an explosion in her hand. And expected to be enough to save her life. How could she expect something so small, entirely dependent on her skill with it, which was severely lacking, to bring down something so large.
Was it large? She thought over her situation. She had this idea of him in her mind, a sort of abstract painting of a man, mixed with some inhuman element. The personification of evil, but that part just looked black. How is one supposed to envision evil. Maybe he was small, and fragile looking. Maybe her monster wasn’t large at all.
Her body jerked so hard she wondered if she might have pulled a muscle when her phone rang. It was Don.
“Hi.” She said.
“I’m at your door. Come unlock it. Its just me.”
She stood at her bedroom door for nearly a minute before convincing herself to unlock it. She didn’t look over to the package, not wanting to see the pictures scattered across her floor. She took a breath before unlocking the door for Don, before stepping back, and putting both hands on her gun.
He cracked the door slowly, looking for her. He pushed it a little further, just enough to step inside. She was standing roughly ten feet from the door, both hands on her pistol, but the barrel pointed to the floor. He watched her shoulders fall when she saw him, sitting the gun on the table, and finally letting the tears that had built up fall.
Don locked the door behind himself, and patted her on the shoulder with his free hand as he walked past her. He walked gun-first into the guest room and bathroom, before going over to her bedroom and doing the same. He holstered his weapon walking back into the living room. The most important thing in the room right now was that box, and he knew it, but he spared a moment to check on Teegan. He wrapped his arms around her, letting her cry on his chest.
“Its okay.” He said. He knew it wasn’t very professional of him to do this, but he didn’t care. She wept harder as he spoke.
“Teegan. Hey, listen to me,” he said, softening his voice, and making it higher, giving it a false cheerfulness as though he were trying to explain death to a toddler. “You are going to be okay, do you hear me? The team will be here any minute, and we are going to take care of this… I need you to trust me. Its all gonna be okay.”
In the next hour, she watched people cycle in and out of her home, most of them strangers. Some dusted for fingerprints, several were focused only on the package in her kitchen, seemingly the biggest problem in the room. They were swarming around it with different instrument, each to tell them what it was, or perhaps what it wasn’t. Teegan sat on her couch, trying to block out the chaos that had come into her home.
“And you haven’t noticed anything out of the ordinary lately? No strangers around the apartment complex, nothing?” James asked, brushing his blond hair out of his face with the end of his pen.
“No. Everything has been normal.”
He nodded, pursing his lips together, clearly wishing she had answered differently.
He stood up and flipped his notebook closed, walking around the couch and whispering with Don and Juliette in the kitchen for a moment before leaving.
Just then, Chris called from the kitchen. “Charlie. The box is clear.” He said, ushering over Don to finally open it.
“Sir! Sir, you can’t go in there! Sir!” a police officer called from the hallway as Richard rounded the corner into the apartment in a dead sprint, two concerned officers running in after him.
“T. Dear God.” He said, rushing to Teegan as Don Charlie ushered the officers to leave him alone. Standing up to accept the hug he was offering, they stood like that, unmoving until Richard noticed the sounds of confusion behind him. Teegan felt that same unsettling emptiness return as soon as her brother let her go. There was a rare kind of comfort that only Rich could offer her; that only they could offer each other. Being twins, it often felt that they had shared a singular life, with the same troubles, and the same joys. That kind of silent understanding was not something that could be manufactured or developed in any other way. They watched from the living room as Don untied the neat blue bow at the top on the box, and lifted the top with careful fingers.
His bronze face was contorted by focus, allowing his age to make a rare appearance. His hair, what little he had with it cut so short, was still nearly all black, with scattered appearance of white and grey running through it. Usually, he had no signs of age, other than that and his mostly white beard, which he kept closely trimmed. But, with his face drawn up into concentration, you could easily see the wrinkles that had been formed over a lifetime of repeating that same expression. He handed the lid to Juliette before staring back into the box, his focus now replaced with confusion. From what Teegan could see, he seemed to be removing items from the box, though the bar seating area behind the counter only offered her a roughly two feet tall window to watch the scene unfold through between the bar top and the start of the cabinets.
“What the hell is this?” Don quipped to James, looking down at the counter and shaking his head. He pulled off his gloves and tossed them into the trash before waving Teegan over.
“The pictures are pretty damnable, but I’m lost on this one.” He said as she walked over.
As she rounded the corner, bringing the countertop, and all of its contents, into plain view, she felt her stomach drop, along with her jaw. She crept closer, reaching out to rub the fabric between her fingers. There, beside the now emptied box, lay her favorite dress. The familiar blue material, scattered with pale pink flowers and white leaves, which she had just worn yesterday, had somehow lost its beauty to her. Air finally came back into her lungs when she saw the price tag hanging from the sleeve. It was the same dress, but it wasn’t hers.
“That is my favorite dress. I.” she stumbled through the words, “Its the same kind, but its not mine.”
‘not mine’ The words echoed in her mind for some reason, on repeat until the pieces fell into place. The words left her mouth before she could think. “He was here.”
Don stared at her, for a moment before glancing at Juliette. “We know.” He said finally.
She seemed not to hear him as she spoke again.
“My dress. I wore it yesterday. It was gone from my hamper this morning… He was here.” She repeated before clutching her stomach and running into her bathroom to rid herself of her breakfast.
She brushed her teeth, and rinsed her mouth with Listerine twice before rejoining the controlled chaos that had invaded her home.
Richard was sitting on her bed, looking worried.
“What can I do?”
“Do you want to tell Mom and Dad? I just really don’t feel like trying to make them feel okay right now.”
“You’ve got it, T.” he said, pulling his phone from his pocket and excusing himself to the balcony outside her room.
One would imagine that so many people would run out of things to do in such a small apartment by now, but they were bustling around more than when she had excused herself. The pictures, flowers, vase, empty white box and lose ribbon, and the dress were all being taken away in evidence bags. Don ushered her over to the kitchen table. As she sat beside him, he spoke:
“There is something we need to talk about.”
“I imagined.” She quipped, earning a tiny smile from an obviously concerned Don Charlie.
“You aren’t safe here. I think last night has proven that. I,” he was hesitant to continue, “I don’t mean to scare you, but, at the very least, we know someone was here. Someone who was not invited.”
She could see where he was going, and jumped in front of him with a stern “I am not leaving.”
He sighed, shaking his head slightly. “I can understand your hesitation, but being held as a material witness. is your best option right now. I will petition to have you”
“I am not leaving, Don. I’m sorry” she cut him off.
Pursing his lips, he considered his options moving forward. “Please, Just hear me out. You will be completely protected. As far as The SoCal Slasher is concerned, you will vanish into thin air. You won’t have to watch over your shoulder everywhere you go. Just think about it.”
Her anger was irrational, and she knew that. Don had done nothing but help her from day one, but she couldn’t help it. “This man has taken two years of my life! He has stolen my peace, my academic career, my actual career for that matter. This freaking madman has stolen more from me than I have words for. And now, you ask me to let him have my name as well? I will not. I refuse.”
Don scratched his fingers through his beard, pinching his eyes closed in concentration.
“Teegan, please just listen.”
“No. I have a gun, and I know how to pull the trigger. I will not give up my identity.”
Cursing under his breath, he stood and held one finger up to Teegan. “Give me a few minutes. Let me see what I can do.”
No sooner than Don had excused himself had Richard come back.
“What’s the verdict?” she asked.
“Well, they are thoroughly panicked, as expected. They want to come up here, but I told them I would ask you and call back.” He crossed his legs, taking Don’s seat.
“Do you think its worth it?”
“You’re the one on crisis here.” He grinned a little, throwing his arm around his sister.
“Tell them to stay home. It’s a two hour drive, and they both have jobs. Plus, I won’t be alone.” She said, grinning at him.
“Good, I agree.” He smirked before adding, “You know, I had planned on binging The Office all day tomorrow, so I might have to bail.”
Landing her elbow straight into his ribs, the brief moment of levity reminded her she had yet to eat anything today.
She was halfway finished with her sandwich when Don came back inside.
“Okay. I have pulled every string in the book, and promised an awful lot of favors to an awful lot of people for this, but I have a solution… assuming you will accept it.”
Wiping her fingers on a paper towel after sitting down her sandwich, she looked up at him. “I’m all ears”
“I have a friend, his name is Illiya. He has agreed to come stay here. Essentially as your live-in bodyguard.”
“Seriously? How? And, is he even qualified for this kind of thing?”
He looked down, covering his smirk with his hand. “He is very qualified, and as far as the how, he is going to be hired by the FBI on a temporary basis, until all of this is over.”
“So, I get to keep my life, and,”
Don interrupted, “And we all get the peace of mind that you are safe.”
“You really trust this guy?”
“With my life. He’s not the nicest, but he will keep you alive.”
Leaping up from her seat she wrapped her arms around his neck, “Thank you! Thank you so much!”
*Ending of Chapter 1*
After three days of having a patrol car stationed outside her apartment, with two police officers monitoring her home at all times, she was relieved to hear the knock on her door from Don. He was a little early, but that was nothing new.
“Good afternoon, Miss Taylor,” he smirked, hanging his jacket over the back of one of the kitchen chairs before sitting in the same one and crossing his legs.
“You want anything?” she asked, gesturing toward the kitchen. He shook his head with a smile, and she took the seat across from him.
“How are you? With everything?”
“I’m okay. Rich stayed here a few nights, so that was good. Umm, yeah. I guess I’m fine.” She said, rustling her fingers through her hair without noticing.
“I’m glad to hear that.” He paused, collecting his thoughts before continuing. “As you know, Illiya will be arriving in a little while. I thought the transition may go it bit smoother if I were here to, sort of, bridge the gap.”
She chuckled, but it was a bit more hollow than intended. Don’s apparent unease was hard to miss, and Teegan found her thoughts filing through reasons why this new bodyguard would cause such apprehension. Especially if they were as good of friends as Don made it sound.
“gap?” she asked, after a bit too long of a wait. Don thought for a moment to grasp the connection to his last sentence.
“Oh, Yes. Well, probably closer to the Grand Canyon,” he grinned, clearly enjoying the wit of his own inside joke. “Let’s just say, you’re a bit more socially inclined than Illiya.”
She nodded, not that he had cleared up anything, but she didn’t expect that further questions would help anymore than the last.
Instead, she chose to fill the time with other conversation.
“Any breaks in the case?” she grinned up at him before adding, “Catch any psychos lately?”
He shook his head. “I’m afraid not. I guess most of the psychos have taken the week off.”
“Oh! Is that so? How convenient.” She smiled, before glancing down at her watch.
They filled their time with small pleasantries, and discussion of her family. Updates on her father’s job, and brother’s love life, and most things in between.
“What about you? I’ve never heard you talk that much about your family?” She asked.
Shrugging his shoulders, he glanced at the floor.
“Not a lot to tell, I’m afraid. I married,” he sighed, stopping for a moment, “the most amazing woman. Maegan-Amanda.” He stopped, smiling at the floor. “We had a daughter, called her Evie. The spitting image of her mother, thank God.” He laughed. “We had a son a few years later, and that was that. We had the classic, nuclear family, I suppose.”
“That’s lovely, Don.” She continued, “I would love to meet them someday.”
He fiddled with the simple watch on his wrist for a moment before shooting back, “Illiya should be here any second.”
“Oh! Is it four already?”
“3:59, but yes.”
“Eh. Maybe he’s running a little late.” She shrugged.
“Oh, no. Not Illiya. He will be here exactly at four, of he would have already called to say he would be late.”
As if on que, the clock ticked to 4:00, and there was a knock at the door.
Smiling, he stood quickly, making short work of the few steps between the table and front door. Leaning down slightly, glancing through the peephole in the door before unlocking it. Letting out a hearty laugh, not one born of humor, but apparent happiness, he pulled the door open.
“Illiya!” He said, grabbing the other man by the arm with his trademark smile, though it was a bit larger than usual.
“Good to see you, son.” he grinned.
The newcomer, Illiya, nodded before walking past Don into the apartment.
Teegan had scurried over from the table to greet him.
“Hi! I’m Teegan.” She introduced herself, extending her hand, as well as her usual wide smile.
Without changing from his blank expression, he cut his eyes toward Don, before briefly reaching out with his own hand and offering what was far too rough of a handshake for Teegan.
She had barely started to collect her thoughts on his unusual and calloused response before he was gone. He ducked in and out of the rooms, somehow moving quickly while simultaneously taking his time. There was something distracting about the way he moved, but Teegan could not place her finger on what it was. He was clearly a military man, standing with perfect posture, and having an unnatural precision in his movements. After about five minutes of him stalking about her home, looking for something only he knew, he returned to the living room.
With his same unchanged expression he looked at Teegan before demanding “Move into the guest bedroom.”
He selected to ignore the plethora of comments she spouted in response, in favor of addressing Don.
“Will you be here all day?” he asked.
“I can be, why?” Don answered, glancing back at Teegan each time she spoke, though none of it was to him.
Illiya pulled his backpack off, handing it to Don before leaving, closing the door behind him.
submitted by haymeadowmeg to writingfeedback [link] [comments]


2020.11.16 03:42 haymeadowmeg Looking for feedback on the opening of my novel. Specifically my introduction of the male lead. I will mark where he comes in for anyone interested. Any and all input is greatly appreciated, and I will not be offended by criticism. In fact, I welcome it.

The doorbell rang. Tiptoeing to the front door, she unconsciously tightened her grip on the pistol she held behind her back before peering through the peephole. There was nothing. No one. The sun had barely started to rise, and most people were fast asleep. ‘Wonderful. You’ve finally gone crazy.’ She buried her face in her hands as she sank down the wall beside the door, only realizing she had her face pressed against the gun as she reached the floor. She sat the gun beside her and waited for her body to stop shaking. “Good job, T. Good job,” she chastised herself. Rolling her eyes at herself, she took a breath and stood up.
After slipping on a pair of jeans and one of her favorite shirts, an off-white t-shirt with the side tied up in a permanent knot and the distinct outline of New York City across the chest in a pale mint green color, she tied her Converse and brushed through her hair before slipping her wallet into her back pocket. She glanced over at the clock, passing through the kitchen, realizing just how early it still was. No stores would be open yet.
At least this would give her time to catch up on the housework she had been procrastinating. Once she had emptied her hamper into the floor in search of her favorite dress, which she was positive she put in there after her shower last night, despite its disappearance, she decided to do a load of towels, and wait to wash her nicer things later. She scrolled through her playlists for what was definitively far too long before choosing one, and getting lost in the simple task before her. There was something oddly cathartic about accomplishing small, normal tasks on a day like today. And the music was a welcomed addition. Together, they seemed to fill up her mind, leaving her no space for the emotions that had threatened to drown her.
The next two hours passed quickly, which was a relief in itself. Two hours passed meant two hours fewer left in the day.
She stepped outside her apartment without watching where she was going, sending a text to her brother. Something snagged her ankle, sending her face-first into the ground. She rolled over onto her back to look for what had tripped her. There, at her door, was a toppled crystal vase, its yellow flowers now in disarray, and its water poured across her welcome mat. Beside it, a white box with a yellow ribbon around it, and an envelope tucked beneath the bow.
It was then that she realized this was why her doorbell had been rung earlier. “Rich” she chuckled to herself, before stuffing the yellow marigolds back into their place, and carrying both items inside. She sat them on the kitchen counter before pulling her phone out of her pocket to text her brother. “I don’t know what I would do without you sometimes. Thank you!” followed by 4 yellow hearts. No need to ask who this was from. Only Rich would do this. After all, he was the only one who knew how bothered she was by this day.
She opened the card on the flowers, but the water had smudged the ink too much to read. She opened the envelope stuffed under the ribbon on the box. To her surprise, there was no letter inside, but instead several small photos. She pulled out the first one; an image of her leaving her apartment. She wasn’t looking at the camera. In fact, it looked like this was taken from across the street without her knowledge. Confused, she pulled the next two pictures, both similar in style. One was taken at her favorite coffee shop, the one she was heading to when she left, another was of her getting into her car. She had no sooner looked at the next picture than she felt her skin go cold. She scrambled for her phone and flipped through her contacts, accidently passing his name from the shaking of her fingers.
It rang. Once, Twice. A third time. God. How long does it take to answer the phone.
“Teegan. Is everything okay?” Don asked as soon as he answered the phone call.
“He was here. Outside my apartment.” She choked out the words, struggling to catch her breath.
“Are you locked inside your apartment now?” he said in his usual calm voice.
“Yes.”
“Are you safe?”
“Yes… Yes. I think so… Yes.” She sputtered, making her way to the gun in her bedroom.
“I’m on my way. Stay inside with the doors locked until I get there. Only open the door for me, you understand?” he asked, she heard the muffled sound of his car door slamming through the phone.
“Yeah.” She knew he could hear the fear in her voice. He could probably hear that she was crying too from the tremble in her words, and she hated herself for getting so upset.
“Teegan, you still with me, Kid?” he asked after a brief silence.
“Yeah.”
“Okay. I’ve got a few questions for you. How do you know he was there?”
“He left a package. And. Umm. And some flowers.”
“What was in the package? Did you open it?” he asked, starting to sound a little worried, silently chastising himself for letting her know he was frightened. His voice had always displayed his emotions clearly, and he hated that.
“The flowers. Oh, God. Don, the flowers. How did he know? I don’t. Don, I don’t understand.”
“What about the flowers?” he asked.
“How did he know what my favorite flower is? That’s not public information.”
Don sighed, rounding a curve a bit too quickly. They had feared this exact thing for a year, and now it was happening. His mind was overflowing with questions and theories, none of which had an answer.
“What about the package?” he listened, waiting for an answer, but none came.
“Teegan? Hey, Teegan, answer me kid.”
“Yeah. Yeah, I’m sorry. What did you say?” she finally muttered, her mind clearly elsewhere.
“Did you open the package?”
“No. No, you’re right. I should have.” She said, standing up from her bed.
“No!” he shouted, a bit louder than he meant to. “Stay where you are! Don’t touch it. It could be dangerous. Just…” he paused, looking for any words that could help her right now, “Just wait for me to get there.”
The next ten minutes felt like the longest of her life. The apartment was too silent, with only the sound of her own heart beating to occupy her mind. She thought over the gun in her hand. A cold, heavy slab of metal, trusted to contain an explosion in her hand. And expected to be enough to save her life. How could she expect something so small, entirely dependent on her skill with it, which was severely lacking, to bring down something so large.
Was it large? She thought over her situation. She had this idea of him in her mind, a sort of abstract painting of a man, mixed with some inhuman element. The personification of evil, but that part just looked black. How is one supposed to envision evil. Maybe he was small, and fragile looking. Maybe her monster wasn’t large at all.
Her body jerked so hard she wondered if she might have pulled a muscle when her phone rang. It was Don.
“Hi.” She said.
“I’m at your door. Come unlock it. Its just me.”
She stood at her bedroom door for nearly a minute before convincing herself to unlock it. She didn’t look over to the package, not wanting to see the pictures scattered across her floor. She took a breath before unlocking the door for Don, before stepping back, and putting both hands on her gun.
He cracked the door slowly, looking for her. He pushed it a little further, just enough to step inside. She was standing roughly ten feet from the door, both hands on her pistol, but the barrel pointed to the floor. He watched her shoulders fall when she saw him, sitting the gun on the table, and finally letting the tears that had built up fall.
Don locked the door behind himself, and patted her on the shoulder with his free hand as he walked past her. He walked gun-first into the guest room and bathroom, before going over to her bedroom and doing the same. He holstered his weapon walking back into the living room. The most important thing in the room right now was that box, and he knew it, but he spared a moment to check on Teegan. He wrapped his arms around her, letting her cry on his chest.
“Its okay.” He said. He knew it wasn’t very professional of him to do this, but he didn’t care. She wept harder as he spoke.
“Teegan. Hey, listen to me,” he said, softening his voice, and making it higher, giving it a false cheerfulness as though he were trying to explain death to a toddler. “You are going to be okay, do you hear me? The team will be here any minute, and we are going to take care of this… I need you to trust me. Its all gonna be okay.”
In the next hour, she watched people cycle in and out of her home, most of them strangers. Some dusted for fingerprints, several were focused only on the package in her kitchen, seemingly the biggest problem in the room. They were swarming around it with different instrument, each to tell them what it was, or perhaps what it wasn’t. Teegan sat on her couch, trying to block out the chaos that had come into her home.
“And you haven’t noticed anything out of the ordinary lately? No strangers around the apartment complex, nothing?” James asked, brushing his blond hair out of his face with the end of his pen.
“No. Everything has been normal.”
He nodded, pursing his lips together, clearly wishing she had answered differently.
He stood up and flipped his notebook closed, walking around the couch and whispering with Don and Juliette in the kitchen for a moment before leaving.
Just then, Chris called from the kitchen. “Charlie. The box is clear.” He said, ushering over Don to finally open it.
“Sir! Sir, you can’t go in there! Sir!” a police officer called from the hallway as Richard rounded the corner into the apartment in a dead sprint, two concerned officers running in after him.
“T. Dear God.” He said, rushing to Teegan as Don Charlie ushered the officers to leave him alone. Standing up to accept the hug he was offering, they stood like that, unmoving until Richard noticed the sounds of confusion behind him. Teegan felt that same unsettling emptiness return as soon as her brother let her go. There was a rare kind of comfort that only Rich could offer her; that only they could offer each other. Being twins, it often felt that they had shared a singular life, with the same troubles, and the same joys. That kind of silent understanding was not something that could be manufactured or developed in any other way. They watched from the living room as Don untied the neat blue bow at the top on the box, and lifted the top with careful fingers.
His bronze face was contorted by focus, allowing his age to make a rare appearance. His hair, what little he had with it cut so short, was still nearly all black, with scattered appearance of white and grey running through it. Usually, he had no signs of age, other than that and his mostly white beard, which he kept closely trimmed. But, with his face drawn up into concentration, you could easily see the wrinkles that had been formed over a lifetime of repeating that same expression. He handed the lid to Juliette before staring back into the box, his focus now replaced with confusion. From what Teegan could see, he seemed to be removing items from the box, though the bar seating area behind the counter only offered her a roughly two feet tall window to watch the scene unfold through between the bar top and the start of the cabinets.
“What the hell is this?” Don quipped to James, looking down at the counter and shaking his head. He pulled off his gloves and tossed them into the trash before waving Teegan over.
“The pictures are pretty damnable, but I’m lost on this one.” He said as she walked over.
As she rounded the corner, bringing the countertop, and all of its contents, into plain view, she felt her stomach drop, along with her jaw. She crept closer, reaching out to rub the fabric between her fingers. There, beside the now emptied box, lay her favorite dress. The familiar blue material, scattered with pale pink flowers and white leaves, which she had just worn yesterday, had somehow lost its beauty to her. Air finally came back into her lungs when she saw the price tag hanging from the sleeve. It was the same dress, but it wasn’t hers.
“That is my favorite dress. I.” she stumbled through the words, “Its the same kind, but its not mine.”
‘not mine’ The words echoed in her mind for some reason, on repeat until the pieces fell into place. The words left her mouth before she could think. “He was here.”
Don stared at her, for a moment before glancing at Juliette. “We know.” He said finally.
She seemed not to hear him as she spoke again.
“My dress. I wore it yesterday. It was gone from my hamper this morning… He was here.” She repeated before clutching her stomach and running into her bathroom to rid herself of her breakfast.
She brushed her teeth, and rinsed her mouth with Listerine twice before rejoining the controlled chaos that had invaded her home.
Richard was sitting on her bed, looking worried.
“What can I do?”
“Do you want to tell Mom and Dad? I just really don’t feel like trying to make them feel okay right now.”
“You’ve got it, T.” he said, pulling his phone from his pocket and excusing himself to the balcony outside her room.
One would imagine that so many people would run out of things to do in such a small apartment by now, but they were bustling around more than when she had excused herself. The pictures, flowers, vase, empty white box and lose ribbon, and the dress were all being taken away in evidence bags. Don ushered her over to the kitchen table. As she sat beside him, he spoke:
“There is something we need to talk about.”
“I imagined.” She quipped, earning a tiny smile from an obviously concerned Don Charlie.
“You aren’t safe here. I think last night has proven that. I,” he was hesitant to continue, “I don’t mean to scare you, but, at the very least, we know someone was here. Someone who was not invited.”
She could see where he was going, and jumped in front of him with a stern “I am not leaving.”
He sighed, shaking his head slightly. “I can understand your hesitation, but being held as a material witness. is your best option right now. I will petition to have you”
“I am not leaving, Don. I’m sorry” she cut him off.
Pursing his lips, he considered his options moving forward. “Please, Just hear me out. You will be completely protected. As far as The SoCal Slasher is concerned, you will vanish into thin air. You won’t have to watch over your shoulder everywhere you go. Just think about it.”
Her anger was irrational, and she knew that. Don had done nothing but help her from day one, but she couldn’t help it. “This man has taken two years of my life! He has stolen my peace, my academic career, my actual career for that matter. This freaking madman has stolen more from me than I have words for. And now, you ask me to let him have my name as well? I will not. I refuse.”
Don scratched his fingers through his beard, pinching his eyes closed in concentration.
“Teegan, please just listen.”
“No. I have a gun, and I know how to pull the trigger. I will not give up my identity.”
Cursing under his breath, he stood and held one finger up to Teegan. “Give me a few minutes. Let me see what I can do.”
No sooner than Don had excused himself had Richard come back.
“What’s the verdict?” she asked.
“Well, they are thoroughly panicked, as expected. They want to come up here, but I told them I would ask you and call back.” He crossed his legs, taking Don’s seat.
“Do you think its worth it?”
“You’re the one on crisis here.” He grinned a little, throwing his arm around his sister.
“Tell them to stay home. It’s a two hour drive, and they both have jobs. Plus, I won’t be alone.” She said, grinning at him.
“Good, I agree.” He smirked before adding, “You know, I had planned on binging The Office all day tomorrow, so I might have to bail.”
Landing her elbow straight into his ribs, the brief moment of levity reminded her she had yet to eat anything today.
She was halfway finished with her sandwich when Don came back inside.
“Okay. I have pulled every string in the book, and promised an awful lot of favors to an awful lot of people for this, but I have a solution… assuming you will accept it.”
Wiping her fingers on a paper towel after sitting down her sandwich, she looked up at him. “I’m all ears”
“I have a friend, his name is Illiya. He has agreed to come stay here. Essentially as your live-in bodyguard.”
“Seriously? How? And, is he even qualified for this kind of thing?”
He looked down, covering his smirk with his hand. “He is very qualified, and as far as the how, he is going to be hired by the FBI on a temporary basis, until all of this is over.”
“So, I get to keep my life, and,”
Don interrupted, “And we all get the peace of mind that you are safe.”
“You really trust this guy?”
“With my life. He’s not the nicest, but he will keep you alive.”
Leaping up from her seat she wrapped her arms around his neck, “Thank you! Thank you so much!”
*Ending of Chapter 1*
*Male protagonist in question is introduced in the following scene\*
After three days of having a patrol car stationed outside her apartment, with two police officers monitoring her home at all times, she was relieved to hear the knock on her door from Don. He was a little early, but that was nothing new.
“Good afternoon, Miss Taylor,” he smirked, hanging his jacket over the back of one of the kitchen chairs before sitting in the same one and crossing his legs.
“You want anything?” she asked, gesturing toward the kitchen. He shook his head with a smile, and she took the seat across from him.
“How are you? With everything?”
“I’m okay. Rich stayed here a few nights, so that was good. Umm, yeah. I guess I’m fine.” She said, rustling her fingers through her hair without noticing.
“I’m glad to hear that.” He paused, collecting his thoughts before continuing. “As you know, Illiya will be arriving in a little while. I thought the transition may go it bit smoother if I were here to, sort of, bridge the gap.”
She chuckled, but it was a bit more hollow than intended. Don’s apparent unease was hard to miss, and Teegan found her thoughts filing through reasons why this new bodyguard would cause such apprehension. Especially if they were as good of friends as Don made it sound.
“gap?” she asked, after a bit too long of a wait. Don thought for a moment to grasp the connection to his last sentence.
“Oh, Yes. Well, probably closer to the Grand Canyon,” he grinned, clearly enjoying the wit of his own inside joke. “Let’s just say, you’re a bit more socially inclined than Illiya.”
She nodded, not that he had cleared up anything, but she didn’t expect that further questions would help anymore than the last.
Instead, she chose to fill the time with other conversation.
“Any breaks in the case?” she grinned up at him before adding, “Catch any psychos lately?”
He shook his head. “I’m afraid not. I guess most of the psychos have taken the week off.”
“Oh! Is that so? How convenient.” She smiled, before glancing down at her watch.
They filled their time with small pleasantries, and discussion of her family. Updates on her father’s job, and brother’s love life, and most things in between.
“What about you? I’ve never heard you talk that much about your family?” She asked.
Shrugging his shoulders, he glanced at the floor.
“Not a lot to tell, I’m afraid. I married,” he sighed, stopping for a moment, “the most amazing woman. Maegan-Amanda.” He stopped, smiling at the floor. “We had a daughter, called her Evie. The spitting image of her mother, thank God.” He laughed. “We had a son a few years later, and that was that. We had the classic, nuclear family, I suppose.”
“That’s lovely, Don.” She continued, “I would love to meet them someday.”
He fiddled with the simple watch on his wrist for a moment before shooting back, “Illiya should be here any second.”
“Oh! Is it four already?”
“3:59, but yes.”
“Eh. Maybe he’s running a little late.” She shrugged.
“Oh, no. Not Illiya. He will be here exactly at four, of he would have already called to say he would be late.”
As if on que, the clock ticked to 4:00, and there was a knock at the door.
Smiling, he stood quickly, making short work of the few steps between the table and front door. Leaning down slightly, glancing through the peephole in the door before unlocking it. Letting out a hearty laugh, not one born of humor, but apparent happiness, he pulled the door open.
“Illiya!” He said, grabbing the other man by the arm with his trademark smile, though it was a bit larger than usual.
“Good to see you, son.” he grinned.
The newcomer, Illiya, nodded before walking past Don into the apartment.
Teegan had scurried over from the table to greet him.
“Hi! I’m Teegan.” She introduced herself, extending her hand, as well as her usual wide smile.
Without changing from his blank expression, he cut his eyes toward Don, before briefly reaching out with his own hand and offering what was far too rough of a handshake for Teegan.
She had barely started to collect her thoughts on his unusual and calloused response before he was gone. He ducked in and out of the rooms, somehow moving quickly while simultaneously taking his time. There was something distracting about the way he moved, but Teegan could not place her finger on what it was. He was clearly a military man, standing with perfect posture, and having an unnatural precision in his movements. After about five minutes of him stalking about her home, looking for something only he knew, he returned to the living room.
With his same unchanged expression he looked at Teegan before demanding “Move into the guest bedroom.”
He selected to ignore the plethora of comments she spouted in response, in favor of addressing Don.
“Will you be here all day?” he asked.
“I can be, why?” Don answered, glancing back at Teegan each time she spoke, though none of it was to him.
Illiya pulled his backpack off, handing it to Don before leaving, closing the door behind him.
submitted by haymeadowmeg to KeepWriting [link] [comments]


2020.11.09 23:52 Pristine-Engine4388 I HAD AN ENCOUNTER WITH A BAD MAN IN A WHITE VAN AND NOW IM IN WITNESS PROTECTION (PART 3 - FINALE)

I wasn’t sure if what he had said had really gotten through to my traumatized mind so I jumped in and interrupted.
'MEN?!!? PEOPLE?!' I questioned, not letting him get a response in before going off on a tangent.
'NO, ITS JUST ONE GUY, HE SAID HIS NAME WAS DAVE, HE TRIED TO TAKE ME LAST WEEK AND NOW HE CAME BACK TO FINISH THE JOB! BUT HE TOOK JESS INSTEAD AND ITS ALL MY FAULT. PLEASE YOU HAVE TO FIND HIM AND GET HER BACK! PLEASE!' I started to get frustrated, Time was running out and we didn’t have time to spare.
In all honestly, I felt like I was responsible for not telling my parents about ‘Dave’ in the first place so I was desperate to get Jess home safe.
Agent Johnson held his hand up dismissively to calm my outburst and made sure I was listening before he continued.
'The man you described..’ He sighed, in what felt like a bit of shame.
‘His name isn’t 'Dave' .. His name is Damian Ramsey...’ He took another pause and sighed again as if trying to find the words whilst his gaze was aimed at the floor
‘He is a criminal informant of the bureau'
Our eyes all widened, this was getting more and more bizarre. My mum went ballistic as you can imagine.
Saying that this man tried to force his way into our home last week, to do god only knows what to me and now we find out he works for the FBI!
She was appalled and outraged but my father managed to settle her down. He, as well as everyone else,wanted to know more.
The agent waited for the room to settle again before he continued.
'He was originally a part of the gang we are investigating. They are known as 'The Swarm'.
I couldn’t help but think back to the butterfly symbol when he said their name. A knot tightened in my gut.
‘They are a ruthless clandestine network of human traffickers who are responsible for a large percentage of violent crime all over the country. Kidnappings, Child Abductions, Murders, Torture, Extortion, Blackmail.. you name it.'
He sighed once again and took on a defeated look the more he delved in on the subject.
‘They have kidnapped over 700 people some as young as 18 month, and that is just what we know of. The victims mainly are traded, for large amounts of money, to some of the sickest people on the planet.
The ones who cant be sold are often traded into prostitution or modern day slavery. In some of the more high profile cases, They have slaughtered entire families if their target couldn’t be taken quietly, unlike Jessica was this evening.’
I, along with everyone else, listened with pure disgust. I really thought it was bad Jessica being taken by this Ramsey character. But oh my god, this was becoming so much worse.
The agent spoke again.
‘These monsters don’t stop there. Some people are taken and are made into torture or snuff videos to be sold on the black market.’
‘or if its a kid from a rich family they even use these horrific methods to extort ransom money from the victims family.’
Jessica’s mum gasped and a little more of her soul left her body as her imagination tortured her already fragile mind.
'So what was this Ramsey character doing trying to assault my daughter if he’s a government asset!' my mum blurted out in a rage.
'Ramsey was what we call a 'spotter' for The Swarm. He would identify and stalk potential targets that seemed lucrative. ya know the types? Home-aloners, Tear-aways, Run-aways.’
‘These people would be trafficked and he also knew of people who scout for Rich Families to extort and blackmail by threatening their loved ones.’
‘Ramsey himself, was mainly part of the trafficking side of the operation. He told us the Gang would scout kids they could potentially take before obtaining photographs to advertise the target on the black market and secret online forums. If these adverts met a Buyers specific 'tastes'...’
The way he said that made the parents in the room recoil with nausea.
‘...Then the buyer would then offer to pay an obscene amount of money to the gang on delivery of the Target.’
‘And believe me it gets worse...with Ramsey’s information, we have discovered that these buyers aren’t what or who you’d think they’d be.’
He bit his bottom lip and clasped his hands together as if anticipating the impact of what he was going to say next.
‘They aren’t mentally disturbed sex offenders. Most of the time the Buyers are god damn CEOs, Judges, Senators, Politicians.. Jesus we even have some circumstantial evidence some high ranking cops are involved.’
‘We believe this organised group have direct links to some of the countries most rich and powerful elite. This is why this investigation is top secret and any links to it, at all, have to be kept internal. We have assets in the field who we need to keep safe.’
We couldn’t believe how dark this was turning. I could tell everyone was having a hard time grasping the reality of it all.
'Most of the members of the group tend to be extremely violent and all of the high ranking ones have a lot of sociopathic tendencies but ultimately together they are a well organised unit, who will do anything to further there interests.’
‘However, Ramsey.. well.. he was different. He didn’t care about the money or the power. That sick bastard had a 'taste' for the young ones himself. He often used his line of work to ‘satisfy’ his twisted needs. This eventually got him in some personal trouble with the law. He was arrested on suspicion of the rape and murder of a 5 year old boy in Atlanta a few years back.’
‘Oh boy, We had DNA evidence, Damning CCTV footage. We had that bastard dead to rights, literally. Georgia has the death penalty'. He said this like a soccer player who had just missed a last minute penalty.
Agent Johnson contempt for the man started to show as he continued with the story.
'It almost like the guy didn’t give a shit if he was caught! He wasn’t at all careful!
We were literally about the charge him when he got this-this smug look on his face. That stupid face of his! He turned and says to me with this real superficial arrogance, that made me want to snap his neck right then and then..’
I knew the tone of voice he was talking about. So assured. Like he was invincible.
Agent Johnson did his best to replicate Ramsey’s broad Georgia accent. 'Now you just what a cotton picking minute their agent, Now what if I could give you the biggest win of your pathetic career? Who cares about one little toddler who lets face it, was begging for what he got anyway? I could make you the biggest cat in the alley Agent Johnson'
When Johnson finished, he almost took on the look of Jessica’s mum. He looked defeated. He'd sold out this little boy who suffered horribly at the hands of this animal for nothing but for a few cheap wins. A few bad apples had faced charges but the tree so to speak was still standing. The Swarm were still out there. Ruining peoples lives.
'We agreed to drop the charges in regards to the child, in return for his co-operation and information that aided our ongoing investigation into this organised crime syndicate.’
‘In our defence, he gave a lot of information on the gangs methods. Sites they used on the deep web, places they would trade their 'livestock' as he called them, high profile buyers etc.
We are a lot more aware of there presence than we were 3 years ago. We were able to solve a lot of cold cases thanks to his insights. He knew dates, places, people, numbers, sites, accomplices... he was a god damn gold mine and 100% untouchable and the son of a bitch knew it! He never told us everything. He always held stuff back as insurance for him against future convictions.’
His gaze met mine when he said that last sentence. I now understood why he was so bold with me that day. He never once looked as if being caught bothered him.
‘Ramsey went on to secure a WITSEC agreement and we moved him to this area, safe house, immunity, new identity, the works. But we've come to learn tonight that when it comes to the people who we are dealing with here - There ain’t no such thing as Immunity.'
At the time, I wasn’t sure what that last comment meant but the agent continued before I could ask what he was talking about.
'We've had multiple reports on his behaviour since he became a CI. Just minor stuff up until today. Public Indecency, Assault, Drug Charges etc. However, any police reports or enquiries on him automatically set off a federal trip wire and the files become immediately encrypted to anyone except the bureau. This is to protect his identity and our investigation.’
Agent Rodriquez piped up for the first time, rising from his seat at our dining room table with a blue folder in his hand, stamped ‘CLASSIFIED’ in contrasting blood red ink.
'We first became aware of tonights events earlier today. A police report that was filed by a neighbour on the adjacent street.
He reported a man matching Ramsey’s description being dragged into the side door of white ford transit earlier today by two men dressed in all black. With, what he described as ‘creepy ass’ Easter Bunny masks.'
Agent Rodriguez backed up the FBIs theory by pulling out a photo from the blue file to show the adults in the room.
Greg, after receiving a non verbal que from Johnson, distracted me when this was happening by asking me for help with his Iphone. I knew it was some bullshit made up issue but I helped him anyway. I knew now, that whatever was being shown was bad.
The image whatever it was, made Jessica’s mum gasp. Burying her face into her husbands embrace. She broke once again into a sobbing shriek.
After placing the photo away and closing the folder, he continued giving the account of the neighbours police report on Ramseys kidnapping.
'He said the van had been lingering in the area with the engine running and the neighbour thought it looked suspicious as he'd seen the van had kept showing up in the area over the past week but no one ever got in or out and there was no roadworks going on in the area at the time to explain it.’
‘We believe Karma...and The Swarm, finally caught up with Ramsey. We’re not sure if they came here to find Ramsey and found Olivia, or if they came to take Olivia and caught Ramsey. Either way he belongs to them now. I’d have sympathy for the guy but maybe now that kid in Atlanta finally has some Justice.'
Rodriquez already realised that last comment likely wouldn’t go down well with Jessica’s parents and I noticed he was deliberately maintaining eye contact with Agent Johnson and agent Johnson alone. He realised he had just planted a pretty nasty seed in their already fractured minds about the fate of people who are taken by these people.
Oh and Incase you are wondering. I asked my mum about the photograph. My mum told me a few days after this event that the photo was a screenshot from a video found on a memory stick, that was delivered to a wealthy families home two years ago.
It had been taken into evidence during a high profile kidnapping of two young kids.
The image sounded horrifying.
It showed two terrified 6 year olds, sat on a couch with black tape across their mouths.
In between the two kids sat a man in all black clothes with his arms around the two boys in a non threatening way. She said it would be just like my father would put his arms me and my mum in our family photos. But the man wore a mask.
A Pink Easter Bunny mask.
The ears pointed straight up and flopped over just before the top. Totally Regular But it was the the eyes. They were made to look pure evil. They were the type of eyes that drain all sense of safety away from you when you look into them.
A threatening, horrifying glare, that my mum said she still sees from the shadows of her bedroom when she tries to sleep at night. In front of the couch was a table. On the table there was an array of tools.
Screwdrivers, Drills, Scalpels, Plyers, Bolt-cutters.
My mum continued to go into gut wrenching detail about the wounds the kids had before I asked her to stop and she gladfully obliged.
Once again, we hugged and said we loved each. We seem to do that a lot these days.
Agent Johnson continued his story but I noticed Agent Rodriguez received a call that he'd clearly been waiting for. He answered it with haste and left the room to speak.
I had a question. ‘When Da- I mean Ramsey, When Ramsey was trying to get me into my house. He got spooked by a drawing on our drive. I saw you two looking at it earlier. What is it?’ I asked.
Agent Johnson closed his eyes and nodded his head as if to signal he was just about to explain that before I interrupted him.
'The symbol at the bottom of your drive is the gangs brand marking. The symbol is a butterfly. You see, In the world of child sex trading, it symbolises that a buyer is in to very young girls. With this being the gangs niche we can only assume this is the origin of the symbol. Hence ‘The Swarm’. We tend to find this symbol branded onto the victims bodies a lot.'
'BRANDED? like with a hot iron??' Jessica’s Dad piped up He immediately wished he hadn't because as Agent Johnson reluctantly nodded, Jessica’s mum spirit broke, again.
'Our working hypothesis is that the gang came to town for business or to look for Ramsey.
Whilst here, maybe Olivia caught someones eye.
Walks home alone to an empty house. She looks young for her age. All the stuff that makes these sickos see Dollar Signs.
They would have obtained a photo or video then advertised it on a buyers forum on the hidden web or black market these gangs use. They will have received an offer from a buyer so then they will have begun to arrange the Snatch.
They will have been watching the Matthews house for a few days after to figure out your work schedules and your neighbours shedules etc.
Finding the best time to strike.
When everything is set up and a date is set, this is when they spray the symbol on the drive of the house. This is to signal to the 'snatchers' which is the house of the target.
They use yellow so it can be easily seen in the dark. In rare cases its also to claim the target too. Warn off other interested parties and avoid conflicts of ownership with a rival outfit. I’ll be frank though - Not many guys like to piss off The Swarm.'
I didn’t doubt that for one second.
'We believe the snatchers were there to take Olivia the day when Ramsey was trying to get into your house.
They must have spotted him with you and waited for him to take you inside, Where they could have nailed two birds with one stone.
But, he noticed the symbol and when he fled the scene after realising the gang could be watching, The stupid son of a bitch walked right into their grasp.'
Agent Johnson despite knowing his best source of information into the gang was now likely being branded with 256 degree hot metal and being mutilated with sharp tools by a bunch a psychotic easter bunnies.
He couldn’t help but replicate the expression of satisfaction Rodriguez had displayed earlier when they thought of the horrific things Ramsey was having done to him for betraying The Swarm.
I could tell he really felt better for the boy Ramsey killed in Atlanta. His current situation now gave him a bit of peace. What goes around, truly does come back around.
Agent Rodriguez re-entered the room and blurted 'WERE ON! I'm heading down now, I'll check in soon with a status update. Looks like we don’t need Ramsey after all. We could get these bastards tonight!'
He gave this with a slight head nod full of positivity. I couldn’t help feel my hopes to see Jessica alive again flutter upwards for the first time all night. I looked at the clock.
We had around 15 mins before the deadline to trade me for Jess was up.
'So what happens now, what are you doing to get my Jess back?!?!' Jessica’s mum erupted after pulling herself together.
'Well we've been trying to trace the Cell number the gang called on to try locate Jessica but its taking a little longer than anticipated, However our surveillance team have been in position at the warehouse where the caller told us the switch would go down.
2 minutes ago a white van, matching the description of your statement, pulled up. We are just waiting for the golden approval from our Strategic Firearms Commander to move in and take down the men at the drop.
We need the order in case we need to use lethal force. Rodriguez is on his way down now so If they’ve brought Jessica to the meet, we will have her back home soon I promise you guys!'
I could tell he was trying to convince himself as much as he was anyone else.
Something really didn’t feel right to me.
When me and my mum talked this night over a few days later, she told me she’d had the exact same worry.
This gang have evaded capture for years and sounded as if they have the local police networks potentially in their pocket. There was no way arresting them and getting Jessica back was going to be as simple as they made out.
The silence and tension in the room was killing me, so I asked Agent Johnson a question in private, that I really wished I’d kept to myself.
'What is so special about me Agent? Me and Jessica are always being mistook for the other. People say we are like twins. Why are they so desperate to trade me for her? What’s the difference?' I knew it was a selfish question on the bare face of it but I was genuinely curious at this point.
He looked at my mum for approval to answer honestly. She nodded. 'Yes, the fact you and Jessica look alike meant they grabbed her instead of you in the dark by mistake. They wouldn’t have known she was in the house as you entered through the back garden today according to your initial statement and the Van always watched the front. On the recording the Man said that they presented the buyer with a video of Jess after the mix up but he said she looked too old and was ‘too much on the bigger side’. He wanted you because you looked 'Ripe' and wore the Pigtails well. It had to be you... or no deal.'
That made me feel sick.
My mum shot a look at Agent Johnson to scold him for being a little too honest with the wording of things.
Agent Johnson did his best to pull back his error in judgement by adding that likely if I was the one to go down stairs and they tried to take me then maybe they could have killed Jess to make sure there were no loose ends.
He added that if I was the one to be taken I would be being traded as we speak and there’d be no opportunity to save me like we have with Jessica, right now.
I could tell he wasn’t the best when dealing with younger people so I humoured him and acted as if I was actually seeing the bright side of the situation. I could tell he felt better.
We smiled at each other. I could tell he felt as if he’d done good now with the way he gave me and my mum a friendly wink. I think and still to this day that Agent Johnson was a good man overall.
Our brief lighthearted moment was blown apart by Agent Johnsons Radio Handset Crackling to Life.
'AGENTS DOWN, I REPEAT AGENTS ARE DOWN, STATUS ZERO!, THERE DEAD, THERE ALL DEAD!, I REPEAT STATUS ZERO!'
Everyone in the house, just dropped what they were doing and focused on the harrowing dialogue coming through the device in Agent Johnsons trembling hand. I could tell he was trying to remain calm for our benefit.
'Rodriguez, what is happening ?? where are the targets ?? Where is the girl?!' The 5 seconds of silence felt like hours as we all crowded round awaiting the news.
'Its a god damn massacre Johnson! The van, It was a god damn diversion! There’s 4 bodies here! two in the front seat of the surveillance van and the vehicle is on fire! Its blown to shit!'
He took a moment to cough the smoke out of his lungs before he finished the update.
'The other two are laying face down in the dirt by van tire marks. Oh my god their throats have been slit wide open! Jesus its a god damn blood bath, Bill! Jesus Christ, there’s no pulse!'
Judging by Agent Johnsons facial expressions, He came to a horrific realisation.
'4 bodies?!.. There was a team of 5?! Where’s the fifth man?!?!'
‘Oh god damn! Daniels!!? Agent Daniels, If you’re here make yourself know Agent - THATS AN ORDER!!’
Both agents tones were panicky, desperate and short of breath.
For the first time tonight, I feel the two men truly empathized with what Jessicas parents were feeling.
Now I’m older I have my own theory about what happened to the surveillance team that night outside that warehouse. I imagine the gang had no intentions of making a trade and Jess was never with them. They wanted to lure me to the site under the false sense of security being under FBI escort.
They likely had a unit already in place to take out anyone at the meet and they were planning to take me by force whilst tying up a lot of loose ends at the same time. Agent Johnson did in fact say it would be there sort of MO.
I believe the gang had seen the surveillance team arrive and park up, they then waited. When the time was right , they Drove the van in to the middle of the dirt road outside the warehouse as a Diversion.
I think a group of men armed with weapons lay in wait inside the vehicle. Once the FBI got the golden approval from the SFC, 3 armed agents got out the FBI vehicle and approached the Van with guns drawn.
Maybe at this time another group of Swarm members attacked the Vehicle with a Molatov cocktail or Grenade. The hot explosion, and the sound of their colleagues screaming in agony pulling at their burning skin and clothes, caused the men approaching the van to turn their back on it.
This gave the group in the van a chance to jump out and kill 2 of the 3 Federal agents and Kidnap the other.
I guess we will never know what truly happened but after 5 years of going over it in my head, that’s the most plausible scenario I can think of.
There was maybe an hour or so that passed by since the Incident. Mainly filled by Jessica’s mum screaming at the agents, wailing and shrieking where her little girl was and what they were doing to get her back.
Agent Johnsons superior called him to lose his shit and asked him what on earth possessed two decorated agents to send a team of just 5 people to take down the most dangerous organised crime group in north America.
Johnson attempted to justify his actions by saying too many agents may have got them detected by the gang and cost them their chance of taking them down and saving Jessica.
I would have felt bad for the guy, if not trying to pull my head out of oblivion. The realisation that I am likely never going to see my best friend again was a blow I wasn’t ready for.
When people ask me what the darkest time of my life was. It was this hour. The uncertainty. The waiting.
The time between learning our last hope to get my friend back was gone, and awaiting to hear what had become of a hardworking agent, who was just doing his job. And, of course my best friend who had never done anything other than be nice to everyone she'd ever met.
The anxiety and dread pulled my insides into knots they I never thought could be undone.
And then, our landline phone rang..
The same process as before with the tech guys setting up the recording and listening devices whilst once again attempting to trace the call.
Only this time Agent Johnson picked up the phone.
He wasn’t in the mood for games.
'Where is my Agent? You hand them BOTH over now and we can talk about a deal. You hurt either one of them and I promise, I will pursue you to full extent of my ability with the entire backing of the Federal Bureau of Investigation!'
The only headset was being worn by one of the FBIs Profilers. So Agent Rodriquez hit the speaker button so he could hear the mans words and what he was saying about the missing Agent.
I look back now and wish he hadn’t done that. What I heard over the next 7 minutes is forever burned into my head.
A drawn out Virginian accent came over the speaker. 'Now come on Agent, You've been doing that for 3 years now. And your still seen as a failure in your department and we are still going strong. Not even that little Rat you had working for ya could help you.’
‘You give me back my agent and the girl you sick bastards!’ Johnson snapped.
A clown like cackle burst from the speaker. ‘Well ain’t that cute! you allowed a child being raped and murdered to go unpunished. Just so you could further your investigations. And you call us the monsters?! Pfft, Typical Lawman.'
I couldn’t help Sympathise as I could tell this struck Agent Johnsons nerves.
In a sense the Man was right. Its hard to defend the hypocrisy of the justice system at times. Johnson traded the life of the boy Ramsey killed for a tick in the win column in this investigation. I knew Agent Johnson had been haunted by what he did for a long time. He barely had a comeback.
'Besides we're way past making deals. We gave you a chance to make a deal. Girl for the Girl and you tried to trap us. So now your going to feel the consequences of your actions.'
The man took a pause and said something that made all our hearts wrench.
'And then we're going to come get the one we want. Whatever means necessary. We're done pussyfooting around and we got a lot riding on that little girl you got there'
My mum and dad held me as if to give me some sort of feeling of being safe. Jessica’s mum looked at us and I swear I saw her look for Jessica to give her the same reassuring hug.
For the 10th today I saw her spirit break that little bit more.
Another pause and a few inaudible noises before we heard the agonized screams of a man.
The agent. But there was something about his groans of pain. It was off.
'Daniels?! Daniels Its Johnson. Shout out anything that can help us locate you! What do you see?! Give me something!'
'Oh he won't be able to do that unfortunately. you see, we thought you might try something like that, being a crafty fed and everything, so we ripped his tongue out.'
He said that with a coldness that had a lot of us taken back.
You could see that broke Agent Johnson. Knowing his judgement and decisions had this man in this situation. A family man with 2 kids, who should be home right now, watching the Lakers take on the Raptors in the playoffs with a cold beer. Right before he tucks the boys in goodnight after a day of fighting the bad guys of the world.
Instead he is being held against his will.
Beaten, tortured and mutilated.
'Don't worry though, Agent. Things will stop being cut and ripped off this gentleman, if he just writes down on this paper what we want to know.'
We all looked at Agent Johnson before my Dad asked 'What is he talking about?' 'THAT IS GOD DAMN CLASSIFIED' he snapped.
'Of course ya know 'BILL'...' The use of Agent Johnsons first name visibly startled him. The man continued. ‘Of course you could put your man out of a lot of misery and suffering. If you just give me the name that I want. You have my word Lawman, I’ll put a bullet in him right now. No more games. But if you don't...’
He took a deliberate pause to allow the gravity of his innuendo to hit the agents imagination.
‘Well lets just say he’s got ten toes and 5 fingers he doesn’t need in order for him to write a name on a little piece of paper... And if needs must, there’s two rows of pearly whites here to play with'
'I AM NOT HANDING OVER ANOTHER INNOCENT FOR YOU PSYCHOS TO JUST BUTCHER!' Agent Johnson exploded. His eyes now glazed over with tears of torment.
There was another horrific 5 second pause before the man took a deep inhale though his nose.
'Fair does Bill, Fair does. Have it your way.'
The dull drawn out shrieks of Agent Daniels tongueless mouth screeched though our landline as he was dragged off out of the audio range of the call.
It was hard to tell with no pronunciation but we were all pretty sure he was screaming the words 'Please' and 'No'. We all could tell his was sobbing too.
I didn’t think this night could get any worse.
Then the speaker projected the mans voice again.
‘Now then. Put Jessica’s mum on the phone please.'
We all gasped. Our Eyes widened and I felt my pupils dilating. There is no way this was going to be good. Jessica’s Mum took the receiver from Agent Johnson. She was already fighting back tears. These people did not care however.
She dived right in. 'Hello, Please.. Please just give me my little girl back. She’s a sweet little girl who hasn’t done anything wr-'
'MUMMY!!! MUMMYYYYY' Jessica’s voice interrupted her mothers feeble attempt at appealing to the kidnappers better nature. These people did not have one.
'Oh my god baby, Yes I am here. Every things going to be okay! I'm here and we are going to get you home I promise.'
The Man came back on the phone. 'Hello Mrs Adams. I need you to know that this isn’t anything personal. Its Just business.'
Scrap what I said earlier. THIS RIGHT HERE. This was the worst moment of my life. This was when we all knew.
'This isn’t the way I wanted it to go down. Honestly.’ He almost sounded sincere. ‘The FBI have stepped on our toes one too many times and they have made us very angry. A message needs to be sent. I hope you understand. Oh, please tell the Matthews family that we'll see them very soon. That debt is still owed. And we will collect.'
Jessica’s mum knew at this point what was to come. All she could do was to find the strength to try and comfort her little girl and be there for her in what was no doubt unimaginable hell for her.
The image of her shaken frame and tears bursting from her eyes will forever stay with me. To her credit she did her best to remain strong.
Telling Jessica everything would be ok.
She started to sing her the lullaby down the phone, from when Jess was 5 years old and under the weather. The song always made her feel better. Every kid has that one song their mum sings to them when they need comfort and warmth. I hope it gave Jess some sense of her mother’s presence in those last moments.
I think I'd have a lot more issues than I do now, had Agent Rodriquez not acted as quick as he did.
He dived over the dinning room table to switch off the speaker phone just as the sound of an Electric drill revved to life and Jessica began to scream in abject terror.
We all watched Jessica’s mum attempt to hold herself together. Tears leaking for her eye sockets. Jessica’s father embraced her mother in a state I’d never seen him in before.
We all watched the last of her soul shatter as she sang 'Hush Little Baby, Don’t you cry' into the phone as Jessica screamed in pure agony for her mum and dad to come save her from the bad men.
She stayed with Jessica until the very end. We never heard another voice on the line after the screaming stopped. The phone went dead almost immediately after. Jessica’s mum collapsed when the caller hung up.
A unit arrived shortly after the call went dead. It was from the US Federal Witness Protection Programme. They gave my family all new identities and relocated us out of the country.
Apparently that was also part of the document we signed earlier. We weren’t safe anymore and needed to disappear. I cant give much more detail on this for obvious reasons.
It was just our family that had to go missing.
The FBI concluded it was unlikely The Swarm would come for Jessica’s parents. They’d hurt them enough.
We said our emotion packed goodbyes and offered what fatuous condolences we could muster.
We packed our essential items in the 10 minutes we had before a black sedan came to collect us with a swat team escort sandwiching our ride.
I watched my home for the last 13 years, fade away into the distance as Me and my parents embarked on our new life, away from this nightmare.
Apparently whilst we were being removed from the country, the FBI finally traced the call made to our landline. It lead to a remote location way off the grid just outside of our town. The FBI and Evidence Response Team followed up to some old abandoned storage facility. There, they found the remains of three bodies.
Daniels, Ramsey and Jess.
We were told one was totally dismembered. One was hanging by their neck from barbed wire attached to the roof support beams and the other had been drowned in boiling hot oil.
They didn’t tell us which was which but when Jessica’s Mum went to Identify her body, that was the final straw.
She committed suicide the next day by overdosing on her prescription Diazepam.
Her father is reportedly still alive but by all accounts he's turned to a life of Alcohol and Anti Depressants.
Our handler says she doubts he'll see out the year at the rate he is going. It always hurts to hear the lasting damage of this horrendous event. I hope they all find each other again some day.
Me and my family have settled now in our new home. We are making a go at a normal life but we will all be forever moulded by the events of that one night.
I won’t walk anywhere alone. I have severe separation anxiety and its effected a lot of my romantic relationships. I can’t keep a boyfriend for longer than a month as I can’t talk to any of my boyfriends about my issues and where they stem from as its against my WITSEC agreement.
Our case handler says we are the luckiest people she’s ever met and we need to embrace this gift we have been given. We are the only family to ever be targeted by The Swarm and make it out alive.
All the other families out there like me and my parents weren’t as fortunate.
I doubt id use the words 'lucky' and ‘fortunate’ Our handler wasn't there that night listening to those people die in some dark dingy old building screaming for mercy. But at the same time, I do get where she is coming from.
I always read the online news articles for my old town and surrounding states to keep an eye on the alarming number of rising missing person cases. It’s horrifying. Mainly young girls too, who just vanish from their homes and neighbourhoods without a trace. The Swarm is responsible, I know it.
Even though, I am told I am safe now, and getting on with the rest of my life. I always find myself coming back to three things from that night.
1- The look of Jessica’s mums heart breaking as she sung her baby to sleep for the final time. A moment that haunts me on dark nights.
2- The last moment me and Jessica shared together before she was taken. That lingering warm smile we gave each other as she stood in my bedroom doorway. A treasure I truly hold dearly on those same dark nights.
And, 3. The comment Agent Johnson quoted about Damon Ramsey in regards to his own WITSEC agreement protecting him from The Swarm....
‘When it comes to these people that were dealing with. There’s no such thing as Immunity.’
submitted by Pristine-Engine4388 to scarystories [link] [comments]


2020.11.09 01:03 kvnss Podrían apoyarme con este error SyntaxError: Unexpected token < in JSON at position 0

Los errores que marca son:
cart.js:51 POST http://127.0.0.1:8000/update\_item/ 404 (Not Found)
updateUserOrder @ cart.js:51
(anonymous) @ cart.js:13
Uncaught (in promise) SyntaxError: Unexpected token < in JSON at position 0
Promise.then (async)
updateUserOrder @ cart.js:62
(anonymous) @ cart.js:13
Este es el código:
archivo views.py:
from django.shortcuts import render, get_object_or_404
from django.http import JsonResponse
import json
import datetime
from .models import *
from products.utils import cookieCart, cartData, guestOrder
def index(request):
data = cartData(request)
cartItems = data['cartItems']
products = Product.objects.all().filter(is_published=True)
context = {
'products': products,
'cartItems': cartItems
}
return render(request, 'products/products.html', context)
def product(request, product_id):
data = cartData(request)
cartItems = data['cartItems']
product = get_object_or_404(Product, pk=product_id)
context = {
'product': product,
'cartItems': cartItems
}
return render(request, 'products/product.html', context)
def cart(request):
data = cartData(request)
cartItems = data['cartItems']
order = data['order']
items = data['items']
context = {
'items':items,
'order':order,
'cartItems': cartItems
}
return render(request, 'products/cart.html', context)
def checkout(request):
data = cartData(request)
cartItems = data['cartItems']
order = data['order']
items = data['items']
context = {
'items': items,
'order':order,
'cartItems': cartItems
}
return render(request, 'products/checkout.html', context)
def updateItem(request):
data = json.loads(request.body)
productId = data['productId']
action = data['action']
print('Action:', action)
print('Product:', productId)
customer = request.user.customer
product = Product.objects.get(id=productId)
order, created = Order.objects.get_or_create(customer=customer, complete=False)
orderItem, created = OrderItem.objects.get_or_create(order=order, product=product)
if action == 'add':
orderItem.quantity = (orderItem.quantity + 1)
elif action == 'remove':
orderItem.quantity = (orderItem.quantity - 1)
orderItem.save()
if orderItem.quantity <= 0:
orderItem.delete()
return JsonResponse('Item was added', safe=False)
Este en el archivo js:
var updateBtns = document.getElementsByClassName('update-cart')
for (i = 0; i < updateBtns.length; i++) {
updateBtns[i].addEventListener('click', function () {
var productId = this.dataset.product
var action = this.dataset.action
console.log('productId:', productId, 'action:', action)
console.log('USER:', user)
if (user == 'AnonymousUser') {
addCookieItem(productId, action)
}else{
updateUserOrder(productId, action)
}
})
}
function addCookieItem(productId, action) {
console.log('User is not authenticated')
if (action == 'add') {
if (cart[productId] == undefined) {
cart[productId] = {'quantity':1}
}else{
cart[productId]['quantity'] += 1
}
}
if (action == 'remove') {
cart[productId]['quantity'] -= 1
if (cart[productId]['quantity'] <= 0) {
console.log('Item should be deleted')
delete cart[productId];
}
}
console.log('Cart:', cart)
document.cookie = 'cart=' + JSON.stringify(cart) + ";domain=;path=/"
location.reload()
}
function updateUserOrder(productId, action) {
console.log('User is authenticated, sending data...')
var url = '/update_item/'
fetch(url, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'X-CSRFToken': csrftoken,
},
body: JSON.stringify({ 'productId': productId, 'action': action })
})
.then((response) => {
return response.json();
})
.then((data) => {
location.reload()
});
}
archivo urls.py:
from django.urls import path
from . import views
urlpatterns = [
path('', views.index, name='products'),
path('', views.product, name='product'),
path('cart/', views.cart, name= "cart"),
path('checkout/', views.checkout, name= "checkout"),
path('update_item/', views.updateItem, name= "update_item"),
path('process_orde', views.processOrder, name= "process_order")
]
archivo base js HTML:





{% include 'partials/_topbar.html' %}

{% include 'partials/_navbar.html' %}
{% block content %} {% endblock %}

{% include 'partials/_footer.html' %}







submitted by kvnss to u/kvnss [link] [comments]


2020.11.06 11:18 Funguskeeper3 Fire Elemental Druid - Build Guide

Full Fire Elemental Druid - Written by Funguskeeper
INTRODUCTION
Fire Elementals have been changed for the better, Armageddon, Volcano and Molten Boulder deals both great fire damage and physical at the same time. And all have received quality of life changes. The quality of life changes are the biggest changes to this build, and will help you both level better, and have more controlled damage into the endgame. When all the positives are said, this is still a fire build, and you will encounter many fire immunes, which means you will in many cases only deal physical damage from your spells. The positive part, is your spells can deal with multiple Immunities at once, and meeting both Fire and Physical immunes at once, are rare, but it can happen.
I will not be mentioning Mercenaries in this guide, because I personally do not use them before I reach very end game, if they are not very well equipped, they have a tendency to die over and over. There's a lot of great mercenary guides out there that knows a lot more about them than I do. On top of this, mercenaries now have way more gearing options, which I believe deserve a separate guide just for them.
Disclaimer Everything written in this guide is up to debate, since this mod will have new numbers and some new changed items, the meta wont settle for the first season since we need a lot of info to be sure about things. When that's said, see all skill points, attributes and gearing as a suggestion over a correct answer. I will personally make sure all guides I write will be tested by someone and the guides will be edited when new information arises.
INDEX 1. Project Diablo 2 Changes to the Fire Elemental Druid 2. Viability 3. Early Ladder Gear 4. End Game Gear 5. Stat & Skill Allocation 6. Corruptions, Sockets & Charms 7. Breakpoints 8. Farming Locations
1. CHANGES
Ability Changes
  • You may only have 1 Spirit and 1 Vine up at a time, so when placing points, place them only in the one you want to focus.
  • Oak Sage: Grants flat life instead of %, grants life regen aura that scales with Carrion Vine and Solar Creeper.
  • Carrion vine: Grants AOE healing when consuming a corpse.
  • Solar creeper: Grants AOE mana when consuming a corpse.
  • Gust: New ability, which allows you yo teleport and stun on arrival, soft points lower CD, down to 0.5 sec.
  • Cyclone Armor: No synergy with wind skills, has a small CD.
  • Firestorm: Increase AOE based on skill level.
  • Molten Boulder: Increased roll speed on soft points.
  • Fissure: Increased density, cooldown reduced and next hit delay removed.
  • Volcano: Cooldown reduced and next hit delay reduced.
  • Armageddon: AOE decreased so its more centered around the Druid, fall rate increased.
2. VIABILITY
  • Can I level as this build?: Yes
  • Early Ladder Viable: Yes.
  • End Game Solo Viable: Yes.
  • End Game Group Viable: Yes.
  • Hardcore Viable: Yes.
  • Uber Trist Viable: Unknown before testing new Ubers.
  • Uber Diablo Clone Viable: Unknown before testing new Diablo.
3. EARLY LADDER GEAR
Weapons
  • Spirit Very good early weapon, gives +1 skills, FCR, high resists, high mana and life.
  • Leaf This Runeword is originally for a fire sorc, but works great on fire trap Assassins and fire Druids. Provides +3 fire skills and mana after kill.
  • Hexfire This weapon is not used that often, but a very strong option for pure fire builds, +3 fire skills and 20% FCR, it also gives +10% max fire resist.
  • Wizardspike This is a great weapon for transition into the End Game, it's often very cheap. Great weapon before you drop a Vex. High flat Mana per level, High FCR, Mana Regen, %Max Mana and the highest All Resist in the game.
Shields
  • Spirit Great all around shield, +1 skills, FCR, FHR, Life, Mana and decent Resistances.
  • Lidless Wall Great offensive option, up to +2 skills, 20% FCR, Mana after kill and 10% Max Mana.
  • Ancient's Pledge High resist option, all the runes can be acquired from act 5 Barbarian quest, so a very reliable Runeword to make at every playthrough.
  • Rhyme Great Runeword, very cheap to make, All Resistance, Cannot be Frozen and some Magic Find.
  • Splendor +1 Skills, Up to 35% FCR, Mana Regen and up to 30% Magic Find, great MF option instead of Spirit Shield.
Helmets
  • Lore Runeword This helm gives good early stats if you cant find a unique, well spend Sol Rune.
  • Tarn Helm +1 skills, great Gold and Magic find.
  • Rare druid pelt that give any stats to your fire skills or Resistances.
Body Armors
  • Vipermagi Very strong early ladder armor, +1 Skills, FCR and All Resistances.
  • Que-Hegan's Wisdom Great start armor for mid game, +1 skills, FCR, FHR, Magic Damage Reduction, up to 25 Energy and up to 5 mana per kill.
  • Stealth Solid low armor, FRW with FHR and mana regen.
  • Smoke FHR, great defense and high All Resist. Great defensive option.
  • Trang-Oul's High defense and great FRW.
  • Silks of the Victor + skills.
  • Skullder's Ire +1 skills and very high MF.
  • Atma's Wail +1 skill, FCR, FHR and some MF.
  • Prudence FCR, FHR, Damage Reduction, All Resistances and Repairs Durability, so you can make it in a Eth, for high Defense.
Gloves
  • Any gloves really, look for life, resist or FHR.
  • Bloodfist Best defensive option, flat 40 life and 30% FHR.
  • Magefist Best damage option, +1 fire skills, FCR and mana regen.
  • Chance Guards Great Gold find and high MF.
Boots
This slot is open, you can chose any boots you like, just get movement speed and the desired resist/MF you want.
  • Waterwalk 40% FRW, 20% Faster block, Dexterity, high flat life, probably the best boots you can get early ladder.
Belt
  • Goldwrap I personally like this belt early ladder, high Magic Find and Gold Find.
  • Rare belt with Life, Resists or FHR.
Rings
  • Nagelring Pure Magic find ring, up to 40%. Equip 2, and you have potential 80% Magic Find in just your rings.
  • Raven Frost Ring If you can manage to get it early ladder, they can be expensive. Cannot be Frozen is great, as it does slow your FCR now.
  • Rare rings with 10 FCR, Life or Resists.
Amulet
Any amulet with + skills/FCR, even Magic amulets with +3 Elemental skills or + 2 Druid skills skills are great.
4. END GAME GEAR
Weapons Project Diablo 2 has made Staffs a viable choice to run, therefor we now see more endgame caster options.
  • Heart of the Oak This is probably one of the strongest caster weapons for the value of a Vex rune. +3 skills decent FCR and All resists.
  • Wizardspike This is a great weapon for transition into End Game, it's often very cheap. Great weapon before you drop a Vex. High flat Mana per level, High FCR, Mana Regen, %Max Mana and the highest All Resist in the game.
  • Mang Song's Lesson Very offensive choice, 6 all skills, 50% FCR and -Enemy fire Resistance.
  • Ondal's Wisdom up to 4 all skills, but a whopping 85% FCR, which will allow you to go for the 99% FCR Breakpoint with just Arachnid Mesh. up to 50 Energy and high Magic Damage Reduction.
Shield
  • Stormshield Great Defensive option. Damage reduction, high Strength and Lightning Resist, this might be your go to for Maps and Dungeons.
  • Lidless Wall Great offensive option. +2 skills and 20% FCR.
  • Spirit Shield Great all around option. +1 skills, high FCR, decent Resists, high Life and Mana.
  • Phoenix Redemption aura and very high -Enemy Fire Resistance.
  • Splendor +1 Skills, Up to 35% FCR, Mana Regen and up to 30% Magic Find, great MF option instead of Spirit Shield.
Switch
  • Naj's Puzzler If you feel no need for a Physical breaker, you can use Naj's staff for Blink with 3 charges, 8 second replenish. This can be a choice if you want to save points in Gust and place your points elsewhere.
Helmets
  • Shako This helm is your best Magic Finding option, gives + 2 Skills, Mana, Life and great Magic Find.
  • Rare Pelt, you can find rare pelts that rolls better than you can imagine, so pick up every rare pelt you find, you might get lucky with 2 Druid skills and 3 Grizzly. If you find oSkills to Grizzly, it lets you save a bunch of skill points for prerequisites, Grizzly gives great defense in the form of bein a frontline meat shield.
  • Delirium This Runeword provides +2 all skills and decent MF. Can be crafted in a +3 to Volcano/Amargeddon/Fissure skill base.
  • Ravenlore Offensive option, Highest +Skills and -Enemy Fire Resistances.
  • Spirit Keeper Very good all around choice too, 2 druid skills, and 2 to a random Druid skill. Potential 4 Volcano skills. Also has Cold and Light absorb with fire res and FHR.
Body Armors
  • Enigma +2 all skills, great FRW, very high Strength and high MF, great all around armor. Also lets you blink 3 times, which can allow for some farms to greatly increase in speed, Chaos Sanctuary is one of those.
  • Chains of Honor Great defensive option, gives %Damage Reduction, +2 skills, decent Strength and very high All resists and decent Magic Find.
  • Vipermagi Very strong al around armor, +1 Skills, FCR and All Resistances. If this is corrupted with 3 sockets, and you put in Perfect Topaz for High MF, you probably wont get better for a very long time.
Gloves
  • Magefist Best damage option, +1 fire skills, FCR and mana regen.
  • Chance Guards Great Gold find and high MF.
Boots Pick your boots accordingly to your missing resists/Life/Attributes etc.
  • War Traveler Battle Boots A little Strength and Dexterity. it's the highest Magic Find boots in the game, but they are very expensive for the Magic Find you get because you don't benefit much from anything else on the boots.
  • Sandstorm Trek High Poison Resistance, FHR and up to 15 Vitality and Strength. Great all around choice.
  • Waterwalk High life, Max Fire Resistance. Great all around choice.
  • Aldur's Advance High FRW, Life and Fire Resistance.
Belt
  • Arachnid Mesh +1 skill and FCR, best damage option.
  • Thundergod's Vigor Great defensive option. High Attributes, Max Lightning resist, and Lightning Absorb, if you die in D2, its often lightning.
  • Verdungo's Hearty Cord Great defensive option, high Vitality and Damage Reduction.
  • Goldwrap High Magic Find and Gold Find.
Rings
  • Wisp Projector IMO best choice, this ring rolls everything you would want.
  • Nature's Peace Great defensive option, increases all your Max Resistances with up to 3. This could be a great ring for Dungeons.
  • The Stone of Jordan +1 skills, flat Mana and % Max Mana.
  • Nagelring Highest MF in the game.
  • Rare rings with 10 FCR, Resists, MF or Attributes.
  • Raven Frost Ring Cannot be Frozen is great, as it does slow your FCR now. But it's a wasted ring slot for end game, grab this ring if you cannot find any other way to get Cannot be Frozen, but you should really get it somewhere else.
Amulet
  • Mara's Kaleidoscope +2 all skills, high All Resist and a few All Attributes.
  • The Rising Sun +1-2 fire skills and up to -12 enemy fire resistance. Great Offensive option.
  • Rare Amulet with +2 Druid skills, Resists, MF, Attributes.
  • Magic +3 Elemental skills.
Aldur's Watchtower
Full Aldur set is now a viable choice too, this set provides very much power for only 4 pieces, early/mid ladder, I would go for this set.
Full Aldur Set Bonus +60 To All Attributes 150% Bonus To Attack Rating (2 Items) 10% Faster Cast Rate (2 Items) 50% Better Chance Of Getting Magic Items (3 Items) 20% Faster Cast Rate (3 Items) +3 To Druid Skills (Complete Set) +350% Enhanced Damage (Complete Set) 10% Mana Stolen Per Hit (Complete Set) All Resistances +50 (Complete Set) +150 Defense (Complete Set) +150 To Mana (Complete Set) Red Glow Display Aura (Complete Set) <--- This is cool
5. STAT AND SKILL ALLOCATION
Skill Allocation
I will provide a base build, where I will let you chose the remaining skills, because for the fire druid, there is no correct answer to a perfect build that fits all parts of the game. This build provided below is a 89 point build, which lets you put 21 more skill points, if you so chose, you can put remaining points into firestorm which has synergy with Fissure. You could invest all points in all your summons to have a frontline, a few points, or even a single in Grizzly will make it a very tanky frontline with +Skills. Other route would be to invest all points into Gust, which will take it down to 0.5 second cooldown, and you might not need enigma then. Or go for full group play and invest all points points in Oak, Wolverine or Carrion Vine/Solar Creeper, depending on you wanting mana or life.
  • 1 Firestorm
  • 20 Molten Boulder
  • 20 Fissure
  • 20 Armageddon
  • 20 Volcano
  • 1 Arctic Blast
  • 1 Cyclone Armor
  • 1 Gust
  • 1 Heart of the Wolverine
  • 1 Spirit of Barbs
  • 1 Heart of the Oak
  • 1 Poison Creeper
  • 1 Carrion Vine
  • 1 Solar Creeper
Attribute Allocation
With Stormshield
Strength: Enough to equip desired gear. Dexterity: Enough for Max Block, do note, every level you ascend, you need more Dexterity to reach Max Block, so keep checking when you level up. Vitality: Rest Energy: None
With Lidless Wall, Spirit or a Staff
Strength: Enough to equip desired gear. Dexterity: Enough to equip desired gear. Vitality: Rest Energy: None
6. CHARMS, CORRUPTIONS & SOCKETS
Charms Fill out as you see fit.
  • Grand Charm Skiller with +Summoning skills, if you chose to put 1 point in all summons and pump up Grizzly, this can be a great choice to get a summon army going. Note: If you go summon route, you will need to take a few points from your other spells, to reach 20 hard points in Grizzly, for a second Grizzly.
  • Grand Charm Skiller with +Elemental skills.
  • Gheed's Fortune High Gold and Magic Find, with Reduced Vendor Prices.
  • Annihilus +1 All Skills, 50-100 Life, 25-50 Mana, 10-20 All Resistances, 5-10% Experience Gained.
  • Hellfire Torch +1 Random Class Skill, 50-100 Life, 25-50 Mana, 10-20 All Resistance.
  • Small Charms with desired resist. (11 max)
  • Small Charms with high life. (20 max)
  • Small Charms with high Magic Find. (7 max)
Corruptions
I will not write down what's the best corrupt for every slot, because it's simply impossible to do. There's too many different corrupts. Also this is different from one individual to another, if you like Magic Find, go for that, if you need a specific resistance to cap all, focus that.
Sockets
  • Fire Facets for +Fire Damage and -Enemy Fire Resistances.
  • Magic find in Weapon: Ist Rune provides 30% Magic find.
  • Magic find in Armor: Ist Rune provides 25% Magic find. Perfect Topaz provides 24% Magic Find.
  • Magic find in Shield: Ist Rune provides 25% Magic find.
  • All Resist in Armor: Um Rune provides 15% All Resist.
  • All Resist in Shield: Um Rune provides 22% All Resist. Perfect Diamond provides 19% All Resist.
7. BREAKPOINTS
Druid Faster Hit Recovery Frames
When hit by a 1-handed weapon, 2-handed sword held in one hand, Throwing axes and Wands:
29% 9 42% 8 63% 7 99% 6
When hit by any other weapon:
26% 9 39% 8 56% 7 86% 6
Go for a Breakpoint you're comfortable with, without it hindering your clear speed too much, if you chose to put points into your summons, you can survive with a lower FHR breakpoint, since they will tank a good deal of hits.
Druid Faster Cast Rate Frames
30% 14 46% 13 68% 12 99% 11 163% 10
I would go for either 68% or 99% depending on your item choices. Fire Elemental Druid, is not as spammy of a caster compared to a Wind druid, where I would go for 163% FCR.
8. FARMING LOCATIONS
You can farm with this build everywhere since you have dual element in Fire and Physical. You will rarely meet a mob with dual resist to those two Resistances. But you have to remember, if you run places with many Fire Immunities, you will slow down your damage output quite a bit. If you run items with -Enemy Fire resistance, that only works on non Fire Immunes, so chose places with little to no Immunes might be something you want.
Little to no Fire Immune areas Mauseloum The Pits Hell Cows Eldritch + Shenk Maggot Lair
But with all the new level 85 zones, you shouldn't feel restricted to those areas, they are great before you get decent gear.
Uber Tristram and Uber Diablo are still unclear, I will update this section when we have more info.
submitted by Funguskeeper3 to ProjectDiablo2 [link] [comments]


2020.11.06 11:17 Funguskeeper3 Curse and Golem Necromancer - Build Guide

Curse and Golem Necromancer - Written by Funguskeeper
INTRODUCTION
So, Curses and Golems might be one of the trees in the game that has seen most changes, at least changes that affect gameplay. Both Curses and Golems now have a new passive ability that function the same way, Curse Mastery, which have introduced a new interesting thing to the game, which allows for more curses to be on a target, up to a maximum of 3, and with a new stat added to Darkforce Spawn Shield, you can have 4 Curses up at the same time. Golem has the same change with the changed passive called Golem Mastery, where every 5 hard point spend, you can summon additional Golems, up to a maximum of 5 with 20 points invested. These changes has taken the Necromancer to a new spot, where he can run very well solo but also as a supportive character for maps or dungeons.
Note In Closed and Open Beta, people who have tried golem have reported back that Golems feel very weak compared to how many points your invest in them. I will not say "Golems are unviable" because this is testing over a very short period, we might discover a group META or some way to make them viable, but as far as we currently know, Golems are somewhat of a meme build.
I will not be mentioning Mercenaries in this guide, because I personally do not use them before I reach very end game, if they are not very well equipped, they have a tendency to die over and over. There's a lot of great mercenary guides out there that knows a lot more about them than I do. On top of this, mercenaries now have way more gearing options, which I believe deserve a separate guide just for them.
Disclaimer Everything written in this guide is up to debate, since this mod will have new numbers and some new changed items, the meta wont settle for the first season since we need a lot of info to be sure about things. When that's said, see all skill points, attributes and gearing as a suggestion over a correct answer. I will personally make sure all guides I write will be tested by someone and the guides will be edited when new information arises.
INDEX 1. Project Diablo 2 Changes to the Curse and Golem Necromancer 2. Viability 3. Early Ladder Gear 4. End Game Gear 5. Stat & Skill Allocation 6. Corruptions, Sockets & Charms 7. Breakpoints 8. Farming Locations
1. CHANGES
  • A new stat called "+1 to Maximum Curse Limit" has been added to the game. Can be found on Darkforce Necromancer shield.
  • Curses now removes less Resistances from targets, but they affect Immunities by 1/2 of the Resistance removed, where vanilla only works 1/5 of the Resistance removed. This means, breaking immunities are easier than before, but you wont remove as much Resistances from targets that aren't Immune.
  • You cannot curse a target and slow them by more than 85%, even if you use 2 curses that slow.
Ability Changes
  • Curse Mastery: Improves the effect of all Curses, and lets you get +1 and +2 to maximum Curses with 10 and 20 points invested.
  • Dark Pact: Newly added Curse that consumes up to 3 curses on a target, and deals damage based on how many curses consumed.
  • Amplify Damage: Reduces % Enemy Physical Resistances.
  • Dim Vision: Reduced Enemy Attack Rating.
  • Terror: Reduced Enemy Movement Speed.
  • Confuse: Increases the Attack Speed of the cursed target.
  • Attract: Reduces the enemy Defense.
  • Decrepify: Reduces Movement Speed, Attack Speed and Cast Rate.
  • Golem Mastery: With every 5 hard point invested, summon 1 additional Golem, up to a max of 5 total
  • Iron Golem: Now has splash attack if created from a weapon. Only the first you summon are permanent
  • Clay Golem: Now has Splash Attack
  • Fire Golem: Aura ticks faster
  • Blood Warp: New skill for the Necromancer, lets you teleport to target location at the cost of % Health. More points invested, lowers Cooldown
  • Bone Spear: now adds additional spears at 15 and 25 points. More spears cannot hit the same target.
2. VIABILITY
  • Can I level as this build?: Yes, but leveling as normal Skelemancer, or with Bonespears, might be better, since this needs some points to function well.
  • Early Ladder Viable: Yes, one of the least gear dependent builds.
  • End Game Solo Viable: Yes.
  • End Game Group Viable: Yes.
  • Hardcore Viable: Yes.
  • Uber Trist Viable: Unknown before testing new Ubers.
  • Uber Diablo Clone Viable: Unknown before testing new Diablo.
3. EARLY LADDER GEAR
Weapons
As you can see below, there's plenty of options for Necromancer, they have a great deal of unique wands, and all of them are more or less the same. Getting weapons while leveling should be no problem.
  • Torch of Iro +1 Skills, 10 FCR, some energy.
  • Maelstrom 30% FCR, great curse wand.
  • Gravenspire +2 Skills, +2 Raise Skeleton,+2 Raise Skeletal Mage.
  • Ume's Lament +2 Skills, 20% FCR,+2 Decrepify, +3 Terror
  • Spirit Very good early weapon, gives +1 skills, FCR, high resists, high mana and life.
  • Suicide Branch +1 Skills, 50% FCR, give oSkills to Blood Golem and Blood Warp, Flat Life and small All Resistances.
  • Arm of King Leoric Great summoner wand.
  • Blackhand Key +2 Necro Skills, up to +3 Curses, 30% FCR.
  • Any wand you find/shop that gives +Skills in your desired skill.
  • Wizardspike This is a great weapon for transition into the End Game, it's often very cheap. Great weapon before you drop a Vex. High flat Mana per level, High FCR, Mana Regen, %Max Mana and the highest All Resist in the game.
Shields
  • Spirit Great all around shield, +1 skills, FCR, FHR, Life, Mana and decent Resistances.
  • Lidless Wall Great offensive option, up to +2 skills, 20% FCR, Mana after kill and 10% Max Mana.
  • Ancient's Pledge High resist option, all the runes can be acquired from act 5 Barbarian quest, so a very reliable Runeword to make at every playthrough.
  • Rhyme Cannot be Frozen, All resistances and some Magic Find.
  • Necromancer shield with +Skills you desire.
Helmets
  • Lore Runeword This helm gives good early stats if you cant find a unique, well spend Sol Rune.
  • Tarn Helm +1 skills, great Gold and Magic find.
Body Armors
  • Vipermagi Very strong early armor, +1 Skills, FCR and All Resistances.
  • Que-Hegan's Wisdom Great start armor for mid game, +1 skills, FCR, FHR, Magic Damage Reduction, up to 25 Energy and up to 5 mana per kill.
  • Stealth Solid low armor, FRW with FHR and mana regen.
  • Smoke FHR, great defense and high All Resist. Great defensive option.
  • Trang-Oul's High defense and great FRW.
  • Silks of the Victor + skills.
  • Skullder's Ire +1 skills and very high MF.
  • Atma's Wail +1 skill, FCR, FHR and some MF.
  • Prudence FCR, FHR, Damage Reduction, All Resistances and Repairs Durability, so you can make it in a Eth, for high Defense.
Gloves
  • Any gloves really, look for life, resist, FHR or FCR.
  • Bloodfist Best defensive option, flat 40 life and 30% FHR.
  • Magefist Best damage option, +1 fire skills, FCR and mana regen.
  • Chance Guards Great Gold Find and high Magic Find.
Boots
This slot is open, you can chose any boots you like, just get movement speed and the desired resist/MF you want.
  • Waterwalk 40% FRW, 20% Faster block, Dexterity, high flat life, probably the best boots you can get early ladder.
Belt
  • Goldwrap I personally like this belt early ladder, high Magic Find and Gold Find.
  • Rare belt with Life, Resists or FHR.
Rings
  • Nagelring Pure Magic find ring, up to 40%. Equip 2, and you have potential 80% Magic Find in just your rings.
  • Raven Frost Ring If you can manage to get it early ladder, they can be expensive. Cannot be Frozen is great, as it does slow your FCR now.
  • Rare rings with 10 FCR, Life or Resists.
Amulet
  • Any amulet with + skills/FCR, even Magic amulets with +3 skills or + 2 Druid skills skills are great.
  • The Eye of Etlich +1 skills amulet.
4. END GAME GEAR
Weapons Project Diablo 2 has made Staffs a viable choice to run, therefor we now see more endgame caster options.
  • Heart of the Oak This is probably one of the strongest caster weapons for the value of a Vex rune. +3 skills decent FCR and All resists.
  • Wizardspike This is a great weapon for transition into End Game, it's often very cheap. Great weapon before you drop a Vex. High flat Mana per level, High FCR, Mana Regen, %Max Mana and the highest All Resist in the game.
  • Mang Song's Lesson Very offensive choice, 6 all skills, 50% FCR and -Enemy fire Resistance.
  • Ondal's Wisdom up to 4 all skills, but a whopping 85% FCR, up to 50 Energy and high Magic Damage Reduction.
Shield
  • Stormshield Great Defensive option. Damage reduction, high Strength and Lightning Resist, this might be your go to for Dungeons.
  • Lidless Wall Offensive option. +2 skills and 20% FCR.
  • Homunculus Great option, +2 Skills, All Resistances, % Mana Regen, and very high block. Great choice for max block if you're not going Stormshield.
  • Boneflame +3 Skills, 20% FRW, All Resistances.
  • Darkforce Spawn +1-2 Summon skills, Reanimate Hell Spawn, % Mana Regen. But most importantly +1 To maximum Curses. This shield does not give anything crazy besides the +1 Max Curses, but this can save you 10 Skill Points, and reach 3 Curses with only 10 invested points.
Switch
  • Naj's Puzzler You can now use Naj's staff for Blink with 3 charges, 8 second replenish. This can be a choice if you want to save points in Blood Warp and place your points elsewhere.
Helmets
  • Shako This helm is the best of both worlds, gives +2 Skills, Mana, Life and great Magic Find.
  • Kira's Guardian Great source of Cannot be Frozen, high All Resistances, 20% FHR, all casters want Cannot be Frozen now since it slows FCR.
Body Armors
  • Enigma +2 all skills, great FRW, very high Strength and high MF, great all around armor. Also lets you blink 3 times, which can allow for some farms to greatly increase in speed, Chaos Sanctuary is one of those.
  • Chains of Honor Great defensive option, gives %Damage Reduction, +2 skills, decent Strength and very high All resists and decent Magic Find.
  • Vipermagi Very strong all around armor, +1 Skills, FCR and All Resistances.
  • Templar's Might This is a oddball for casters, but if you run a full group and play as the Support role, a level 8 Might Aura is not a joke to share with your team. This armor requires 232 Strength, so either go for items that give Strength to help you out, or make sockets in the armor and put in Hel Runes, each rune provides -15% Requirements, lowering the Strength you need to equip it.
Gloves
Boots
Pick your boots accordingly to your missing resists/Life/Attributes etc.
  • War Traveler Battle Boots A little Strength and Dexterity. it's the highest Magic Find boots in the game, but they are very expensive for the Magic Find you get because you don't benefit much from anything else on the boots.
  • Sandstorm Trek High Poison Resistance, FHR and up to 15 Vitality and Strength. Great all around choice.
  • Waterwalk High life, Max Fire Resistance. Great all around choice.
  • Aldur's Advance High FRW, Life and Fire Resistance.
  • Marrowwalk FRW, Cannot be Frozen, Strength.
Belt
  • Arachnid Mesh +1 skill and FCR, best damage option.
  • Thundergod's Vigor Great defensive option. High Attributes, Max Lightning resist, and Lightning Absorb, if you die in D2, its often lightning, especially as Summoner.
  • Verdungo's Hearty Cord Great defensive option, high Vitality and Damage Reduction.
  • Goldwrap High Magic Find and Gold Find.
Rings
  • Wisp Projector IMO best choice, this ring rolls everything you would want.
  • Nature's Peace Great defensive option, increases all your Max Resistances with up to 3. This could be a great ring for Dungeons.
  • The Stone of Jordan +1 skills, flat Mana and % Max Mana.
  • Nagelring Highest MF in the game.
  • Rare rings with 10 FCR, Resists, MF or Attributes.
  • Raven Frost Ring Cannot be Frozen is great, as it does slow your FCR now. But it's a wasted ring slot for end game, grab this ring if you cannot find any other way to get Cannot be Frozen, but you should really get it somewhere else.
Amulet
  • Mara's Kaleidoscope +2 all skills, high All Resist and a few All Attributes.
  • Rare Amulet with +2 Necromancer skills, Resists, MF, Attributes.
  • Magic Amulet with +3 Summoning or Curse skills.
Trang-Oul's Avatar
The Trang-Oul's set is a very strong choice, even for endgame, because it lets you save a bunch of skill points, and going this route is no joke, because in both the full Golem or full Curse, even a mix between the two, are very point heavy builds, which leaves very little room for damage abilities. This set provides a level 20 meteor with level 6 Fire Mastery, and with the new Meteor rework, this set will let you save points in damage, and spend every point in Golems and Curses, while still having the ability to cast a strong Meteors.
Bonuses from Trang-Oul's items
30% Faster Cast Rate -25% to Enemy Poison Resistance Physical Damage taken reduced by 50% 50 % Lightning Resist 40% Cold Resist 20 to Meteor
Full Set Bonus
3 to Necromancer Skills 20% Life Stolen Per Hit 6 Fire Mastery 26 Fire Wall 28 Fire Ball 200 Defense Replenish Life *10 100 to Mana 50% Regenerate Mana 50% All Resistances
5. STAT AND SKILL ALLOCATION
This part is very tricky, because there is no way for anyone to say what's the best way to run either golem build or curse route. Because there is no such thing as the best golem for every scenario, or the best curse for every scenario.
Skill Allocation for full Curse Build
This build is a 105 point build, which leaves only 5 points to be placed into other skills. This uses Dark Pact to deal on demand damage, where the mix of these 3 Curses, lets you increase the damage the monsters take, then force them to attack each other, while reflecting increased damage back to themselves.
  • 20 Curse Mastery (you can go 10 point to get 2 curses, and use the Darkforce to reach 3 max curses)
  • 20 Amplify Damage
  • 20 Confuse
  • 20 Iron Maiden
  • 20 Dark Pack
  • 1 Dim vision
  • 1 Terror
  • 1 Blood Warp
  • 1 Teeth
  • 1 Bone Armor
Depending on your team or personal preference, change out the curses, Dark Pact works with all curses, damage is based off of how many curses you remove. But this full curse build lets you solo content, while having high increased physical damage to targets, while keeping high crowd control with Confuse.
Skill Allocation for full Golem Build
This is a 104 point build, which lets to spend remaining point getting to Decrepify or Lower Resist curses at the bottom of the tree. You CAN run a full Golem build, but I'm truly unsure how viable it is, especially early, if you don't run full Trang-Oul's set to deal damage from another source.
  • 20 Golem Mastery
  • 20 Golem 1
  • 20 Golem 2
  • 20 Golem 3
  • 20 Golem 4
  • 1 Blood Warp
  • 1 Curse of choice
  • 1 Teeth
  • 1 Bone Armor
Skill Allocation for Hybrid Golem and Curses Build
This build is 101 point build and probably as much personal preference as you can possible get. It should make a solid foundation to how to run both 5 Golems, while having 3 Curses. If you want, you can go for only 2 Curses, and equip Trang-Oul's set, while you cast curses and let your golems stand in the front doing your bidding, casting Meteors from the back. With 3 Curses, you could still run the mix with Amplify Damage, Confuse and Iron Maiden and let them all kill themselves. Use the few remaining points wherever you want, or to reach desired curses.
  • 20 Golem Mastery
  • 20 Desired Golem
  • 1 Synergy Golem
  • 1 Synergy Golem
  • 1 Synergy Golem
  • 10 Curse Mastery (Use Darkforce to get 3 max curses)
  • 15 Desired Curse
  • 15 Desired Curse
  • 15 Desired Curse
  • 1 Blood Warp
  • 1 Teeth
  • 1 Bone Armor
Attribute Allocation
With Stormshield or Homunculus
Strength: Enough to equip desired gear. Dexterity: Enough for Max Block, do note, every level you ascend, you need more Dexterity to reach Max Block, so keep checking when you level up. Vitality: Rest Energy: None
With any other setup
Strength: Enough to equip desired gear. Dexterity: Enough to equip desired gear. Vitality: Rest Energy: None
6. CHARMS, CORRUPTIONS & SOCKETS
Charms Fill out as you see fit.
  • Grand Charm Skiller with +Summoning skills.
  • Gheed's Fortune High Gold and Magic Find, with Reduced Vendor Prices.
  • Annihilus +1 All Skills, 50-100 Life, 25-50 Mana, 10-20 All Resistances, 5-10% Experience Gained.
  • Hellfire Torch +1 Random Class Skill, 50-100 Life, 25-50 Mana, 10-20 All Resistance.
  • Small Charms with desired resist. (11 max)
  • Small Charms with high life. (20 max)
  • Small Charms with high Magic Find. (7 max)
Corruptions
I will not write down what's the best corrupt for every slot, because it's simply impossible to do. There's too many different corrupts. Also this is different from one individual to another, if you like Magic Find, go for that, if you need a specific resistance to cap all, focus that.
Sockets
  • Magic find in Weapon: Ist Rune provides 30% Magic find.
  • Magic find in Armor: Ist Rune provides 25% Magic find. Perfect Topaz provides 24% Magic Find.
  • Magic find in Shield: Ist Rune provides 25% Magic find.
  • All Resist in Armor: Um Rune provides 15% All Resist.
  • All Resist in Shield: Um Rune provides 22% All Resist. Perfect Diamond provides 19% All Resist.
7. BREAKPOINTS
Necromancer Faster Hit Recovery Frames
I would recommend only go for 26 or 39% FHR here, either your Golems are protecting you, or your Confuse/Decrepify should keep most monsters away from you, so you shouldn't take too many hits for it to matter much.
Faster Cast Rate Frames
26 9
39 8
56 7
86 6
Necromancer Faster Cast Rate Frames
125 FCR is not needed for this build but recommended, since you wish to get all 3 cast of curses out as fast as possible. You can obtain 125 FCR from, Hoto(40%), Spirit Shield(35% You need perfect roll), Viper Magi(30%) and 20% from Arachnid mesh. You can also go for Ondal's Wisdom and get 85% FCR from it, which allows you to use Arachnid belt, and 10% FCR on both your rings. This lets you use a body armor of your choice. If you run Darkforce Spawn, instead of Spirit shield, just get 10% from one of your rings.
Faster Cast Rate Frames
30 12
48 11
75 10
125 9
8. FARMING LOCATIONS
With the Full Curse build, I cannot imagine much content you're not able to do, since you will both be doing their own physical damage reflected back to them if you run the combo I suggested, while your Dark Pack deals Magic Damage. When it comes to golems, I simply cannot say what the limitations are yet because I have no info on the actual viability of this build, I will make sure to update this once I get build feedback.
Uber Tristram and Uber Diablo are still unclear, I will update this section when we have more info.
submitted by Funguskeeper3 to ProjectDiablo2 [link] [comments]


2020.11.06 11:16 Funguskeeper3 Meteor Sorceress - Build Guide

Meteor Sorceress - Written by Funguskeeper
INTRODUCTION
The Sorceress in general have received some changes which leads to her being more balanced compared to other characters. The sorceress has always been a top tier pick, because of her ability to target farm specific locations, and because of her teleport, she was able to get there at a incredible pace compared to any other character in the game, which resulted in a huge portion of the player base always started with a Sorceress. Teleport has been moved to the Lightning Frames, which means you need a lot more FCR to make Teleport feel great. I haven't personally tried this, but what I see on videos, makes be believe that teleport is not as great early when you have low FCR, but when you get to End Game and have a decent amount of FCR (117), Teleport still looks very strong, and you're still the fastest class to move around, even after the nerf.
Sorceress have had a huge change to Meteor, and this is what makes this build viable, now there's a 0.5 second Cooldown and meteor deals 75% Fire damage and 25% Physical damage, which means you can go full meteor, and have dual element damage.
I will not be mentioning Mercenaries in this guide, because I personally do not use them before I reach very end game, if they are not very well equipped, they have a tendency to die over and over. There's a lot of great mercenary guides out there that knows a lot more about them than I do. On top of this, mercenaries now have way more gearing options, which I believe deserve a separate guide just for them.
Disclaimer Everything written in this guide is up to debate, since this mod will have new numbers and some new changed items, the meta wont settle for the first season since we need a lot of info to be sure about things. When that's said, see all skill points, attributes and gearing as a suggestion over a correct answer. I will personally make sure all guides I write will be tested by someone and the guides will be edited when new information arises.
INDEX 1. Project Diablo 2 Changes to the Meteor Sorceress 2. Viability 3. Early Ladder Gear 4. End Game Gear 5. Stat & Skill Allocation 6. Corruptions, Sockets & Charms 7. Breakpoints 8. Farming Locations
1. CHANGES
Ability Changes
  • Meteor: 25% Physical damage on impact, falls faster from the sky and now has a 0.5 second Cooldown.
  • Inferno: Faster spray speed.
  • Fire Wall: Reduced duration and reduced Cooldown.
  • Fire Mastery: Less damage, but now has Fire Pierce.
  • Warmth: Added flat Attack Rating.
  • Fire Enchant: Can now be used with Cold Enchant.
  • Cold Enchant: Can now be used with Fire Enchant.
  • Static Field: Reduces enemy HP to 50% in Normal, 65% in Nightmare and 80% in Hell.
  • Teleport: Moved to Lightning frames, and you now have a 50% Damage Debuff for 1 sec after teleporting. Damage Debuff is reduced with hard points.
2. VIABILITY
  • Can I level as this build?: Yes.
  • Early Ladder Viable: Yes.
  • End Game Solo Viable: Yes.
  • End Game Group Viable: Yes.
  • Hardcore Viable: Yes, but you need more FCR to stay safe with new Teleport.
  • Uber Trist Viable: Unknown before testing new Ubers.
  • Uber Diablo Clone Viable: Unknown before testing new Diablo.
3. EARLY LADDER GEAR
Weapons
  • Spirit Very good early weapon, gives +1 skills, FCR, high resists, high mana and life.
  • Leaf This Runeword is your best early option. Provides +1-2 fire skills and mana after kill. Make it in a +3 to desired fire skill, can be shopped.
  • Hexfire This weapon is not used that often, but a very strong option for pure fire. builds, +3 fire skills and 20% FCR, it also gives +10% max fire resist.
Shields
  • Spirit Great all around shield, +1 skills, FCR, FHR, Life, Mana and decent Resistances.
  • Lidless Wall Great offensive option, up to +2 skills, 20% FCR, Mana after kill and 10% Max Mana.
  • Ancient's Pledge High resist option, all the runes can be acquired from act 5 Barbarian quest, so a very reliable Runeword to make at every playthrough.
  • Rhyme All Resistances, Cannot be Frozen and decent Magic Find.
  • Splendor +1 Skills, Up to 35% FCR, Mana Regen and up to 30% Magic Find, great MF option instead of Spirit Shield.
Helmets
  • Lore Runeword This helm gives good early stats if you cant find a unique, well spend Sol Rune.
  • Tarn Helm +1 skills, great Gold and Magic find.
  • Rare helm with Resistances.
Body Armors
  • Vipermagi Very strong early ladder armor, +1 Skills, FCR and All Resistances.
  • Que-Hegan's Wisdom Great start armor for mid game, +1 skills, FCR, FHR, Magic Damage Reduction, up to 25 Energy and up to 5 mana per kill.
  • Stealth Solid low armor, FRW with FHR and mana regen.
  • Smoke FHR, great defense and high All Resist. Great defensive option.
  • Trang-Oul's High defense and great FRW.
  • Silks of the Victor + skills.
  • Skullder's Ire +1 skills and very high MF.
  • Atma's Wail +1 Skills, FCR, FHR high Defense and some MF.
  • Prudence FCR, FHR, Damage Reduction, All Resistances and Repairs Durability, so you can make it in a Eth, for high Defense.
Gloves
  • Any gloves really, look for life, resist or FHR.
  • Bloodfist Best defensive option, flat 40 life and 30% FHR.
  • Magefist Best damage option, +1 fire skills, FCR and mana regen.
  • Chance Guards Great Gold find and high MF.
Boots
This slot is open, you can chose any boots you like, just get movement speed and the desired resist/MF you want.
  • Waterwalk 40% FRW, 20% Faster block, Dexterity, high flat life, probably the best boots you can get early ladder.
Belt
  • Goldwrap I personally like this belt early ladder, high Magic Find and Gold Find.
  • Rare belt with Life, Resists or FHR.
Rings
  • Nagelring Pure Magic find ring, up to 40%. Equip 2, and you have potential 80% Magic Find in just your rings.
  • Raven Frost If you can manage to get it early ladder, they can be expensive. Cannot be Frozen is great, as it does slow your FCR now.
  • Rare rings with 10 FCR, Life or Resists.
Amulet
Any amulet with + skills/FCR, even Magic amulets with +3 Elemental skills or + 2 Druid skills skills are great.
4. END GAME GEAR
Weapons Project Diablo 2 has made Staffs a viable choice to run, therefor we now see more endgame caster options
  • The Oculus Best all around option, 1-3 Skills, FCR, high Attributes, decent Resistances and high Magic Find.
  • Eschuta's Temer Best Damage option, 1-3 Skills, high FCR, up to -10% Enemy Fire Resistances, and up to 20% Fire Skill Damage, with high Energy.
  • Heart of the Oak This is probably one of the strongest caster weapons for the value of a Vex rune. +3 skills decent FCR and All resists. This is competing with The Oculus, but I'm expecting +3 skills Oculus will go for way more than a Vex.
  • Wizardspike This is a great weapon for transition into the End Game, it's often very cheap. Great weapon before you drop a Vex. High flat Mana per level, High FCR, Mana Regen, %Max Mana and the highest All Resist in the game.
  • Mang Song's Lesson Very offensive choice, 6 all skills, 50% FCR and -Enemy fire Resistance.
  • Ondal's Wisdom up to 4 all skills, but a whopping 85% FCR.
Shield
  • Stormshield Great Defensive option. Damage reduction, high Strength and Lightning Resist, this might be your go to for Maps and Dungeons.
  • Lidless Wall Great offensive option. +2 skills and 20% FCR.
  • Spirit Shield Great all around option. +1 skills, high FCR, decent Resists, high Life and Mana.
  • Phoenix Redemption aura and very high -Enemy Fire Resistance.
  • Splendor +1 Skills, Up to 35% FCR, Mana Regen and up to 30% Magic Find, great MF option instead of Spirit Shield.
Switch
  • Naj's Puzzler You can use Naj's staff for Blink with 3 charges, 8 second replenish. This can be a choice if you want to save points in Teleport and place your points elsewhere.
Helmets
  • Shako This helm is your best option, gives + 2 Skills, Mana, Life and great Magic Find.
  • Kira's Guardian Great source of Cannot be Frozen, high All Resistances, 20% FHR, all casters want Cannot be Frozen now since it slows FCR.
Body Armors
  • Enigma +2 all skills, great FRW, very high Strength and high MF, great all around armor. Also lets you blink 3 times, with 8 second replenish charges.
  • Chains of Honor Great defensive option, gives %Damage Reduction, +2 skills, decent Strength and very high All resists and decent Magic Find
  • Vipermagi Very strong all around armor, +1 Skills, FCR and All Resistances.
  • Ormus' Robes This armor is one that's super hard to get right, up to 15% Fire skill damage, it rolls 3 to any Sorceress skill, but you might get lucky and get +3 Meteor.
Gloves
  • Magefist Best damage option, +1 fire skills, FCR and mana regen
  • Chance Guards Great Gold find and high MF
Boots Pick your boots accordingly to your missing resists/Life/Attributes etc.
  • War Traveler Battle Boots A little Strength and Dexterity. it's the highest Magic Find boots in the game, but they are very expensive for the Magic Find you get because you don't benefit much from anything else on the boots
  • Sandstorm Trek High Poison Resistance, FHR and up to 15 Vitality and Strength. Great all around choice
  • Waterwalk High life, Max Fire Resistance. Great all around choice
  • Aldur's Advance High FRW, Life and Fire Resistance
Belt
  • Arachnid Mesh +1 skill and FCR, best damage option.
  • Thundergod's Vigor Great defensive option. High Attributes, Max Lightning resist, and Lightning Absorb, if you die in D2, its often Lightning.
  • Verdungo's Hearty Cord Great defensive option, high Vitality and Damage Reduction.
  • Goldwrap High Magic Find and Gold Find.
Rings
  • Wisp Projector IMO best choice, this ring rolls everything you would want.
  • Nature's Peace Great defensive option, increases all your Max Resistances with up to 3. This could be a great ring for Dungeons.
  • The Stone of Jordan +1 skills, flat Mana and % Max Mana.
  • Nagelring Highest MF in the game.
  • Rare rings with 10 FCR, Resists, MF or Attributes.
  • Raven Frost Ring Cannot be Frozen is great, as it does slow your FCR now. But it's a wasted ring slot for end game, grab this ring if you cannot find any other way to get Cannot be Frozen, but you should really get it somewhere else.
Amulet
  • Mara's Kaleidoscope +2 all skills, high All Resist and a few All Attributes
  • The Rising Sun +1-2 fire skills and up to -12 enemy fire resistance. Great Offensive option.
  • Rare Amulet with +2 Sorceress skills, Resists, MF, Attributes
  • Magic +3 Fire skills.
5. STAT AND SKILL ALLOCATION
Skill Allocation
This build is a 110 point build, leaving no skills to spare. I would put all my 1 point required skills first, and then start filling in synergies, rather have a little less Meteor damage, over not having Static field/Warmth/Teleport/Shiver Armor etc. I would Fill in Fire Wall the last, because it only gives Fire damage burned on ground, where Fire Ball gives Physical Damage, and Inferno gives both.
  • 1 Fire Bolt
  • 20 Fire Ball
  • 20 Fire Wall
  • 20 Inferno
  • 20 Meteor
  • 20 Fire Mastery
  • 1 Blaze
  • 1 Static Field
  • 1 Warmth
  • 1 Telekinesis
  • 1 Teleport
  • 1 Enchant Cold
  • 1 Ice Bolt
  • 1 Ice Blast
  • 1 Shiver Armor
Attribute Allocation
With Stormshield
Strength: Enough to equip desired gear. Dexterity: Enough for Max Block, do note, every level you ascend, you need more Dexterity to reach Max Block, so keep checking when you level up. Vitality: Rest Energy: None
With any other setup
Strength: Enough to equip desired gear. Dexterity: Enough to equip desired gear. Vitality: Rest Energy: None
6. CHARMS, CORRUPTIONS & SOCKETS
Charms Fill out as you see fit.
  • Grand Charm Skiller with +Fire Skills.
  • Gheed's Fortune High Gold and Magic Find, with Reduced Vendor Prices.
  • Annihilus +1 All Skills, 50-100 Life, 25-50 Mana, 10-20 All Resistances, 5-10% Experience Gained.
  • Hellfire Torch +1 Random Class Skill, 50-100 Life, 25-50 Mana, 10-20 All Resistance.
  • Small Charms with desired resist. (11 max)
  • Small Charms with high life. (20 max)
  • Small Charms with high Magic Find. (7 max)
Corruptions
I will not write down what's the best corrupt for every slot, because it's simply impossible to do. There's too many different corrupts. Also this is different from one individual to another, if you like Magic Find, go for that, if you need a specific resistance to cap all, focus that.
Sockets
  • Fire Facets for +Fire Damage and -Enemy Fire Resistances.
  • Magic find in Weapon: Ist Rune provides 30% Magic find.
  • Magic find in Armor: Ist Rune provides 25% Magic find. Perfect Topaz provides 24% Magic Find.
  • Magic find in Shield: Ist Rune provides 25% Magic find.
  • All Resist in Armor: Um Rune provides 15% All Resist.
  • All Resist in Shield: Um Rune provides 22% All Resist. Perfect Diamond provides 19% All Resist.
7. BREAKPOINTS
Sorceress Faster Hit Recovery Frames
FHR Frames
30 10
42 9
60 8
86 7
Sorceress FHR frames are not the best, but you might need to get a bit more FCR than previously because of the nerf to Teleport. You don't want a slow teleport + a bad FHR. I would probably go for 60, you can get 30% from Bloodfist gloves alone.
Sorceress Lightning Faster Cast Rate Frames
FCR Frames
23 16
35 15
52 14
78 13
117 12
194 11
Sorceress Fire Faster Cast Rate Frames
20 11 37 10 63 9 105 8 200 7
As you can see, by Teleport being on the Lightning frames, makes 194 FCR, the same breakpoint as 20 FCR did before. Here's your big choice, do you want a fast teleport, and go for 117 FCR, that way you hit 8 frames with your fire spells. But here's the catch, with Meteor being you main ability, and it now having a 0.5 second Cooldown, you don't really want to stack FCR too high because it makes no major difference in your damage output. Your choice is between fast teleports or higher damage. I would personally go for 63% FCR, which can easily be obtained, while having 14 teleport frames. I'm suspecting the meta shifts to Dungeons and Maps, over target farming, so you might not even use teleport that much when you reach end game.
8. FARMING LOCATIONS
You can farm with this build everywhere since you have dual element in Fire and Physical. You will rarely meet a mob with dual resist to those two Resistances. But you have to remember, if you run places with many Fire Immunities, you will slow down your damage output quite a bit. If you run items with -Enemy Fire resistance, that only works on non Fire Immunes, so chose places with little to no Immunes might be something you want.
Little to no Fire Immune areas Mauseloum The Pits Hell Cows Eldritch + Shenk Maggot Lair
But with all the new level 85 zones, you shouldn't feel restricted to those areas, but they are great before you get decent gear.
Uber Tristram and Uber Diablo are still unclear, I will update this section when we have more info.
submitted by Funguskeeper3 to ProjectDiablo2 [link] [comments]


2020.11.05 03:21 tea-vs-coffee how would you normally create a listbox with custom items, and add those items dynamically? (with a button press)

im learning HTML but im not sure how things like ListBoxes are actually done in HTML. in other languages, im using to doing something like listBox.Items.Add(new ListBoxItem("content here")), but im not sure for HTML. i dont mean like using a built in listbox, i mean like doing it from scratch.
the way im imagining it, is when you press a button, in the onclick function, you create your own new element as the ListBoxItem (say a div), and then you could add inputs, and other elements to that div. and finally you add that div to the listbox by accessing the ListBox's children via the appendChild function. is this how it should be done? a real example is on youtube, their Add to Que feature.
i guess the actual selection and stuff might be trickier because you need to track the selected listboxitem (aka div in my case)

edit: managed this so far, and it's pretty cool seeing it update in real time tbh
 

submitted by tea-vs-coffee to HTML [link] [comments]


2020.10.31 01:06 nikonami Update(s) Idea for No Man's Sky

Hello! I am a traveler who has played over 100 hours of this game and would like to make some suggestions as to how to improve the game for new and veteran players alike. I included a lot of features and hence decided to break this down into several updates that I think HG realistically could add.
While I had originally done this in a word document, linking it was hard so I decided to copy it onto here. Just to note
I highlighted ideas that I believed were not economical for HG to implement but as the highlight does not transfer over to reddit I decided to simply but square brackets around them, and I hope this is understandable for any readers.
As another note, I mention new upgrades, cosmetics and mission types a lot while not giving specific examples. Ideas for these can be found right at the end of these ideas in their own separate section, minus cosmetic ideas, as I believe pretty much any cosmetic would be a good idea.


While No Man's Sky is a fantastic game, I feel as though there can be improvements that remove some things that are holding the game back. I believe it is being held back from becoming a true sandbox game that can be enjoyed by a very wide audience because:
  1. No Man’s Sky lacks either a Win or Lose condition – its aimless.
  2. No Man’s Sky lacks real substantial content that is deep – it’s been said to be as wide as an ocean but as deep as a puddle.
Why do I think these two problems are the key problems the game faces? Let’s address them from the bottom up.
My gripes about the game lacking content certainly isn’t the first time it’s been said. No Man’s Sky has many systems – excavation, scanning, base building, flying, missions. The unfortunate part about these systems is that if you do them once, you’ve done everything there is to do. There’s no variation or depth to the content, and players CAN (note not saying WILL) get bored and leave. This isn’t always a bad thing, games naturally end and you don’t have anything else to do, but aside from No Man’s Sky having a potential and wonderful dev studio that is trying very hard to make this game as perfect as it can be, No Man’s Sky also has no natural end. What I mean by this is the first issue I outlined: there is no win or lose condition.
Let’s talk about some sandboxes – Dwarf Fortress is a game where you, well build a fortress for dwarves. How do you win in dwarf fortress – You don’t die. Dwarf fortress has its appeal because there is a danger to losing your progress. If the game was just about building a fortress, then why not just make it not use resources, and not have to worry about gathering and maintaining the civilization? It wouldn’t have a lose condition so the only thing you’d need to do is just build, and the other content would be padding. Kenshi is an post-apocalyptic survival game where you control a cast of characters you can make and recruit as you try to survive and explore the wasteland. Again, the lose condition is death of your party, because otherwise what reason would you have to progress through the game? To see the pretty visuals and landscape? Why not just look at art instead, or 3d models?
This is not to suggest that No Man’s Sky should have permadeath – far from it, and I think this would be disingenuous to the feel of the game. Instead, I believe No Mans Sky should have a natural end to a playthrough, with how you get to it being unique and having lots of things to experience.


https://preview.redd.it/5rdzl30y3mw51.png?width=1106&format=png&auto=webp&s=00d199853cac447079e93e3fd7e66d357e9e2280
Update 1: No Man’s Sky – Journey to the Center:
Journey to the center is our first major update. This update will focus on one broad thing – adding a point to the game, a way the player can meaningfully end his playthrough and start a new one.
Journey to the center –
The original journey to the center left a bitter taste in many player’s mouth. Why was this? Aside from being massively over hyped, the center WAS the endgame. It was the victory condition that players wanted, a reason to explore this vast galaxy and try to discover what was there. Unfortunately, this has been marred by two things – the journey is not difficult in the slightest and it did not require you to interact in an interesting way with the world. There is no reason to go to the center and there is nothing stopping you from doing it, effectively it’s better for players to stay in the galaxy rather than actually explore and go to the center.
Let’s take a que from another game that faced a similar issue – Minecraft and the ender dragon. The End is called the End for a reason. It’s the final dimension the player goes to so they can finish their run of Minecraft. The problem that has plagued this progression for a while is, well it’s not difficult at all really. You don’t need to explore all of Minecraft’s features and enjoy the game to beat the ender dragon, in fact it can be done in 30 minutes or less as seen with the speed-running community. While of course you can enjoy Minecraft without beating the ender dragon, it was also a bit of a negative draw for some people, because the question becomes “well why am I doing all of this? Why am I grinding to get all this stuff?”. Minecraft recently fixed this (I believe) by adding the “Depths”, a soon to be added new cave system that will lead to the end that requires the player to get through a supremely powerful enemy and engage in all of the games progression systems to get there. This way, a real challenge is presented before the player can officially end their run, and while players could probably still speed run through the game by avoiding the enemy’s detection, it adds a much better sense of challenge and a reason for players to actually gear up, prepare and engage in all the fun systems Minecraft has to offer.
What I’m not saying here is that No Man’s Sky needs to be super difficult to be fun. While the game can certainly lack challenge (and this will be addressed later), what I think No Man’s Sky needs is a reason to engage in all of their systems and then end the run. So how do we do this? Well we add a challenge to getting to the center of the universe and make the player engage in our systems as they reach the center.
This is already somewhat done by using black holes and portals, but I believe the fix to this would come in the following way – this is probably not perfect and I’m sure there can be improvements on it, but the rough idea is:
To reach the center of the galaxy, the player needs to have completed the Artemis Storyline and crafted Remembrance – by going to the boundary failures, the player can learn of new lore that allows them to craft an upgrade for their engine and exosuit, but in exchange the failures take in scans of local creatures, minerals and plants as well as artifacts from excavations. As this happens, the sentinels grow weary – if we remember from lore, the sentinels don’t exactly take kindly to those who hop simulations (Nada and Polo). The sentinel start tracking the player sending increasing waves of enemies after each boundary failure, even to the point of following a player even after they warp (although the player should still have a chance to escape with clever tactics). When the player has completed their upgrades and learnt from telamon how to hop universes, they are now chased forever by the sentinels – they player can fight them off to buy themselves time, but now they are set for the center, which will take them to another universe where they aren’t being hunted (note, the player can return to the old universe and not be instantly hunted down by sentinels, and can be explained through lore as entities no longer recognizing the player).
I believe with this extra added layer of challenge, the player will be encouraged to play with most of the games systems, become stronger and then take on the final challenge – if they so wish. This is not forced on the player and can be done if they so wish, but it adds a true victory condition to a playthrough.
I also understand that HG is probably already building on the story and planning something like a war between the abyss and the travelers, and this could replace this addition if it added a victory condition to players.
Death and Rebirth –
While not having a lose condition in being perma death, the game should still have some consequence and danger to dying. Survival mode makes you lose items and damage your ship, and while I think the ship being damaged can be transferred to normal, I believe that immediately losing items completely is a bit too harsh. Rather, I believe that you should still be able to retrieve it in normal mode, but have a time limit on when the items will disappear. This will add some sense of danger and urgency to players without being excessively difficult.
This is not however, the final improvement – while this certainly helps with giving a goal to players, it will not help with a lack of content to explore beside it. That’s why future updates will add more things and ways to interact aside from what we have now, but this should be the core thing that should be addressed immediately by HG. It will give a reason for players to stock up on S class gear and items because now they HAVE to fight the sentinels who are going to be powerful and coming in force, and gives them a goal they would want to reach that is sufficiently difficult and requires them to be good at the game. It’s also a goal that is easier if the player knows how to have good exosuit layout, proper upgrades and so on, encouraging further interaction.
QOL Updates –
While this may be a big update, smaller quality of life updates can be added in addition to this one to improve the game. Along with the bug fixes, several quality of life features that could be included are:
  1. Ships can now engage hover mode over planets to allow for easier landing.
  2. When player comes to base with storage, auto stores.
  3. When building bases or on freighter, allow direct access to storage inventory if it is built within range
  4. Favorite Stations and places on teleporter, as well as remove them if we want to
  5. Freighter Salvage is now found much more easily on crashed freighters and derelict freighters because they are too grindy to get at the moment, not requiring challenging gameplay but also being incredibly rare.
These are just a few ideas, and any other QOL features you can think of should be added here.


Update 2: No Man’s Sky – Forge of Worlds:
Forge of worlds is the second update featured here, and this is a MASSIVE one. This update includes a lot of things that are probably not easy to add, and some will be highlighted as only potential updates as some may just not be economical to add. With this update comes a much-improved terrain generation, ai and progression system that will make the No Man’s Sky universe feel much more alive and fun to explore.
Terrain Generation –
Although origins have brought much needed variety that the game severely needed, and I feel a bit entitled saying this, it was not enough.
The variety in plants and planet types is great, and I love the breath of fresh air it breathed into the game. However, the planets still have the same generation and all have the same terrain, rolling hills with a bit more increased variety in height, which is a very welcome addition.
The engine has the capability of more however. How do I know this? Because there are several mods that actually go ahead and (try) fix the terrain generation, such as “Better Planet Generation Legacy” by user WoodyMontana on the nexus, “PROJECT ATLAS – DIVERSE ENVIRONMENTS” by user moddinaccount on the nexus, and RayRodTV’s very own “Multiverse Project”. All of these projects diversify and make new unique terrain (basins, flat desert fields) instead of just rolling hills and some mountains, and as we can see particularly from RayRod’s work, it brings a whole new dimension of beauty and wonder to the game. RayRod himself commented on terrain generation in a recent tweet in which he stated “Also you can have a ton of new assets and environments, but just ‘throw them in there’ and don’t take time to really flesh these things out…. Then that’s wasted potential”. While the new update beautifully revamped the world and next generation added more, there could be more done.
To fix this, I believe HG would have to first, alter their algorithm slightly to add more meaningful placement of assets. I believe they have already started doing this with updates to the game and this is certainly very welcome. Another addition is adding a fair amount more in their terrain generation – terrain variation, terrain archetypes, ground variations are all essential to be expanded upon. [For example, leveled planets could be added, where entire cave systems act as “levels” to the planet.] Another example would also be entirely tunneled planets of some sort, or simply a lot flatter planets, if we were being less grand.
This would also require the addition of many more biomes, which is a key feature that I think the game still lacks. Currently, the game has eleven types of biomes for quintillions of planets. Each biome should have unique terrain generation, unique assets and ecosystems that reflect the type that it is. A brilliant proposition by user u/StarrySpelunker titled “The best way to force folks to explore is not to make every planet the same.” Outlines a potential idea that HG can implement this feature, by mixing and matching types to generate unique environments. I think overall, this would make the game have a much more unique feel, more so than it already does, and encourage a lot more exploration particularly from the day one players who loved the game for the diverse worlds.
Unique Planetary Terrain -
Unique planetary terrain could also be added, and what I mean by this is terrain like volcanos that are currently in the game, that isn’t generated like mountains.
- Several of these unique planetary generation ideas are water related – rivers, lakes, puddles and waterfalls. While rivers already do somewhat exist, they are more so winding ocean channels rather than fully formed flowing rivers, and lakes do already somewhat exist, but are not linked to these rivers.
- Further increasing ocean depth and having more lucrative resources be deeper with more threats would also be a good addition to variety of planets with water. [If in addition to this, the team could add a dynamic rain system that affects the water levels of some of these (as difficult as this might be)], while also having unique rain storms on planets that could be linked with already existing hazards (think toxic rain), it would also add a very high level of detail that would certainly make exploration far more interesting.
- Adding unique mechanics on the Poles of a planet would also add more depth to exploration. These mechanics could include dry ice (like the ones found on mars), or hexagonal storms (such as on Saturn), and more.
- Ocean reefs can also be added, filled with coral that is unique depending on the planet (different colors for example).
- Canyons that are expansive and explorable for unique encounters would also be a great addition that might not even require it be unique.
With this feature, two mods have shown that new features to planets can be added, and I think both of these would also add more diversity – “Megaliths” by user x60n0va on nexus, and “CONSTRUCTS” also by user x60n0va would add new large structures and naturally generated elements to a planet’s surface making it more interesting to explore.
Finally, small additions could be made such a much larger color generation for rocks and rocky terrain, meteorite impact zones, and many more geographical features.
Weather –
Currently, No Mans sky has 4 types of weather – these weather types correspond more so to damage types experienced by the player in storms – radioactive, toxic, hot and cold. I have no issue this, and this helps with generating planet biomes, what I think needs more of is atmospheric events. Things like firestorms, gravitational events and lightning.
Several new types can be added, some anomalous. Examples include rain, glass rain, strong wind currents, dust storms, snow, methanic snow, magmatic rain, auroras and psychedelic clouds. These all would have interactions with the environment – rain would put out fires, strong wind currents would pick up stuff and raise fires, dust storms would damage equipment and the player, sentinels and animals.
[In addition to this, there can be two new types of planet weathers – Chaos and Electricity. Electricity planets have large electricity storms and this causes engine speed on all vehicles to go faster, and the planets generate large electrochemical systems. Chaos planets are a bit more unique – storms do gravitational damage, and the planets generate strange effects like blotting out the sky with dark energy, or cause crazy black hole formations that the player can go through. They are also the only planets that can generate dark matter.]
Cave Generation –
Cave generation can be substantially improved with a lot of longer caves where they can be much narrower, wider, taller or more clumped. There can be more variation of plants and resources found in the cave, and rarer resources now also moved down the cave.
New cave types can exist, such as glow stone caves, lava caves, glacier caves, open air caves, infested caves, and overgrown caves. Furthermore, caves can have unique structures such as research outposts, collector plants, ancient cubes and structures that contain lore or unique items and rewards. Stalactites and rubble can also now fall and damage the player by mining the area around it.

Animal features –
Animals can exhibit new unique traits – invisibility, faster speed, or even toxic excretions to name a few, and this will add a new level of unique nature to the animals that players can encounter.
Animal AI Reworking –
Currently the AI in the game does not interact in an interesting way with the player and the world around them. Therefore, it could use a rework to make it more emergent and unique each time the player encounters animals.
Animals:
Animal AI is broken down into predators and prey – this is a good place to start, but because these behaviors are the same no matter the creature, and they interact with the world far less than what was seen in the E3 trailer. New AI is needed to make them interact in a more interesting way. The following architecture is a suggestion that could probably be improved upon, but the core idea is that animals need goals that make them interact with the world in unique ways.
All animals now have 4 set goals in a day, checked by an invisible meter – eat, drink, sleep and play. As all the names imply, the animals will check if they are hungry, thirsty, sleepy or bored and do unique behaviors based on their type, for example predators will if hungry, go stalk a nearby herd of animals (or the player) and attack when they think they can get the kill, or another behavior depending on their size and behavior type.
Animals who are thirsty will go to local water sources and drink from there. Sleeping will have them use sleep animations, with some animals being half sleepers like dolphins and will sleep for a certain shorter amount of time.
Play behaviors involve several unique behaviors that the animals will do when not moving or doing the other behaviors. This can include climbing trees or plants, running around with their play mates or practice hunting with them/family, relaxing and looking off somewhere, burrowing small holes and other such behaviors.
A final extra unique behavior is territorial behaviors. Creature herds will designate territories they inhabit if they are of the predatory kind, and if a creature enters their territory while they can see them, they will randomly start a fight between the two animals. The opposite of this would be defensive mechanisms which any animal can exhibit that forces them to attack if they feel in danger and cannot find other avenues of escape. Finally, animals will also be given three new inputs, sight, sound and smell to see if they can detect entities around them.
Predators: Predators now exhibit new types of behavior, aside from just “charge at creature”. Predators can now stalk their prey, charge at their prey as before, pack up on herds of animals, swoop from the sky, chase animals and use their unique features (such as creatures with cloaking abilities) to get their prey.
If they are not hungry, they will not try and attack other creatures unless they are a particularly aggressive species. If a predator encounters another predatory species who is in the same weight/size class, they will usually exhibit territorial behavior, but if it is an animal of a bigger weight class, they will either run, use defensive mechanisms or if they are a pack animal, call over their pack to try to ward off the animal.
Prey: Prey now also exhibit new behavior – they will graze instead of hunt or actively look for resources to eat (such as Emeril deposits), while also staying in their ecosystem. They will not run for the most and will generally run if the player actively threatens them or attacks them, but when first met are usually docile but wary.
If they run but keep receiving danger stimuli upon which they can act out defensive mechanisms. This can be done to both player and predators, and generally the animals will immediately run from predators if they notice them. To do this they develop new senses like infra-red sight if they developed alongside a cloaking predator for example. Otherwise they exhibit the same behavior as all other animals.
Animals can be of both types depending on their weight class, and might exhibit predatory behavior for creatures smaller than them but prey behavior for those larger. Creatures can now also interact with the world around them, swimming in water, moving trees and foliage around and eating them, climbing and destroying, or even building small constructions of some kind, whether it be a leaf bed to sleep or a small rock formation.
New Hazardous Plants –
This one is pretty self-explanatory – maybe an acidic spray plant or other kinds that would make traversing the worlds more of a hazard. Personally discovering hazardous plants for the first time was a big “Wow” moment for me, and while I can’t articulate why I feel like adding more would be great and not be resource intensive.
Typing, Reworked progression and Core Gameplay Loop -
The core gameplay loop of no man’s sky, as of right now, is not very engaging. This does not mean that it requires combat or other things that would not make it a non-violent or relaxing game. Instead, the basic mineral extraction of this game should require the player to use more of their brain, rather than just defaulting to looking through the visor for resources.
In my opinion, most game mechanics can be broken down into 2 parts – the “mechanical” part of a mechanic, aka how the player directly affects the world, and the “contextual” part of a mechanic, how the world reacts and how what is around the player adds to the mechanic. Mining, mechanically, is not a broken mechanic. The problem is, the game world doesn’t require you to do much to find resources and doesn’t react in any way to it, save for sentinels who might attack you.
The player doesn’t need to do anything, they don’t need to engage in any systems that the game has (exploration, research, combat)
Efficiency is usually used as a defense from this stating that the player can progress and make themselves more efficient but the fact of the matter is making something more tedious and longer to do does not incentivize players to look for more efficient systems.
If the core mechanic of the game is not contextually and mechanically fun on its own, then no amount of other content will do anything.
Using subnautica as an example here to help the game improve this mechanic– while not a procedurally generated world like NMS is, it does do some stuff that is possible to add. For one, each of the resources has a specific interaction with the world around it – for example, in the creepvine area of the game near the start, stalkers (a fish in the game) will eat chunks of metal that land in the area as it helps them grow their teeth. Because of this, they will sometimes drop their teeth after chewing on metal, which is a resource the player needs.
All of the material gathering requires some sort of interaction and reaction with the world, and understanding it. Another thing that can be added to no man’s sky is a progression to getting materials. Right now, No Mans Sky’s only progression is the drives, but simply installing a new drive does not add anything engaging except going to a new color star system, and repeating the same process as before, but now with an advanced mining laser instead of a normal one.
Minecraft has good progression mechanics. Certain materials can’t be harvested without first getting a previous resource, and these resources are tucked further and further into hazardous places, forcing you to get stronger with aspects of the game (exploration, combat and gathering) as well as learn new recipes to allow you to explore new depths of the game. With the addition of the cave update, this is only more emphasized as the previous caves are now even more interesting to explore, with mineshafts, crystals and so many more things. This is what I think no man’s sky lacks at the moment, and both can be remedied with some big changes to the progression and resource collection/
To make mining and resource finding interesting, the game should engage you by trying to get you to understand the world around you.
The world therefore needs to be more dynamic and emergent, to make the player want to engage more in it and not feel the same each time as well as making unique progression for each planet the player visits. This can be done through a system I call “Typing”.
Flora, animals and certain environments on each planet now have unique “typing”. What is this mechanic exactly? Well they will cause an interaction with the environment that will influence generation and interaction of other species.
For example, let’s take the snow-covered world of Ixalan 5. On it, a tree by the name of “Admech” has the typing “generates heat”, which the player can learn by scanning it. This will influence Emeril to be generated near it, as Emeril grows near heat and energy hotspots. Furthermore, an animal called “H.Polyuchtate”, a fur covered 4 limbed beast will now have a behavior under their PLAY routine called “find heat” as they are from a snow covered world, and will therefore path toward Admech trees. Or for example, let’s take the predator “P.Krax”, a burrowing monster that has the typing “excretes toxic dung”, meaning that where they move, if the player were to follow them they would influence terrain generation and spawn flora and minerals that contain unique material.
Next, we need to edit each of the resources – how we would do this is making each of the flora or environments in the planet have a unique statistic about it correlated to how the resources generate. For example, with our rework, Emeril spawns in high energy environment. So, planets that can spawn Emeril in green systems now require the player to research the local flora of the area to find which one generates a form of energy which will increase the players chance of finding this material, and this is done by looking at the typing of the plants or animals.
This will necessitate the player’s field of vision with the analysis visor be very slightly reduced to encourage the player actually trying to find these unique traits of the world around them. As the player tries to find certain elements however, they will end up in more dangerous places – for example, in blue systems where indium spawns, players will know that indium spawns in places that are concentrated with energy, usually near the crust of a planet, or in underground burrows formed by animals such as the sandworm.
Flora and animals that have this “extreme heat generation” typing will only be found underground or in more dangerous areas of the planet, such as meteor sites, lava flows or special openings formed during chaos storms or heat storms, similar to how storm crystals open up. Rarer materials will only spawn in hazardous locations, meaning the player has to engage with the game systems and make themselves stronger.
Finally, certain materials will ONLY spawn on certain planets – for example, this is already done with materials like phosphorus which more commonly spawn on scorched planets, and could be done with other materials. This will incentivize the player to explore planets with unique weathers instead of simply sticking to one.
[Gas Giants and Stars –
As the name implies, with stars and gas giants having harvestable resources that use new upgrades to get to and harvest, and are used in new upgrades. Gas giants also have floating structures that the player can visit, perhaps ancient remnants of civilization or trading out posts.]

Update 3: No Man’s Sky – Trailblazer
Trailbazer is the third update along this list that while being smaller than the previous, adds a new depth to gameplay that is needed for a peaceful exploratory game like this. With the trailblazer update, we focus on updating and expanding the researching and archeology aspects of the game to make those systems more fun and engaging.
Research -
To make research more interesting, players can now build a dedicated research room – this research room allows players to analyze extra data that is useful to understanding more of the environment around them.
While players can normally simply scan to find basic information (age, mineral content, elements) players can now use the research room to find out about the unique new features of each element, like how it forms or what the unique typing of it is, and without researching the player cannot find out.
This is done by collecting samples using the new “Scientific Multitool”, an idea presented by u/vortexofchaos by the name “We come in peace: Now shoot to kill – Wait what?” which would allow for a more researching playstyle instead of a combative playstyle.
The player can then use a “Sample Analyzer” in their research room (or they can install an upgrade to their exosuit that would allow them to briefly analyze samples on field) to get information about the elements they analyzed, particularly the formation processes i.e. where they can be found and around what other things (so for plants, root structure and nutrient source, for minerals formation processes, for animals’ behavior and diet).
Data about animals and items is also a lot harder to analyze – just analyzing it with the scanner won’t give you all the data, but rather will be acquired by collecting samples of the thing that is being researched and analyzing it, giving more detail to each discovery.
Research can also now be bought and sold for rare unique items from the explorer guild, and “rare” animals, plants or minerals can be sold to scrap dealers for illegal materials by capturing them using the multi-tool, but more on illegal activities later.
Archeology -
As for archeology, the new update brings many more assets in archeological sites – statues, new building designs, destroyed monoliths etc. This is procedurally generated for each archeological site. Each of the archeological sites now have a feature where the player uses the built-in analysis tool on the site and the features, they discover such as plates, glyphs and so on to compile a story about the site, similar to how proc gen stories work in the derelict freighters.
These artifacts will then be located near the ancient keys which the player needs to unlock the main artifact. The artifacts can now be used for a secondary purpose aside from just being sold, where they can be used in research labs to reconstruct them, allowing players to uncover more details about them and give additional lore as well as unique “ancient upgrades” that the player can craft and install. This artifact data can be given into certain guilds for special rewards and increased standing. The player can store and display all of these items by building them using vessels, displaying them like a museum.
[However, when the player is digging these new artifacts can be broken by the terrain manipulator. That’s why the player is encouraged to use the new surveying and topography system proposed by u/corey_m under the post “Feature/Idea Request: Topography Surveying and Mapping”. A great explanation can be found there, but to add to the feature, when the player generates topography, they can get a quick view in field, and these quick scans can give view of the underground and where the artifacts are generally located, making sure that the player is careful when digging but giving them enough information to not go in blind.]
Unique Energy Resources –
Currently we only have 3 main energy sources – biofuel, electromagnetic and solar. And while these are great, adding more energy sources for players that are unique to weather types that the game has will add a new depth to creating bases – toxic converters, which can convert toxic atmospheres or rains into energy.
[Terraforming and Creature Creation –
This is a rather large feature, and is actually two features packed into one – both of these features that players have been asking for. Using the new research parts, the player can capture creatures and analyze their dna to unlock build parts for a spore like game, allowing them to create creatures of their own choosing. This would be a high end game thing, and would be utilized as a tool for terraforming – the player can establish a colony on a dead world and using a new tool named the “World Former”, terraform the planet, choosing the weather, plant types and animals that they have already scanned to inhabit this planet, as well as allowing their unique created creatures to be there too. The terraforming would take a long time in real time, and the player could come back to a new world after this time. However, infestations of biological horrors on the world will attack the player and the new life, which the player can attempt to purge by either simply attacking all instances of them or using a purging device before their terraforming.]

Thank you for reading this far! This is the first part of a two part post that lists all the features and explanations for their inclusions. If you feel like I did not credit someone properly in this post please inform me and I will edit it to include proper credit. If you have any suggestions or would like to say anything please do leave a comment. Thank you a lot!

Here is the link to the second part of this post:
https://www.reddit.com/NoMansSkyTheGame/comments/jl8lvu/updates_idea_for_no_mans_sky_part_2/


submitted by nikonami to NoMansSkyTheGame [link] [comments]


2020.10.29 18:43 Quackyedmion23 The Problems I Have With Overwatch 2

I am worried about Overwatch 2.
The last two events failed to hit trending. Player base seems to get lower.
Role que is problematic with most characters being DPS.
The game always feeling one small change will through the whole game into chaos.
Certain characters not getting certain items.
The lack of items in the event loot boxes.
The increasing amount of limited time items that are good only in the short run that could have been all used in a Blizzard World like update to the base loot boxes.
No new map, hero, or game mode. Lack of communication from Blizzard.
Blizzard with the controversies they get in almost every year and the risk of Overwatch becoming another political debate.
The lack of story for certain characters (like Zen who is only important due to his relationship to Genji).
Characters with minimal or useless information to the main story (like Genji who is pretty pointless when Hanzo has better insight on the Shimada clan, Mcree, Moira, and Reaper have influence in Blackwatch and are actually important in that section of Overwatch rather than Genji who is just there, or any of the other characters in Overwatch who's story actually relates to the state of the organization. Genji has backstory but none of it is important or relevant the only think that is actually important he has done in the lore is meet Hanzo and show up in Zero Hour and in both cinematics the logic is pretty nonsensical. Like Genji couldn't text or write to Hanzo and send him a selfie with Zen from Nepal. Or the fact he must have walked from Japan to Paris since I doubt an Airport is going to let him bring any weapons with him and the fact he comes in late means he just got there.).
Characters who have stories that need to wait (Sombra has probably the most interesting story to tell but we have to wait until this Doomfist stuff is done.).
Characters that are just repeats of other more interesting characters (Baptiste's backstory is just Sombra's. Orphan. check. Talon. check. Betrays Talon. check.).
Pointless characters (Brig, Hammond, Mei, D.Va, Lucio, Sym, etc. where are these characters going Overwatch of course cause there is no reason to go to Talon at all unless your names are Junkrat or Roadhog).
OWL viewership going down.
The desperate and late attempt to save Contenders.
Battle passes.
The leaks of there being multiple prices for Overwatch 2 with different bonuses.
And this list could go on and on forever.
submitted by Quackyedmion23 to Overwatch [link] [comments]


2020.10.28 22:45 Dry_Addition7095 UPDATE IDEA (please don't be harsh) RESPAWN PLEASE READ.

Ok so i've noticed a bunch of different legends shining way more then others, to the point where some legends are rarely picked. So this is just my opinion, so please don't be harsh.
I am going to post some suggestions on how Respawn can update the game.

Bloodhound

Mirage
Loba

Pathfinder
Look how they massacred my boy... This.. has been argued a lot, but I do think it was time to give the happy bot a nerf, but not like this!!! So lets come to a compromise...
Passive

Lifeline
Lifeline needed her new passive, but i feel as if something is holding her back. Gibby has overshadowed her for quite some time, and I think it's time to fix that.

Octane
There is all there need to know about him said by the developers, so how about this...

Caustic
Bangalore
Bangalore has always been a mediocre legends (in my opinion), and that's both good and bad. So maybe it best to keep her in her spot. But maybe she needs some buffs? I don't really know.
OPTIONAL

Rampart
Rampart is also a mediocre legend (IN MY OPINION) and a simple buff or nerf to her can legit change the entire game. So how about this...
Crypto
Crypto definitely needs buffs, and as mentioned before Gibraltar also needs a nerf. So lets solve that.

Revenant
Revenant has always been on the lower end of the scale for competitive play ever since that Portal totem nerf, so lets fix that.

Wraith
This would come out as controversial but I think wraith is in a good place now. Like Mirage, her abilities stick with her name since day 1.

Wattson
For me, Wattson has always been a great defense character, but in the early game she usually lacks potential. So how about this...

Heirloom Shards This is a highly debated topic. In order to make it more fair for those higher level players, how about this...

I really hope Respawn takes at least one of these points into consideration, and maybe add them to the game. I don't know. These are all just my opinion, so don't go to hard on me. Please, feel free to comment on why or why not these changes may be good or bad. I am looking forward to reading them!
submitted by Dry_Addition7095 to apexlegends [link] [comments]


2020.10.28 13:03 Funguskeeper3 Meteor Sorc - Build Guide

Meteor Sorceress - Written by Funguskeeper
INTRODUCTION
The Sorceress in general have received some changes which leads to her being more balanced compared to other characters. The sorceress has always been a top tier pick, because of her ability to target farm specific locations, and because of her teleport, she was able to get there at a incredible pace compared to any other character in the game, which resulted in a huge portion of the player base always started with a Sorceress. Teleport has been moved to the Lightning Frames, which means you need a lot more FCR to make Teleport feel great. I haven't personally tried this, but what I see on videos, makes be believe that teleport is not as great early when you have low FCR, but when you get to End Game and have a decent amount of FCR (117), Teleport still looks very strong, and you're still the fastest class to move around, even after the nerf.
Sorceress have had a huge change to Meteor, and this is what makes this build viable, now there's a 0.5 second Cooldown and meteor deals 75% Fire damage and 25% Physical damage, which means you can go full meteor, and have dual element damage.
I will not be mentioning Mercenaries in this guide, because I personally do not use them before I reach very end game, if they are not very well equipped, they have a tendency to die over and over. There's a lot of great mercenary guides out there that knows a lot more about them than I do. On top of this, mercenaries now have way more gearing options, which I believe deserve a separate guide just for them.
Disclaimer Everything written in this guide is up to debate, since this mod will have new numbers and some new changed items, the meta wont settle for the first season since we need a lot of info to be sure about things. When that's said, see all skill points, attributes and gearing as a suggestion over a correct answer. I will personally make sure all guides I write will be tested by someone and the guides will be edited when new information arises.
INDEX 1. Project Diablo 2 Changes to the Meteor Sorceress 2. Viability 3. Early Ladder Gear 4. End Game Gear 5. Stat & Skill Allocation 6. Corruptions, Sockets & Charms 7. Breakpoints 8. Farming Locations
1. CHANGES
Ability Changes
  • Meteor: 25% Physical damage on impact, falls faster from the sky and now has a 0.5 second Cooldown.
  • Inferno: Faster spray speed.
  • Fire Wall: Reduced duration and reduced Cooldown.
  • Fire Mastery: Less damage, but now has Fire Pierce.
  • Warmth: Added flat Attack Rating.
  • Fire Enchant: Can now be used with Cold Enchant.
  • Cold Enchant: Can now be used with Fire Enchant.
  • Static Field: Reduces enemy HP to 50% in Normal, 65% in Nightmare and 80% in Hell.
  • Teleport: Moved to Lightning frames, and you now have a 50% Damage Debuff for 1 sec after teleporting. Damage Debuff is reduced with hard points.
2. VIABILITY
  • Can I level as this build?: Yes.
  • Early Ladder Viable: Yes.
  • End Game Solo Viable: Yes.
  • End Game Group Viable: Yes.
  • Hardcore Viable: Yes, but you need more FCR to stay safe with new Teleport.
  • Uber Trist Viable: Unknown before testing new Ubers.
  • Uber Diablo Clone Viable: Unknown before testing new Diablo.
3. EARLY LADDER GEAR
Weapons
  • Spirit Very good early weapon, gives +1 skills, FCR, high resists, high mana and life.
  • Leaf This Runeword is your best early option. Provides +3 fire skills and mana after kill. Make it in a +3 to desired fire skill, can be shopped.
  • Hexfire This weapon is not used that often, but a very strong option for pure fire. builds, +3 fire skills and 20% FCR, it also gives +10% max fire resist.
Shields
  • Spirit Great all around shield, +1 skills, FCR, FHR, Life, Mana and decent Resistances.
  • Lidless Wall Great offensive option, up to +2 skills, 20% FCR, Mana after kill and 10% Max Mana.
  • Ancient's Pledge High resist option, all the runes can be acquired from act 5 Barbarian quest, so a very reliable Runeword to make at every playthrough.
  • Rhyme All Resistances, Cannot be Frozen and decent Magic Find.
Helmets
  • Lore Runeword This helm gives good early stats if you cant find a unique, well spend Sol Rune.
  • Tarn Helm +1 skills, great Gold and Magic find.
  • Rare helm with Resistances.
Body Armors
  • Vipermagi Very strong early ladder armor, +1 Skills, FCR and All Resistances.
  • Que-Hegan's Wisdom Great start armor for mid game, +1 skills, FCR, FHR, Magic Damage Reduction, up to 25 Energy and up to 5 mana per kill.
  • Stealth Solid low armor, FRW with FHR and mana regen.
  • Smoke FHR, great defense and high All Resist. Great defensive option.
  • Trang-Oul's High defense and great FRW.
  • Silks of the Victor + skills.
  • Skullder's Ire +1 skills and very high MF.
  • Atma's Wail +1 Skills, FCR, FHR high Defense and some MF.
  • Prudence FCR, FHR, Damage Reduction, All Resistances and Repairs Durability, so you can make it in a Eth, for high Defense.
Gloves
  • Any gloves really, look for life, resist or FHR.
  • Bloodfist Best defensive option, flat 40 life and 30% FHR.
  • Magefist Best damage option, +1 fire skills, FCR and mana regen.
  • Chance Guards Great Gold find and high MF.
Boots
This slot is open, you can chose any boots you like, just get movement speed and the desired resist/MF you want.
  • Waterwalk 40% FRW, 20% Faster block, Dexterity, high flat life, probably the best boots you can get early ladder.
Belt
  • Goldwrap I personally like this belt early ladder, high Magic Find and Gold Find.
  • Rare belt with Life, Resists or FHR.
Rings
  • Nagelring Pure Magic find ring, up to 40%. Equip 2, and you have potential 80% Magic Find in just your rings.
  • Raven Frost If you can manage to get it early ladder, they can be expensive. Cannot be Frozen is great, as it does slow your FCR now.
  • Rare rings with 10 FCR, Life or Resists.
Amulet
Any amulet with + skills/FCR, even Magic amulets with +3 Elemental skills or + 2 Druid skills skills are great. * The Eye of Etlich +1 skills amulet.
4. END GAME GEAR
Weapons Project Diablo 2 has made Staffs a viable choice to run, therefor we now see more endgame caster options
  • The Oculus Best all around option, 1-3 Skills, FCR, high Attributes, decent Resistances and high Magic Find.
  • Eschuta's Temer Best Damage option, 1-3 Skills, high FCR, up to -10% Enemy Fire Resistances, and up to 20% Fire Skill Damage, with high Energy.
  • Heart of the Oak This is probably one of the strongest caster weapons for the value of a Vex rune. +3 skills decent FCR and All resists. This is competing with The Oculus, but I'm expecting +3 skills Oculus will go for way more than a Vex.
  • Wizardspike This is a great weapon for transition into the End Game, it's often very cheap. Great weapon before you drop a Vex. High flat Mana per level, High FCR, Mana Regen, %Max Mana and the highest All Resist in the game.
  • Mang Song's Lesson Very offensive choice, 6 all skills, 50% FCR and -Enemy fire Resistance.
  • Ondal's Wisdom up to 4 all skills, but a whopping 85% FCR.
Shield
  • Stormshield Great Defensive option. Damage reduction, high Strength and Lightning Resist, this might be your go to for Maps and Dungeons.
  • Lidless Wall Great offensive option. +2 skills and 20% FCR.
  • Spirit Shield Great all around option. +1 skills, high FCR, decent Resists, high Life and Mana.
  • Phoenix Redemption aura and very high -Enemy Fire Resistance.
Switch
  • Naj's Puzzler You can use Naj's staff for Blink with 3 charges, 8 second replenish. This can be a choice if you want to save points in Teleport and place your points elsewhere.
Helmets
  • Shako This helm is your best option, gives + 2 Skills, Mana, Life and great Magic Find.
  • Kira's Guardian Great source of Cannot be Frozen, high All Resistances, 20% FHR, all casters want Cannot be Frozen now since it slows FCR.
Body Armors
  • Enigma +2 all skills, great FRW, very high Strength and high MF, great all around armor. Also lets you blink 3 times, with 8 second replenish charges.
  • Chains of Honor Great defensive option, gives %Damage Reduction, +2 skills, decent Strength and very high All resists and decent Magic Find
  • Vipermagi Very strong all around armor, +1 Skills, FCR and All Resistances.
  • Ormus' Robes This armor is one that's super hard to get right, up to 15% Fire skill damage, it rolls 3 to any Sorceress skill, but you might get lucky and get +3 Meteor.
Gloves
  • Magefist Best damage option, +1 fire skills, FCR and mana regen
  • Chance Guards Great Gold find and high MF
Boots Pick your boots accordingly to your missing resists/Life/Attributes etc.
  • War Traveler Battle Boots A little Strength and Dexterity. it's the highest Magic Find boots in the game, but they are very expensive for the Magic Find you get because you don't benefit much from anything else on the boots
  • Sandstorm Trek High Poison Resistance, FHR and up to 15 Vitality and Strength. Great all around choice
  • Waterwalk High life, Max Fire Resistance. Great all around choice
  • Aldur's Advance High FRW, Life and Fire Resistance
Belt
  • Arachnid Mesh +1 skill and FCR, best damage option.
  • Thundergod's Vigor Great defensive option. High Attributes, Max Lightning resist, and Lightning Absorb, if you die in D2, its often Lightning.
  • Verdungo's Hearty Cord Great defensive option, high Vitality and Damage Reduction.
  • Goldwrap High Magic Find and Gold Find.
Rings
  • Wisp Projector IMO best choice, this ring rolls everything you would want.
  • Nature's Peace Great defensive option, increases all your Max Resistances with up to 3. This could be a great ring for Dungeons.
  • The Stone of Jordan +1 skills, flat Mana and % Max Mana.
  • Nagelring Highest MF in the game.
  • Rare rings with 10 FCR, Resists, MF or Attributes.
  • Raven Frost Ring Cannot be Frozen is great, as it does slow your FCR now. But it's a wasted ring slot for end game, grab this ring if you cannot find any other way to get Cannot be Frozen, but you should really get it somewhere else.
Amulet
  • Mara's Kaleidoscope +2 all skills, high All Resist and a few All Attributes
  • Rare Amulet with +2 Sorceress skills, Resists, MF, Attributes
  • Magic +3 Fire skills.
5. STAT AND SKILL ALLOCATION
Skill Allocation
This build is a 110 point build, leaving no skills to spare. I would put all my 1 point required skills first, and then start filling in synergies, rather have a little less Meteor damage, over not having Static field/Warmth/Teleport/Shiver Armor etc. I would Fill in Fire Wall the last, because it only gives Fire damage burned on ground, where Fire Ball gives Physical Damage, and Inferno gives both.
  • 1 Fire Bolt
  • 20 Fire Ball
  • 20 Fire Wall
  • 20 Inferno
  • 20 Meteor
  • 20 Fire Mastery
  • 1 Blaze
  • 1 Static Field
  • 1 Warmth
  • 1 Telekinesis
  • 1 Teleport
  • 1 Enchant Cold
  • 1 Ice Bolt
  • 1 Ice Blast
  • 1 Shiver Armor
Attribute Allocation
With Stormshield
Strength: Enough to equip desired gear. Dexterity: Enough for Max Block, do note, every level you ascend, you need more Dexterity to reach Max Block, so keep checking when you level up. Vitality: Rest Energy: None
With any other setup
Strength: Enough to equip desired gear. Dexterity: Enough to equip desired gear. Vitality: Rest Energy: None
6. CHARMS, CORRUPTIONS & SOCKETS
Charms Fill out as you see fit.
  • Grand Charm Skiller with +Fire Skills.
  • Gheed's Fortune High Gold and Magic Find, with Reduced Vendor Prices.
  • Annihilus +1 All Skills, 50-100 Life, 25-50 Mana, 10-20 All Resistances, 5-10% Experience Gained.
  • Hellfire Torch +1 Random Class Skill, 50-100 Life, 25-50 Mana, 10-20 All Resistance.
  • Small Charms with desired resist. (11 max)
  • Small Charms with high life. (20 max)
  • Small Charms with high Magic Find. (7 max)
Corruptions
I will not write down what's the best corrupt for every slot, because it's simply impossible to do. There's too many different corrupts. Also this is different from one individual to another, if you like Magic Find, go for that, if you need a specific resistance to cap all, focus that.
Sockets
  • Fire Facets for +Fire Damage and -Enemy Fire Resistances.
  • Magic find in Weapon: Ist Rune provides 30% Magic find.
  • Magic find in Armor: Ist Rune provides 25% Magic find. Perfect Topaz provides 24% Magic Find.
  • Magic find in Shield: Ist Rune provides 25% Magic find.
  • All Resist in Armor: Um Rune provides 15% All Resist.
  • All Resist in Shield: Um Rune provides 22% All Resist. Perfect Diamond provides 19% All Resist.
7. BREAKPOINTS
Sorceress Faster Hit Recovery Frames
FHR Frames
30 10
42 9
60 8
86 7
Sorceress FHR frames are not the best, but you might need to get a bit more FCR than previously because of the nerf to Teleport. You don't want a slow teleport + a bad FHR. I would probably go for 60, you can get 30% from Bloodfist gloves alone.
Sorceress Lightning Faster Cast Rate Frames
FCR Frames
23 16
35 15
52 14
78 13
117 12
194 11
Sorceress Fire Faster Cast Rate Frames
20 11 37 10 63 9 105 8 200 7
As you can see, by Teleport being on the Lightning frames, makes 194 FCR, the same breakpoint as 20 FCR did before. Here's your big choice, do you want a fast teleport, and go for 117 FCR, that way you hit 8 frames with your fire spells. But here's the catch, with Meteor being you main ability, and it now having a 0.5 second Cooldown, you don't really want to stack FCR too high because it makes no major difference in your damage output. Your choice is between fast teleports or higher damage. I would personally go for 63% FCR, which can easily be obtained, while having 14 teleport frames. I'm suspecting the meta shifts to Dungeons and Maps, over target farming, so you might not even use teleport that much when you reach end game.
8. FARMING LOCATIONS
You can farm with this build everywhere since you have dual element in Fire and Physical. You will rarely meet a mob with dual resist to those two Resistances. But you have to remember, if you run places with many Fire Immunities, you will slow down your damage output quite a bit. If you run items with -Enemy Fire resistance, that only works on non Fire Immunes, so chose places with little to no Immunes might be something you want.
Little to no Fire Immune areas Mauseloum The Pits Hell Cows Eldritch + Shenk Maggot Lair
But with all the new level 85 zones, you shouldn't feel restricted to those areas, but they are great before you get decent gear.
Uber Tristram and Uber Diablo are still unclear, I will update this section when we have more info.
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2020.10.27 17:40 Funguskeeper3 Curse and Golem Necromancer - Build Guide

Curse and Golem Necromancer - Written by Funguskeeper
INTRODUCTION
So, Curses and Golems might be one of the trees in the game that has seen most changes, at least changes that affect gameplay. Both Curses and Golems now have a new passive ability that function the same way, Curse Mastery, which have introduced a new interesting thing to the game, which allows for more curses to be on a target, up to a maximum of 3, and with a new stat added to Darkforce Spawn Shield, you can have 4 Curses up at the same time. Golem has the same change with the changed passive called Golem Mastery, where every 5 hard point spend, you can summon additional Golems, up to a maximum of 5 with 20 points invested. These changes has taken the Necromancer to a new spot, where he can run very well solo but also as a supportive character for maps or dungeons.
Note In Closed and Open Beta, people who have tried golem have reported back that Golems feel very weak compared to how many points your invest in them. I will not say "Golems are unviable" because this is testing over a very short period, we might discover a group META or some way to make them viable, but as far as we currently know, Golems are somewhat of a meme build. However, people have had huge success with 20 mastery and 20 in a single golem, either Fire, and using the Trang set, to take advantage of the Fire Mastery. Or running full Clay Golem, to have a very tanky frontline while the Necromancer cast bone/poison spells from the back.
I will not be mentioning Mercenaries in this guide, because I personally do not use them before I reach very end game, if they are not very well equipped, they have a tendency to die over and over. There's a lot of great mercenary guides out there that knows a lot more about them than I do. On top of this, mercenaries now have way more gearing options, which I believe deserve a separate guide just for them.
Disclaimer Everything written in this guide is up to debate, since this mod will have new numbers and some new changed items, the meta wont settle for the first season since we need a lot of info to be sure about things. When that's said, see all skill points, attributes and gearing as a suggestion over a correct answer. I will personally make sure all guides I write will be tested by someone and the guides will be edited when new information arises.
INDEX 1. Project Diablo 2 Changes to the Curse and Golem Necromancer 2. Viability 3. Early Ladder Gear 4. End Game Gear 5. Stat & Skill Allocation 6. Corruptions, Sockets & Charms 7. Breakpoints 8. Farming Locations
1. CHANGES
  • A new stat called "+1 to Maximum Curse Limit" has been added to the game. Can be found on Darkforce Necromancer shield.
  • Curses now removes less Resistances from targets, but they affect Immunities by 1/2 of the Resistance removed, where vanilla only works 1/5 of the Resistance removed. This means, breaking immunities are easier than before, but you wont remove as much Resistances from targets that aren't Immune.
  • You cannot curse a target and slow them by more than 85%, even if you use 2 curses that slow.
Ability Changes
  • Curse Mastery: Improves the effect of all Curses, and lets you get +1 and +2 to maximum Curses with 10 and 20 points invested.
  • Dark Pact: Newly added Curse that consumes up to 3 curses on a target, and deals damage based on how many curses consumed.
  • Amplify Damage: Reduces % Enemy Physical Resistances.
  • Dim Vision: Reduced Enemy Attack Rating.
  • Terror: Reduced Enemy Movement Speed.
  • Confuse: Increases the Attack Speed of the cursed target.
  • Attract: Reduces the enemy Defense.
  • Decrepify: Reduces Movement Speed, Attack Speed and Cast Rate.
  • Golem Mastery: With every 5 hard point invested, summon 1 additional Golem, up to a max of 5 total
  • Iron Golem: Now has splash attack if created from a weapon. Only the first you summon are permanent
  • Clay Golem: Now has Splash Attack
  • Fire Golem: Aura ticks faster
  • Blood Warp: New skill for the Necromancer, lets you teleport to target location at the cost of % Health. More points invested, lowers Cooldown
  • Bone Spear: now adds additional spears at 15 and 25 points. More spears cannot hit the same target.
2. VIABILITY
  • Can I level as this build?: Yes, but leveling as normal Skelemancer, or with Bonespears, might be better, since this needs some points to function well.
  • Early Ladder Viable: Yes, one of the least gear dependent builds.
  • End Game Solo Viable: Yes.
  • End Game Group Viable: Yes.
  • Hardcore Viable: Yes.
  • Uber Trist Viable: Unknown before testing new Ubers.
  • Uber Diablo Clone Viable: Unknown before testing new Diablo.
3. EARLY LADDER GEAR
Weapons
As you can see below, there's plenty of options for Necromancer, they have a great deal of unique wands, and all of them are more or less the same. Getting weapons while leveling should be no problem.
  • Torch of Iro +1 Skills, 10 FCR, some energy.
  • Maelstrom 30% FCR, great curse wand.
  • Gravenspire +2 Skills, +2 Raise Skeleton,+2 Raise Skeletal Mage.
  • Ume's Lament +2 Skills, 20% FCR,+2 Decrepify, +3 Terror
  • Spirit Very good early weapon, gives +1 skills, FCR, high resists, high mana and life.
  • Suicide Branch +1 Skills, 50% FCR, give oSkills to Blood Golem and Blood Warp, Flat Life and small All Resistances.
  • Arm of King Leoric Great summoner wand.
  • Blackhand Key +2 Necro Skills, up to +3 Curses, 30% FCR.
  • Any wand you find/shop that gives +Skills in your desired skill.
  • Wizardspike This is a great weapon for transition into the End Game, it's often very cheap. Great weapon before you drop a Vex. High flat Mana per level, High FCR, Mana Regen, %Max Mana and the highest All Resist in the game.
Shields
  • Spirit Great all around shield, +1 skills, FCR, FHR, Life, Mana and decent Resistances.
  • Lidless Wall Great offensive option, up to +2 skills, 20% FCR, Mana after kill and 10% Max Mana.
  • Ancient's Pledge High resist option, all the runes can be acquired from act 5 Barbarian quest, so a very reliable Runeword to make at every playthrough.
  • Rhyme Cannot be Frozen, All resistances and some Magic Find.
  • Necromancer shield with +Skills you desire.
Helmets
  • Lore Runeword This helm gives good early stats if you cant find a unique, well spend Sol Rune.
  • Tarn Helm +1 skills, great Gold and Magic find.
Body Armors
  • Vipermagi Very strong early armor, +1 Skills, FCR and All Resistances.
  • Que-Hegan's Wisdom Great start armor for mid game, +1 skills, FCR, FHR, Magic Damage Reduction, up to 25 Energy and up to 5 mana per kill.
  • Stealth Solid low armor, FRW with FHR and mana regen.
  • Smoke FHR, great defense and high All Resist. Great defensive option.
  • Trang-Oul's High defense and great FRW.
  • Silks of the Victor + skills.
  • Skullder's Ire +1 skills and very high MF.
  • Atma's Wail +1 skill, FCR, FHR and some MF.
  • Prudence FCR, FHR, Damage Reduction, All Resistances and Repairs Durability, so you can make it in a Eth, for high Defense.
Gloves
  • Any gloves really, look for life, resist, FHR or FCR.
  • Bloodfist Best defensive option, flat 40 life and 30% FHR.
  • Magefist Best damage option, +1 fire skills, FCR and mana regen.
  • Chance Guards Great Gold Find and high Magic Find.
Boots
This slot is open, you can chose any boots you like, just get movement speed and the desired resist/MF you want.
  • Waterwalk 40% FRW, 20% Faster block, Dexterity, high flat life, probably the best boots you can get early ladder.
Belt
  • Goldwrap I personally like this belt early ladder, high Magic Find and Gold Find.
  • Rare belt with Life, Resists or FHR.
Rings
  • Nagelring Pure Magic find ring, up to 40%. Equip 2, and you have potential 80% Magic Find in just your rings.
  • Raven Frost Ring If you can manage to get it early ladder, they can be expensive. Cannot be Frozen is great, as it does slow your FCR now.
  • Rare rings with 10 FCR, Life or Resists.
Amulet
  • Any amulet with + skills/FCR, even Magic amulets with +3 skills or + 2 Druid skills skills are great.
  • The Eye of Etlich +1 skills amulet.
4. END GAME GEAR
Weapons Project Diablo 2 has made Staffs a viable choice to run, therefor we now see more endgame caster options.
  • Heart of the Oak This is probably one of the strongest caster weapons for the value of a Vex rune. +3 skills decent FCR and All resists.
  • [Wizardspike]() This is a great weapon for transition into End Game, it's often very cheap. Great weapon before you drop a Vex. High flat Mana per level, High FCR, Mana Regen, %Max Mana and the highest All Resist in the game.
  • Mang Song's Lesson Very offensive choice, 6 all skills, 50% FCR and -Enemy fire Resistance.
  • Ondal's Wisdom up to 4 all skills, but a whopping 85% FCR, up to 50 Energy and high Magic Damage Reduction.
Shield
  • Stormshield Great Defensive option. Damage reduction, high Strength and Lightning Resist, this might be your go to for Dungeons.
  • Lidless Wall Offensive option. +2 skills and 20% FCR.
  • Homunculus Great option, +2 Skills, All Resistances, % Mana Regen, and very high block. Great choice for max block if you're not going Stormshield.
  • Boneflame +3 Skills, 20% FRW, All Resistances.
  • Darkforce Spawn +1-2 Summon skills, Reanimate Hell Spawn, % Mana Regen. But most importantly +1 To maximum Curses. This shield does not give anything crazy besides the +1 Max Curses, but this can save you 10 Skill Points, and reach 3 Curses with only 10 invested points.
Switch
  • Naj's Puzzler You can now use Naj's staff for Blink with 3 charges, 8 second replenish. This can be a choice if you want to save points in Blood Warp and place your points elsewhere.
Helmets
  • Shako This helm is the best of both worlds, gives +2 Skills, Mana, Life and great Magic Find.
  • Kira's Guardian Great source of Cannot be Frozen, high All Resistances, 20% FHR, all casters want Cannot be Frozen now since it slows FCR.
Body Armors
  • Enigma +2 all skills, great FRW, very high Strength and high MF, great all around armor. Also lets you blink 3 times, which can allow for some farms to greatly increase in speed, Chaos Sanctuary is one of those.
  • Chains of Honor Great defensive option, gives %Damage Reduction, +2 skills, decent Strength and very high All resists and decent Magic Find.
  • Vipermagi Very strong all around armor, +1 Skills, FCR and All Resistances.
  • Templar's Might This is a oddball for casters, but if you run a full group and play as the Support role, a level 8 Might Aura is not a joke to share with your team. This armor requires 232 Strength, so either go for items that give Strength to help you out, or make sockets in the armor and put in Hel Runes, each rune provides -15% Requirements, lowering the Strength you need to equip it.
Gloves
Boots
Pick your boots accordingly to your missing resists/Life/Attributes etc.
  • War Traveler Battle Boots A little Strength and Dexterity. it's the highest Magic Find boots in the game, but they are very expensive for the Magic Find you get because you don't benefit much from anything else on the boots.
  • Sandstorm Trek High Poison Resistance, FHR and up to 15 Vitality and Strength. Great all around choice.
  • Waterwalk High life, Max Fire Resistance. Great all around choice.
  • Aldur's Advance High FRW, Life and Fire Resistance.
  • Marrowwalk FRW, Cannot be Frozen, Strength.
Belt
  • Arachnid Mesh +1 skill and FCR, best damage option.
  • Thundergod's Vigor Great defensive option. High Attributes, Max Lightning resist, and Lightning Absorb, if you die in D2, its often lightning, especially as Summoner.
  • Verdungo's Hearty Cord Great defensive option, high Vitality and Damage Reduction.
  • Goldwrap High Magic Find and Gold Find.
Rings
  • Wisp Projector IMO best choice, this ring rolls everything you would want.
  • Nature's Peace Great defensive option, increases all your Max Resistances with up to 3. This could be a great ring for Dungeons.
  • The Stone of Jordan +1 skills, flat Mana and % Max Mana.
  • Nagelring Highest MF in the game.
  • Rare rings with 10 FCR, Resists, MF or Attributes.
  • Raven Frost Ring Cannot be Frozen is great, as it does slow your FCR now. But it's a wasted ring slot for end game, grab this ring if you cannot find any other way to get Cannot be Frozen, but you should really get it somewhere else.
Amulet
  • Mara's Kaleidoscope +2 all skills, high All Resist and a few All Attributes.
  • Rare Amulet with +2 Necromancer skills, Resists, MF, Attributes.
  • Magic Amulet with +3 Summoning or Curse skills.
Trang-Oul's Avatar
The Trang-Oul's set is a very strong choice, even for endgame, because it lets you save a bunch of skill points, and going this route is no joke, because in both the full Golem or full Curse, even a mix between the two, are very point heavy builds, which leaves very little room for damage abilities. This set provides a level 20 meteor with level 6 Fire Mastery, and with the new Meteor rework, this set will let you save points in damage, and spend every point in Golems and Curses, while still having the ability to cast a strong Meteors.
Bonuses from Trang-Oul's items
30% Faster Cast Rate -25% to Enemy Poison Resistance Physical Damage taken reduced by 50% 50 % Lightning Resist 40% Cold Resist 20 to Meteor
Full Set Bonus
3 to Necromancer Skills 20% Life Stolen Per Hit 6 Fire Mastery 26 Fire Wall 28 Fire Ball 200 Defense Replenish Life *10 100 to Mana 50% Regenerate Mana 50% All Resistances
5. STAT AND SKILL ALLOCATION
This part is very tricky, because there is no way for anyone to say what's the best way to run either golem build or curse route. Because there is no such thing as the best golem for every scenario, or the best curse for every scenario.
Skill Allocation for full Curse Build
This build is a 105 point build, which leaves only 5 points to be placed into other skills. This uses Dark Pact to deal on demand damage, where the mix of these 3 Curses, lets you increase the damage the monsters take, then force them to attack each other, while reflecting increased damage back to themselves.
  • 20 Curse Mastery (you can go 10 point to get 2 curses, and use the Darkforce to reach 3 max curses)
  • 20 Amplify Damage
  • 20 Confuse
  • 20 Iron Maiden
  • 20 Dark Pack
  • 1 Dim vision
  • 1 Terror
  • 1 Blood Warp
  • 1 Teeth
  • 1 Bone Armor
Depending on your team or personal preference, change out the curses, Dark Pact works with all curses, damage is based off of how many curses you remove. But this full curse build lets you solo content, while having high increased physical damage to targets, while keeping high crowd control with Confuse.
Skill Allocation for full Golem Build
This is a 105 point build, which lets to spend remaining point getting to Decrepify or Lower Resist curses at the bottom of the tree. You CAN run a full Golem build, but I'm truly unsure how viable it is, especially early, if you don't run full Trang-Oul's set to deal damage from another source.
  • 20 Golem Mastery
  • 20 Golem 1
  • 20 Golem 2
  • 20 Golem 3
  • 20 Golem 4
  • 1 Golem 5
  • 1 Blood Warp
  • 1 Curse of choice
  • 1 Teeth
  • 1 Bone Armor
Skill Allocation for Hybrid Golem and Curses Build
This build is 102 point build and probably as much personal preference as you can possible get. It should make a solid foundation to how to run both 5 Golems, while having 3 Curses. If you want, you can go for only 2 Curses, and equip Trang-Oul's set, while you cast curses and let your golems stand in the front doing your bidding, casting Meteors from the back. With 3 Curses, you could still run the mix with Amplify Damage, Confuse and Iron Maiden and let them all kill themselves. Use the few remaining points wherever you want, or to reach desired curses.
  • 20 Golem Mastery
  • 20 Desired Golem
  • 1 Synergy Golem
  • 1 Synergy Golem
  • 1 Synergy Golem
  • 1 Synergy Golem
  • 10 Curse Mastery (Use Darkforce to get 3 max curses)
  • 15 Desired Curse
  • 15 Desired Curse
  • 15 Desired Curse
  • 1 Blood Warp
  • 1 Teeth
  • 1 Bone Armor
Attribute Allocation
With Stormshield or Homunculus
Strength: Enough to equip desired gear. Dexterity: Enough for Max Block, do note, every level you ascend, you need more Dexterity to reach Max Block, so keep checking when you level up. Vitality: Rest Energy: None
With any other setup
Strength: Enough to equip desired gear. Dexterity: Enough to equip desired gear. Vitality: Rest Energy: None
6. CHARMS, CORRUPTIONS & SOCKETS
Charms Fill out as you see fit.
  • Grand Charm Skiller with +Summoning skills.
  • Gheed's Fortune High Gold and Magic Find, with Reduced Vendor Prices.
  • Annihilus +1 All Skills, 50-100 Life, 25-50 Mana, 10-20 All Resistances, 5-10% Experience Gained.
  • Hellfire Torch +1 Random Class Skill, 50-100 Life, 25-50 Mana, 10-20 All Resistance.
  • Small Charms with desired resist. (11 max)
  • Small Charms with high life. (20 max)
  • Small Charms with high Magic Find. (7 max)
Corruptions
I will not write down what's the best corrupt for every slot, because it's simply impossible to do. There's too many different corrupts. Also this is different from one individual to another, if you like Magic Find, go for that, if you need a specific resistance to cap all, focus that.
Sockets
  • Magic find in Weapon: Ist Rune provides 30% Magic find.
  • Magic find in Armor: Ist Rune provides 25% Magic find. Perfect Topaz provides 24% Magic Find.
  • Magic find in Shield: Ist Rune provides 25% Magic find.
  • All Resist in Armor: Um Rune provides 15% All Resist.
  • All Resist in Shield: Um Rune provides 22% All Resist. Perfect Diamond provides 19% All Resist.
7. BREAKPOINTS
Necromancer Faster Hit Recovery Frames
I would recommend only go for 26 or 39% FHR here, either your Golems are protecting you, or your Confuse/Decrepify should keep most monsters away from you, so you shouldn't take too many hits for it to matter much.
Faster Cast Rate Frames
26 9
39 8
56 7
86 6
Necromancer Faster Cast Rate Frames
125 FCR is not needed for this build but recommended, since you wish to get all 3 cast of curses out as fast as possible. You can obtain 125 FCR from, Hoto(40%), Spirit Shield(35% You need perfect roll), Viper Magi(30%) and 20% from Arachnid mesh. You can also go for Ondal's Wisdom and get 85% FCR from it, which allows you to use Arachnid belt, and 10% FCR on both your rings. This lets you use a body armor of your choice. If you run Darkforce Spawn, instead of Spirit shield, just get 10% from one of your rings.
Faster Cast Rate Frames
30 12
48 11
75 10
125 9
8. FARMING LOCATIONS
With the Full Curse build, I cannot imagine much content you're not able to do, since you will both be doing their own physical damage reflected back to them if you run the combo I suggested, while your Dark Pack deals Magic Damage. When it comes to golems, I simply cannot say what the limitations are yet because I have no info on the actual viability of this build, I will make sure to update this once I get build feedback.
Uber Tristram and Uber Diablo are still unclear, I will update this section when we have more info.
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2020.10.26 22:06 incorruptible_bk Vanguard's Day of Judgement: Keith Raniere gets sentenced at the EDNY Courthouse

Vanguard's Day of Judgement: Keith Raniere gets sentenced at the EDNY Courthouse
This post will be used to aggregate news from the sentencing of Keith Raniere. I'll try to highlight the longtime beat reporters and voices of survivors.
Given the possibility of crowding at the EDNY complex and COVID-19 rules, I will not attempt to enter the building to try to observe like with the Bronfman sentencing. I may check what goes on with the press gaggle outdoors and see if survivors wish to leave their statements.
If you find interesting Tweets or articles, please suggest them in the comments and I'll put them in the post with a shoutout.

Raniere Sentencing Day -1 (10/26/2020) Clips

7:35AM, NY Daily News "NXIVM sex cult leader Keith Raniere denied new trial, rants about justice" by Noah Goldberg
Judge Nicholas Garaufis ruled that Raniere’s motion for a new trial was filed too late, and that “even if Mr. Raniere’s motion were timely, it would fail on other grounds” — adding that affidavits from two devoted followers “is neither material nor exculpatory.”
Raniere is set to be sentenced Tuesday after being convicted of sex trafficking and conspiracy charges.
10:00AM New York Times: "Sex Cult Leader, Facing Life Sentence, Regrets Nothing" by Nicole Hong
Several victims are expected to testify when Keith Raniere, the founder of Nxivm, is sentenced this week for sex trafficking, extortion and other crimes.
11:29AM Vice "NXIVM Survivor India Oxenberg on Why She Didn't Believe She Was Brainwashed" by Sarah Berman
The 29-year-old victim of a notorious slavery-themed blackmail scheme will deliver a statement at Raniere’s sentencing in Brooklyn federal court Tuesday, but Oxenberg says she won’t address the convicted sex trafficker directly. “He doesn’t have the ability to feel remorse or empathy, so it’s more about me communicating the facts,” she said in an interview with VICE News. “I’m addressing the judge.”
2:30PM Ayla Ferrone tweets:
Excited to partner with @GiulianaBrunoTV and @WTEN for coverage on the sentencing of #NXIVM leader Keith Raniere tomorrow.
2:30PM NYT: "A Timeline of the Nxivm Sex Cult Case" by Carla Correa
3:00PM Jaclyn Angro tweets:
"Supporters of Keith Raniere from Make Justice Blind are having a press conference outside Federal Court in Brooklyn."
4:00PM ABC News: "NXIVM founder Keith Raniere to face sentencing" by Aaron Katersky
Keith Raniere returns to Brooklyn federal court on Tuesday to learn his sentence for running NXIVM, a self-help organization prosecutors labeled a "criminal enterprise" exploited by Raniere for power, profit and sex.
4:51PM New York Post: "Nxivm sex-cult sicko Keith Raniere set to speak at his sentencing tomorrow" by Rebecca Rosenberg & Kate Sheehy
The convict’s lawyer, Marc Agnifilo, told The Post on Monday, “He has the constitutional right to speak to the judge, and I expect that he will do so.’’

Raniere Sentencing Day (10/27/2020) Clips

1:21AM Our subreddit's own u/yescruz takes a late night photo of the MDC and says "i wonder if KR’s getting any sleep tonight!"
[Ed Note: here are some statements from survivors of the cult who have come forward. Many other victims are anonymous Jane/John Does or use only their first names. Please keep that in mind]
2:02AM Susan Dones tweets:
Having a hard time sleeping, but really need it, long week Flew into NYC today to speak at #KeithRaniere sentencing I know a lot of ExNx can't or don't want to be at this historic event. Know I stand strong & carry you all in my heart as speak to the 😈 man What's that? LIFE....
5:39AM Mark Vicente tweets
Today prisoner 57005-177 will be sentenced. For us recent whistleblowers, this has been over three years in the making. For those who came before us, DECADES. We stand on the shoulders of many brave women who tried so hard to warn everyone. Thank you!
7:32AM Ivy Nevares: "My victim impact statement addendum on Keith Raniere"
Raniere stole nearly 17 years of my life and labor. He took credit for the work I did and the skills I built during his nearly 11-year absence in our relationship, as he shunned me for an “ethical breach” I supposedly committed against him. Initially, the “breach” was raising questions about Raniere’s conduct and promiscuity, then it morphed into my gaining weight, then it became something no one could define. A solution is impossible if a problem cannot be defined. Through these imaginary infractions, Raniere directed most of the community to shun me, making me a pariah until I figured out the impossible task of remedying the “breach.”
An ever-moving target, these “ethical breaches” kept me in a perpetual state of indebtedness and, as hard as I tried, no remedy was ever enough. Raniere and his women used “breaches” to enforce and justify their crimes and abuses. I was not alone in this, but I am the person he penalized and marginalized the longest in NXIVM’s history.
[Ed note: Here are a couple messages from the Albany press corps, some of whom hit the road early to get to the courthouse. Show some love to the Capital Region reporters who had to do a lot of travel to cover both the story and the local reaction from the Clifton Park area.]
5:00AM Democrat & Chronicle**: "NXIVM founder Keith Raniere faces possible life sentence Tuesday" by** Jon Campbell
Raniere, who spent much of his youth in Suffern, Rockland County, continues to have a series of devoted followers, including many who wrote letters to Garaufis in support of him.
Among them were Nicki Clyne, an actor known for her role in the Sci-Fi Channel's Battlestar Galactica series, who submitted an affidavit in support of Raniere's bid for a new trial, which Garaufis rejected last week.
Raniere's sentencing is scheduled to begin Tuesday morning and last for much of the day, as several of his victims plan to deliver statements to the judge.
5:56AM Giuliana Bruno of WTEN tweets from the road:
On the road dark and early this morning. Headed from Albany to Brooklyn for Keith Raniere’s sentencing. I know a lot of you will be interested in this, so I’ll start a thread of some background & recent developments to get you ready for the day. @WTEN
6:47AM Jaclyn Cangro of Spectrum News Albany tweets from Brooklyn:
Good morning from Brooklyn.
#NXIVM co-founder Keith Raniere will be sentenced here this morning.
He faces life in prison.
7:01AM Albany Times-Union: "NXIVM founder Keith Raniere faces sentencing Tuesday" by Robert Gavin
At least eight victims are expected to deliver statements to the judge, including a Mexican woman, now 30, whom Raniere began a sexual relationship with when she was 15. In November 2005, Raniere took photos of the girl, which led to his conviction of a racketeering act of possessing child pornography.
[Ed Note: Here's coverage from national-level media]
CourtTV (on YouTube today): NXIVM 'sex cult' leader Keith Raniere learns his fate
?:??AM Associated Press: "Long prison stint looms for defiant self-help guru" by Tom Hays & Larry Neumeister
6:39AM CNN: "Nxivm founder could be sentenced to life today. A teen victim's father and others are lined up in his defense" by Sonia Moghe
Jurors heard testimony about Raniere grooming the girl, whom CNN is not naming, and having sex with her. Her sister, who was identified only as Daniela during the trial, testified that after she found out Raniere was having sex with her sister, he told her, "... there were some women -- girls -- that were more emotionally mature than others."
In his affidavit ahead of Raniere's sentencing, the girl's father describes Raniere as, "Honest, Whole, Brilliant Intelligence, always ready to help, Cheerful and In Love with Humanity."
That victim is now an adult who is expected to attend Raniere's sentencing and "may wish to address the court further," prosecutors said in a court filing.
6:56AM CBS News tweets
The mastermind of the so-called cult #NXIVM Keith Raniere will be sentenced for his crimes today, which include sex-trafficking. Ahead on @CBSThisMorning, @NikkiBattiste speaks to one victim about what she hopes will come out of Raniere's sentencing.
[Ed Note: remaining items will be sorted by time, regardless of source]
7:35AM Jaclyn Cangro tweets
People are already lining up outside of court. Many are members of the #NXIVM Five/@BlindfoldHer. Some are part of various film and documentary crews. When I spoke to the court yesterday, they said they wouldn’t be letting people in early (due to COVID).
8:27AM Giuliana Bruno tweets video from the scene, and the line has lengthened (there are other -proceedings today so it may not all be Raniere related)
I’ll be live outside Federal Court in Brooklyn in about 5 mins. Keith #Raniere, leader of NXIVM, scheduled to be sentenced at 11 AM. @WTEN
8:43AM Jaclyn Cangro tweets
Some of Raniere’s supporters were at his trial, but they were pretty quiet. In recent months, they’ve been showing more support for the #NXIVM leader. It’ll be interesting to see any interactions between people who have left NXIVM and those who still support him.
8:46AM Spanish-language author Juan Vázquez tweets (w. machine translation below)
Ya afuera de la corte @EDNYnews donde hay una fila de gente esperando ingresar a la sentencia de #KeithRaniere líder de la empresa #NXIVM. En algunas horas más información.
Already out of @EDNYnews courthouse where there is a line of people waiting to enter the sentence of #KeithRaniere company leader #NXIVM. More information in a few hours.
9:06AM J.T. Fetch tweets:
#NXIVM: Good morning from outside Brooklyn Federal court. Waiting in line to head inside for #KeithRaniere's sentencing at 11am. Social distancing is in effect & masks are being worn due to #COVID19. @CBS6Albany
9:26AM Fetch tweets:
#NXIVM just saw Paul DerOhannesian, one of #KeithRaniere's defense attorneys entering the courthouse @CBS6Albany
9:38AM Juan Vázquez tweets (w. machine translation below)
Llegada de la grandiosa Barbara Bouchey a la corte. Su historia a detalle en mi libro *#*NXIVM la Secta que Sedujo al poder en México, publicado por @megustaleermex @TheVowHBO #Raniere #Sentencia
The grand arrival of Barbara Bouchey to court. Her story in detail is my book *#*NXIVM the Sect That Seduced Power in Mexico, published by @megustaleermex @TheVowHBO #Raniere #Sentencia
[Ed note: it's close to the 11AM start-time. I am sticking to aggregating coverage from Twitter and other sources, which will only be sporadic during the actual proceeding due to a blanket ban on devices in the courthouse. I would expect a recess to be called in the mid-late afternoon at which point there will be an update as to who has spoken.]
11:11AM Ryan Parker (of The Hollywood Reporter) tweets:
Wow. Per Keith Raniere sentencing: "Two overflow courtrooms and the cafeteria are full and public/media are not being allowed into the courthouse at this point," court official says.
11:16AM, ibid
They may open yet another courtroom for overflow, official says.
11:54AM Ayla Ferrone tweets (away from the courthouse):
Getting some intel on who will give victim impact statements today. Spoke with @ToniNatalie1017 this morning who is there in person, @catoxenberg says her daughter India is there in person as well. @sarahjedmondson tells me she sent a video statement. #NXIVM @WTEN
12:05PM Reuters: "NXIVM leader Keith Raniere faces possible life in prison at sentencing hearing in New York" by Brandon Pierson
12:15PM Frank Parlato's blog (you know how to search for it) states that Camila has spoken. Awaiting corroboration elsewhere.
❗1:00PM NY Times: "Victim Describes Abuse by Keith Raniere, Leader of Nxivm Sex Cult" by Nicole Hong
Her voice trembling, the witness, identified only as Camila, recalled on Tuesday the precise date that she was sexually abused by Keith Raniere, the leader of a self-improvement company called Nxivm that prosecutors described as a sex cult.
It was Sept. 18, 2005, she said in her victim statement. She was 15, and he was 46. He insisted, she said, that they both recognize the date as their anniversary.
The relationship lasted 12 years, Camila said, with Mr. Raniere repeatedly summoning her, sexually abusing her and taking nude pictures of her. She said she attempted suicide once.
“He wanted me to believe that my only value came from how he felt about me,” said Camila, who was the first victim speak at Mr. Raniere’s sentencing hearing. “It has taken a long time to process the trauma he caused.”
[…] Camila said on Tuesday that Mr. Raniere had “damaged me in so many ways,” and that she had to have an abortion “at his direction.”
❗1:14PM NY Post: "Keith Raniere’s first sex slave breaks her silence about Nxivm’s ‘monster'" By Lorena Mongelli and Kate Sheehy
“He screwed with my mind for so long,’’ said the woman, Camila, during victim-impact statements before Raniere’s sentencing in federal court on charges including sex-trafficking and racketeering.
“It is difficult for me to utter his name, so I will only refer to him as ‘he,’” […]
“I can still hear his voice in my head — it continues to be a daily struggle.’’
Camila said she met the lecherous leader at age 13 — and “from the start, I could not feel comfortable around him,’’ but others pushed her toward him. […]
“He told me to keep it a secret, and he would ask me to sneak out of the home to meet in a place where we were isolated from everyone,’’ Camila told the court.
“He took naked pictures of me — the experience of being photographed is seared in my memory,’’ said the woman — whose porn victimization led prosecutors to charge Raniere with child pornography.
She said Raniere branded her with his initials, as he did several other women, but “to brand someone you allegedly care for is never normal.”
She said the creepy convict, who liked to chow down on pizza and cake — but keep his stable of sex slaves rail-thin — criticized her about her weight to the point where she developed an eating disorder.
“I’m 5’5. His goal for me was to weigh 100 pounds or less,’’ Camila said.
“He robbed me of my youth,’’ the woman said. “He used my innocence to do whatever he wanted with me.
“It has taken a long time for me to begin to process the trauma he caused,’’ the victim said.
“Today, I still have trouble identifying the line between a normal relationship and an abusive one.’’
But “I learned that survival is instinctive even in the most twisted circumstances.”
1:26PM Daily Beast: "NXIVM Victims Confront Sex-Cult Leader Keith Raniere: ‘Nothing Noble About Abusing a Child’ by Pilar Melendez
Sarah Edmondson, a former top recruit in NXIVM who was one of the original whistleblowers against the organization, also addressed the court via video. Speaking directly to Raniere, she slammed the cult leader for being a “liar, parasite, and a grifter” who manipulated people seeking personal growth.
“In a curriculum that focused on personal growth—you have taken none,” she said. The 43-year-old, who was part of a secret group forced to have Raniere’s initials branded on them, said she removed the marking with plastic surgery.
1:48PM Pilar Melendez tweets
“I will be the victim of Keith Ranieres for the rest of my life—but I don’t need to act like one,” India Oxenberg told the court during #KeithRaniere's sentencing today.
"We will always have predators. But this is about taking one predator from the streets and that means something. That moves the needle," Nicole, a former NXIVM member who testified during Raniere's trial, said today.
Read more about Nicole here:
https://t.co/ult6WvQitF
[2:25PM Ed Note: There is a recess and several journalists who were inside are recapping. I will post threads below. Apparently all victim-impact statements have been made, and all that remains is for Raniere and/or his lawyers to speak]
Picking out recaps of note:
Jaclyn Cangro:
Four members of the Mexican family broken by Raniere spoke. Middle daughter confined to a room: “I survived not b/c you were merciful. Because I was resilient” The youngest, who had sex with Raniere at 15: “Survival is instinctive, even in the most extreme circumstances” #NXIVM
Brother: “Chaos follows Keith wherever he goes” Mother: If Raniere could feel what he did to her family “you would fall to your knees and ask for forgiveness.” The oldest daughter and father remain loyal to Raniere. #NXIVM
Giuliana Bruno:
I talked to @bjbouchey while we waited in the security checkpoint heading into court. She said she felt more “at peace” heading into today than she did for Bronfman’s sentencing, adding that her relationship with Keith was “different.”
Jaclyn Cangro (h/t u/swissmiss_76**)**
A number of the people who spoke brought up they have thought of suicide. The most emotional person was Kristin Keefe, who has a son with Raniere. “I can never get back the 20 years he’s subjected me to.” She is still trying to work out a child support agreement #NXIVM
Ayla Ferrone (h/t u/sly_boots)
Just spoke with @GiulianaBrunoTV on her break. She tells me they have wrapped up victim impact statements and are moving on to hear from the prosecution and defense. #NXIVM
3:20PM I'm at the EDNY entrance where there's an incredibly large number of news cameras assembled. Frank Parlato is holding his own miniature press conference with a few reporters.
4:05PM Reporters are beginning to take up tactical positions, possibly in anticipation of a sentence announcement.
(Keep in mind that the court usually comes to a halt between 4-5PM, and the local evening news crews (the largest camera contingent) will want to be ready for live shots.)

BREAKING: SENTENCE IS 120 YEARS

@EDNYNews: Nxivm founder and leader Keith Raniere sentenced to 120 years in prison.

In addition, Raniere has been assessed a $1,750,000 fine, per Pilar Melendez on Twitter
As u/Trisolaran_arbitrage notes, Pilar Melendez (and Jaclyn Cangro) note that terms of Raniere's sentence include no contact with members of NXIVM. I believe this will require a close reading of Judge Garaufis's ruling, as there are possible issues involving the mother of Raniere's child.
Several persons have reported Raniere engaged in some strange incredible double-talk during his address to the judge. Robert Gavin noted the following:
  • Keith Raniere professed his innocence in court, claimed the victims were lying in their statements and then said he was “deeply remorseful.” Raniere: “I am truly sorry. It’s still painful.”
  • Keith Raniere said not to blame codefendants Nancy Salzman, Clare Bronfnan, Lauren Salzman, Allison Mack,calls them “good souls.”
  • He also dropped in that he knows Mack cooperated with the prosecution.
About the Sentence
Judge Garaufis has filed his own Sentencing Memorandum. This may clarify how the 120 year sentence was imposed. There are also extracts of victim statements that have not made it into the roundup.
But of particular note, the $1.75 million fine imposed on Raniere will result in a lien placed on the estate of the late Pamela Cafritz, Raniere's girlfriend from whom he is believed to have inherited a substantial sum. Cafritz has been accused of acting as Raniere's madam and co-conspirator, so perhaps some justice is being done beyond the grave here.
Last item: Mr. Raniere in the dock
Here is the courtroom artist's sketch of India Oxenberg giving her testimony about Keith Raniere, who was dressed in his prison jumpsuit. It may be the last depiction of Raniere we get for a while.
https://preview.redd.it/xhlb0et2mpv51.jpg?width=568&format=pjpg&auto=webp&s=9fdfab5361365f49c7cd594f9f07e15af5b58556
submitted by incorruptible_bk to theNXIVMcase [link] [comments]


2020.10.26 18:03 Pristine-Engine4388 I HAD AN ENCOUNTER WITH A BAD MAN IN A WHITE VAN AND NOW IM IN WITNESS PROTECTION (PART 3 - FINALE)

PART 3 - FINALE. I wasn’t sure if what he had said had really gotten through to my traumatized mind so I jumped in and interrupted.
'MEN?!!? PEOPLE?!' I questioned, not letting him get a response in before going off on a tangent.
'NO, ITS JUST ONE GUY, HE SAID HIS NAME WAS DAVE, HE TRIED TO TAKE ME LAST WEEK AND NOW HE CAME BACK TO FINISH THE JOB! BUT HE TOOK JESS INSTEAD AND ITS ALL MY FAULT. PLEASE YOU HAVE TO FIND HIM AND GET HER BACK! PLEASE!' I started to get frustrated, Time was running out and we didn’t have time to spare.
In all honestly, I felt like I was responsible for not telling my parents about ‘Dave’ in the first place so I was desperate to get Jess home safe.
Agent Johnson held his hand up dismissively to calm my outburst and made sure I was listening before he continued.
'The man you described..’ He sighed, in what felt like a bit of shame.
‘His name isn’t 'Dave' .. His name is Damian Ramsey...’ He took another pause and sighed again as if trying to find the words whilst his gaze was aimed at the floor
‘He is a criminal informant of the bureau'
Our eyes all widened, this was getting more and more bizarre. My mum went ballistic as you can imagine.
Saying that this man tried to force his way into our home last week, to do god only knows what to me and now we find out he works for the FBI!
She was appalled and outraged but my father managed to settle her down. He, as well as everyone else,wanted to know more.
The agent waited for the room to settle again before he continued.
'He was originally a part of the gang we are investigating. They are known as 'The Swarm'.
I couldn’t help but think back to the butterfly symbol when he said their name. A knot tightened in my gut.
‘They are a ruthless clandestine network of human traffickers who are responsible for a large percentage of violent crime all over the country. Kidnappings, Child Abductions, Murders, Torture, Extortion, Blackmail.. you name it.'
He sighed once again and took on a defeated look the more he delved in on the subject.
‘They have kidnapped over 700 people some as young as 18 month, and that is just what we know of. The victims mainly are traded, for large amounts of money, to some of the sickest people on the planet.
The ones who cant be sold are often traded into prostitution or modern day slavery. In some of the more high profile cases, They have slaughtered entire families if their target couldn’t be taken quietly, unlike Jessica was this evening.’
I, along with everyone else, listened with pure disgust. I really thought it was bad Jessica being taken by this Ramsey character. But oh my god, this was becoming so much worse.
The agent spoke again.
‘These monsters don’t stop there. Some people are taken and are made into torture or snuff videos to be sold on the black market.’
‘or if its a kid from a rich family they even use these horrific methods to extort ransom money from the victims family.’
Jessica’s mum gasped and a little more of her soul left her body as her imagination tortured her already fragile mind.
'So what was this Ramsey character doing trying to assault my daughter if he’s a government asset!' my mum blurted out in a rage.
'Ramsey was what we call a 'spotter' for The Swarm. He would identify and stalk potential targets that seemed lucrative. ya know the types? Home-aloners, Tear-aways, Run-aways.’
‘These people would be trafficked and he also knew of people who scout for Rich Families to extort and blackmail by threatening their loved ones.’
‘Ramsey himself, was mainly part of the trafficking side of the operation. He told us the Gang would scout kids they could potentially take before obtaining photographs to advertise the target on the black market and secret online forums. If these adverts met a Buyers specific 'tastes'...’
The way he said that made the parents in the room recoil with nausea.
‘...Then the buyer would then offer to pay an obscene amount of money to the gang on delivery of the Target.’
‘And believe me it gets worse...with Ramsey’s information, we have discovered that these buyers aren’t what or who you’d think they’d be.’
He bit his bottom lip and clasped his hands together as if anticipating the impact of what he was going to say next.
‘They aren’t mentally disturbed sex offenders. Most of the time the Buyers are god damn CEOs, Judges, Senators, Politicians.. Jesus we even have some circumstantial evidence some high ranking cops are involved.’
‘We believe this organised group have direct links to some of the countries most rich and powerful elite. This is why this investigation is top secret and any links to it, at all, have to be kept internal. We have assets in the field who we need to keep safe.’
We couldn’t believe how dark this was turning. I could tell everyone was having a hard time grasping the reality of it all.
'Most of the members of the group tend to be extremely violent and all of the high ranking ones have a lot of sociopathic tendencies but ultimately together they are a well organised unit, who will do anything to further there interests.’
‘However, Ramsey.. well.. he was different. He didn’t care about the money or the power. That sick bastard had a 'taste' for the young ones himself. He often used his line of work to ‘satisfy’ his twisted needs. This eventually got him in some personal trouble with the law. He was arrested on suspicion of the rape and murder of a 5 year old boy in Atlanta a few years back.’
‘Oh boy, We had DNA evidence, Damning CCTV footage. We had that bastard dead to rights, literally. Georgia has the death penalty'. He said this like a soccer player who had just missed a last minute penalty.
Agent Johnson contempt for the man started to show as he continued with the story.
'It almost like the guy didn’t give a shit if he was caught! He wasn’t at all careful!
We were literally about the charge him when he got this-this smug look on his face. That stupid face of his! He turned and says to me with this real superficial arrogance, that made me want to snap his neck right then and then..’
I knew the tone of voice he was talking about. So assured. Like he was invincible.
Agent Johnson did his best to replicate Ramsey’s broad Georgia accent. 'Now you just what a cotton picking minute their agent, Now what if I could give you the biggest win of your pathetic career? Who cares about one little toddler who lets face it, was begging for what he got anyway? I could make you the biggest cat in the alley Agent Johnson'
When Johnson finished, he almost took on the look of Jessica’s mum. He looked defeated. He'd sold out this little boy who suffered horribly at the hands of this animal for nothing but for a few cheap wins. A few bad apples had faced charges but the tree so to speak was still standing. The Swarm were still out there. Ruining peoples lives.
'We agreed to drop the charges in regards to the child, in return for his co-operation and information that aided our ongoing investigation into this organised crime syndicate.’
‘In our defence, he gave a lot of information on the gangs methods. Sites they used on the deep web, places they would trade their 'livestock' as he called them, high profile buyers etc.
We are a lot more aware of there presence than we were 3 years ago. We were able to solve a lot of cold cases thanks to his insights. He knew dates, places, people, numbers, sites, accomplices... he was a god damn gold mine and 100% untouchable and the son of a bitch knew it! He never told us everything. He always held stuff back as insurance for him against future convictions.’
His gaze met mine when he said that last sentence. I now understood why he was so bold with me that day. He never once looked as if being caught bothered him.
‘Ramsey went on to secure a WITSEC agreement and we moved him to this area, safe house, immunity, new identity, the works. But we've come to learn tonight that when it comes to the people who we are dealing with here - There ain’t no such thing as Immunity.'
At the time, I wasn’t sure what that last comment meant but the agent continued before I could ask what he was talking about.
'We've had multiple reports on his behaviour since he became a CI. Just minor stuff up until today. Public Indecency, Assault, Drug Charges etc. However, any police reports or enquiries on him automatically set off a federal trip wire and the files become immediately encrypted to anyone except the bureau. This is to protect his identity and our investigation.’
Agent Rodriquez piped up for the first time, rising from his seat at our dining room table with a blue folder in his hand, stamped ‘CLASSIFIED’ in contrasting blood red ink.
'We first became aware of tonights events earlier today. A police report that was filed by a neighbour on the adjacent street.
He reported a man matching Ramsey’s description being dragged into the side door of white ford transit earlier today by two men dressed in all black. With, what he described as ‘creepy ass’ Easter Bunny masks.'
Agent Rodriguez backed up the FBIs theory by pulling out a photo from the blue file to show the adults in the room.
Greg, after receiving a non verbal que from Johnson, distracted me when this was happening by asking me for help with his Iphone. I knew it was some bullshit made up issue but I helped him anyway. I knew now, that whatever was being shown was bad.
The image whatever it was, made Jessica’s mum gasp. Burying her face into her husbands embrace. She broke once again into a sobbing shriek.
After placing the photo away and closing the folder, he continued giving the account of the neighbours police report on Ramseys kidnapping.
'He said the van had been lingering in the area with the engine running and the neighbour thought it looked suspicious as he'd seen the van had kept showing up in the area over the past week but no one ever got in or out and there was no roadworks going on in the area at the time to explain it.’
‘We believe Karma...and The Swarm, finally caught up with Ramsey. We’re not sure if they came here to find Ramsey and found Olivia, or if they came to take Olivia and caught Ramsey. Either way he belongs to them now. I’d have sympathy for the guy but maybe now that kid in Atlanta finally has some Justice.'
Rodriquez already realised that last comment likely wouldn’t go down well with Jessica’s parents and I noticed he was deliberately maintaining eye contact with Agent Johnson and agent Johnson alone. He realised he had just planted a pretty nasty seed in their already fractured minds about the fate of people who are taken by these people.
Oh and Incase you are wondering. I asked my mum about the photograph. My mum told me a few days after this event that the photo was a screenshot from a video found on a memory stick, that was delivered to a wealthy families home two years ago.
It had been taken into evidence during a high profile kidnapping of two young kids.
The image sounded horrifying.
It showed two terrified 6 year olds, sat on a couch with black tape across their mouths.
In between the two kids sat a man in all black clothes with his arms around the two boys in a non threatening way. She said it would be just like my father would put his arms me and my mum in our family photos. But the man wore a mask.
A Pink Easter Bunny mask.
The ears pointed straight up and flopped over just before the top. Totally Regular But it was the the eyes. They were made to look pure evil. They were the type of eyes that drain all sense of safety away from you when you look into them.
A threatening, horrifying glare, that my mum said she still sees from the shadows of her bedroom when she tries to sleep at night. In front of the couch was a table. On the table there was an array of tools.
Screwdrivers, Drills, Scalpels, Plyers, Bolt-cutters.
My mum continued to go into gut wrenching detail about the wounds the kids had before I asked her to stop and she gladfully obliged.
Once again, we hugged and said we loved each. We seem to do that a lot these days.
Agent Johnson continued his story but I noticed Agent Rodriguez received a call that he'd clearly been waiting for. He answered it with haste and left the room to speak.
I had a question. ‘When Da- I mean Ramsey, When Ramsey was trying to get me into my house. He got spooked by a drawing on our drive. I saw you two looking at it earlier. What is it?’ I asked.
Agent Johnson closed his eyes and nodded his head as if to signal he was just about to explain that before I interrupted him.
'The symbol at the bottom of your drive is the gangs brand marking. The symbol is a butterfly. You see, In the world of child sex trading, it symbolises that a buyer is in to very young girls. With this being the gangs niche we can only assume this is the origin of the symbol. Hence ‘The Swarm’. We tend to find this symbol branded onto the victims bodies a lot.'
'BRANDED? like with a hot iron??' Jessica’s Dad piped up He immediately wished he hadn't because as Agent Johnson reluctantly nodded, Jessica’s mum spirit broke, again.
'Our working hypothesis is that the gang came to town for business or to look for Ramsey.
Whilst here, maybe Olivia caught someones eye.
Walks home alone to an empty house. She looks young for her age. All the stuff that makes these sickos see Dollar Signs.
They would have obtained a photo or video then advertised it on a buyers forum on the hidden web or black market these gangs use. They will have received an offer from a buyer so then they will have begun to arrange the Snatch.
They will have been watching the Matthews house for a few days after to figure out your work schedules and your neighbours shedules etc.
Finding the best time to strike.
When everything is set up and a date is set, this is when they spray the symbol on the drive of the house. This is to signal to the 'snatchers' which is the house of the target.
They use yellow so it can be easily seen in the dark. In rare cases its also to claim the target too. Warn off other interested parties and avoid conflicts of ownership with a rival outfit. I’ll be frank though - Not many guys like to piss off The Swarm.'
I didn’t doubt that for one second.
'We believe the snatchers were there to take Olivia the day when Ramsey was trying to get into your house.
They must have spotted him with you and waited for him to take you inside, Where they could have nailed two birds with one stone.
But, he noticed the symbol and when he fled the scene after realising the gang could be watching, The stupid son of a bitch walked right into their grasp.'
Agent Johnson despite knowing his best source of information into the gang was now likely being branded with 256 degree hot metal and being mutilated with sharp tools by a bunch a psychotic easter bunnies.
He couldn’t help but replicate the expression of satisfaction Rodriguez had displayed earlier when they thought of the horrific things Ramsey was having done to him for betraying The Swarm.
I could tell he really felt better for the boy Ramsey killed in Atlanta. His current situation now gave him a bit of peace. What goes around, truly does come back around.
Agent Rodriguez re-entered the room and blurted 'WERE ON! I'm heading down now, I'll check in soon with a status update. Looks like we don’t need Ramsey after all. We could get these bastards tonight!'
He gave this with a slight head nod full of positivity. I couldn’t help feel my hopes to see Jessica alive again flutter upwards for the first time all night. I looked at the clock.
We had around 15 mins before the deadline to trade me for Jess was up.
'So what happens now, what are you doing to get my Jess back?!?!' Jessica’s mum erupted after pulling herself together.
'Well we've been trying to trace the Cell number the gang called on to try locate Jessica but its taking a little longer than anticipated, However our surveillance team have been in position at the warehouse where the caller told us the switch would go down.
2 minutes ago a white van, matching the description of your statement, pulled up. We are just waiting for the golden approval from our Strategic Firearms Commander to move in and take down the men at the drop.
We need the order in case we need to use lethal force. Rodriguez is on his way down now so If they’ve brought Jessica to the meet, we will have her back home soon I promise you guys!'
I could tell he was trying to convince himself as much as he was anyone else.
Something really didn’t feel right to me.
When me and my mum talked this night over a few days later, she told me she’d had the exact same worry.
This gang have evaded capture for years and sounded as if they have the local police networks potentially in their pocket. There was no way arresting them and getting Jessica back was going to be as simple as they made out.
The silence and tension in the room was killing me, so I asked Agent Johnson a question in private, that I really wished I’d kept to myself.
'What is so special about me Agent? Me and Jessica are always being mistook for the other. People say we are like twins. Why are they so desperate to trade me for her? What’s the difference?' I knew it was a selfish question on the bare face of it but I was genuinely curious at this point.
He looked at my mum for approval to answer honestly. She nodded. 'Yes, the fact you and Jessica look alike meant they grabbed her instead of you in the dark by mistake. They wouldn’t have known she was in the house as you entered through the back garden today according to your initial statement and the Van always watched the front. On the recording the Man said that they presented the buyer with a video of Jess after the mix up but he said she looked too old and was ‘too much on the bigger side’. He wanted you because you looked 'Ripe' and wore the Pigtails well. It had to be you... or no deal.'
That made me feel sick.
My mum shot a look at Agent Johnson to scold him for being a little too honest with the wording of things.
Agent Johnson did his best to pull back his error in judgement by adding that likely if I was the one to go down stairs and they tried to take me then maybe they could have killed Jess to make sure there were no loose ends.
He added that if I was the one to be taken I would be being traded as we speak and there’d be no opportunity to save me like we have with Jessica, right now.
I could tell he wasn’t the best when dealing with younger people so I humoured him and acted as if I was actually seeing the bright side of the situation. I could tell he felt better.
We smiled at each other. I could tell he felt as if he’d done good now with the way he gave me and my mum a friendly wink. I think and still to this day that Agent Johnson was a good man overall.
Our brief lighthearted moment was blown apart by Agent Johnsons Radio Handset Crackling to Life.
'AGENTS DOWN, I REPEAT AGENTS ARE DOWN, STATUS ZERO!, THERE DEAD, THERE ALL DEAD!, I REPEAT STATUS ZERO!'
Everyone in the house, just dropped what they were doing and focused on the harrowing dialogue coming through the device in Agent Johnsons trembling hand. I could tell he was trying to remain calm for our benefit.
'Rodriguez, what is happening ?? where are the targets ?? Where is the girl?!' The 5 seconds of silence felt like hours as we all crowded round awaiting the news.
'Its a god damn massacre Johnson! The van, It was a god damn diversion! There’s 4 bodies here! two in the front seat of the surveillance van and the vehicle is on fire! Its blown to shit!'
He took a moment to cough the smoke out of his lungs before he finished the update.
'The other two are laying face down in the dirt by van tire marks. Oh my god their throats have been slit wide open! Jesus its a god damn blood bath, Bill! Jesus Christ, there’s no pulse!'
Judging by Agent Johnsons facial expressions, He came to a horrific realisation.
'4 bodies?!.. There was a team of 5?! Where’s the fifth man?!?!'
‘Oh god damn! Daniels!!? Agent Daniels, If you’re here make yourself know Agent - THATS AN ORDER!!’
Both agents tones were panicky, desperate and short of breath.
For the first time tonight, I feel the two men truly empathized with what Jessicas parents were feeling.
Now I’m older I have my own theory about what happened to the surveillance team that night outside that warehouse. I imagine the gang had no intentions of making a trade and Jess was never with them. They wanted to lure me to the site under the false sense of security being under FBI escort.
They likely had a unit already in place to take out anyone at the meet and they were planning to take me by force whilst tying up a lot of loose ends at the same time. Agent Johnson did in fact say it would be there sort of MO.
I believe the gang had seen the surveillance team arrive and park up, they then waited. When the time was right , they Drove the van in to the middle of the dirt road outside the warehouse as a Diversion.
I think a group of men armed with weapons lay in wait inside the vehicle. Once the FBI got the golden approval from the SFC, 3 armed agents got out the FBI vehicle and approached the Van with guns drawn.
Maybe at this time another group of Swarm members attacked the Vehicle with a Molatov cocktail or Grenade. The hot explosion, and the sound of their colleagues screaming in agony pulling at their burning skin and clothes, caused the men approaching the van to turn their back on it.
This gave the group in the van a chance to jump out and kill 2 of the 3 Federal agents and Kidnap the other.
I guess we will never know what truly happened but after 5 years of going over it in my head, that’s the most plausible scenario I can think of.
There was maybe an hour or so that passed by since the Incident. Mainly filled by Jessica’s mum screaming at the agents, wailing and shrieking where her little girl was and what they were doing to get her back.
Agent Johnsons superior called him to lose his shit and asked him what on earth possessed two decorated agents to send a team of just 5 people to take down the most dangerous organised crime group in north America.
Johnson attempted to justify his actions by saying too many agents may have got them detected by the gang and cost them their chance of taking them down and saving Jessica.
I would have felt bad for the guy, if not trying to pull my head out of oblivion. The realisation that I am likely never going to see my best friend again was a blow I wasn’t ready for.
When people ask me what the darkest time of my life was. It was this hour. The uncertainty. The waiting.
The time between learning our last hope to get my friend back was gone, and awaiting to hear what had become of a hardworking agent, who was just doing his job. And, of course my best friend who had never done anything other than be nice to everyone she'd ever met.
The anxiety and dread pulled my insides into knots they I never thought could be undone.
And then, our landline phone rang..
The same process as before with the tech guys setting up the recording and listening devices whilst once again attempting to trace the call.
Only this time Agent Johnson picked up the phone.
He wasn’t in the mood for games.
'Where is my Agent? You hand them BOTH over now and we can talk about a deal. You hurt either one of them and I promise, I will pursue you to full extent of my ability with the entire backing of the Federal Bureau of Investigation!'
The only headset was being worn by one of the FBIs Profilers. So Agent Rodriquez hit the speaker button so he could hear the mans words and what he was saying about the missing Agent.
I look back now and wish he hadn’t done that. What I heard over the next 7 minutes is forever burned into my head.
A drawn out Virginian accent came over the speaker. 'Now come on Agent, You've been doing that for 3 years now. And your still seen as a failure in your department and we are still going strong. Not even that little Rat you had working for ya could help you.’
‘You give me back my agent and the girl you sick bastards!’ Johnson snapped.
A clown like cackle burst from the speaker. ‘Well ain’t that cute! you allowed a child being raped and murdered to go unpunished. Just so you could further your investigations. And you call us the monsters?! Pfft, Typical Lawman.'
I couldn’t help Sympathise as I could tell this struck Agent Johnsons nerves.
In a sense the Man was right. Its hard to defend the hypocrisy of the justice system at times. Johnson traded the life of the boy Ramsey killed for a tick in the win column in this investigation. I knew Agent Johnson had been haunted by what he did for a long time. He barely had a comeback.
'Besides we're way past making deals. We gave you a chance to make a deal. Girl for the Girl and you tried to trap us. So now your going to feel the consequences of your actions.'
The man took a pause and said something that made all our hearts wrench.
'And then we're going to come get the one we want. Whatever means necessary. We're done pussyfooting around and we got a lot riding on that little girl you got there'
My mum and dad held me as if to give me some sort of feeling of being safe. Jessica’s mum looked at us and I swear I saw her look for Jessica to give her the same reassuring hug.
For the 10th today I saw her spirit break that little bit more.
Another pause and a few inaudible noises before we heard the agonized screams of a man.
The agent. But there was something about his groans of pain. It was off.
'Daniels?! Daniels Its Johnson. Shout out anything that can help us locate you! What do you see?! Give me something!'
'Oh he won't be able to do that unfortunately. you see, we thought you might try something like that, being a crafty fed and everything, so we ripped his tongue out.'
He said that with a coldness that had a lot of us taken back.
You could see that broke Agent Johnson. Knowing his judgement and decisions had this man in this situation. A family man with 2 kids, who should be home right now, watching the Lakers take on the Raptors in the playoffs with a cold beer. Right before he tucks the boys in goodnight after a day of fighting the bad guys of the world.
Instead he is being held against his will.
Beaten, tortured and mutilated.
'Don't worry though, Agent. Things will stop being cut and ripped off this gentleman, if he just writes down on this paper what we want to know.'
We all looked at Agent Johnson before my Dad asked 'What is he talking about?' 'THAT IS GOD DAMN CLASSIFIED' he snapped.
'Of course ya know 'BILL'...' The use of Agent Johnsons first name visibly startled him. The man continued. ‘Of course you could put your man out of a lot of misery and suffering. If you just give me the name that I want. You have my word Lawman, I’ll put a bullet in him right now. No more games. But if you don't...’
He took a deliberate pause to allow the gravity of his innuendo to hit the agents imagination.
‘Well lets just say he’s got ten toes and 5 fingers he doesn’t need in order for him to write a name on a little piece of paper... And if needs must, there’s two rows of pearly whites here to play with'
'I AM NOT HANDING OVER ANOTHER INNOCENT FOR YOU PSYCHOS TO JUST BUTCHER!' Agent Johnson exploded. His eyes now glazed over with tears of torment.
There was another horrific 5 second pause before the man took a deep inhale though his nose.
'Fair does Bill, Fair does. Have it your way.'
The dull drawn out shrieks of Agent Daniels tongueless mouth screeched though our landline as he was dragged off out of the audio range of the call.
It was hard to tell with no pronunciation but we were all pretty sure he was screaming the words 'Please' and 'No'. We all could tell his was sobbing too.
I didn’t think this night could get any worse.
Then the speaker projected the mans voice again.
‘Now then. Put Jessica’s mum on the phone please.'
We all gasped. Our Eyes widened and I felt my pupils dilating. There is no way this was going to be good. Jessica’s Mum took the receiver from Agent Johnson. She was already fighting back tears. These people did not care however.
She dived right in. 'Hello, Please.. Please just give me my little girl back. She’s a sweet little girl who hasn’t done anything wr-'
'MUMMY!!! MUMMYYYYY' Jessica’s voice interrupted her mothers feeble attempt at appealing to the kidnappers better nature. These people did not have one.
'Oh my god baby, Yes I am here. Every things going to be okay! I'm here and we are going to get you home I promise.'
The Man came back on the phone. 'Hello Mrs Adams. I need you to know that this isn’t anything personal. Its Just business.'
Scrap what I said earlier. THIS RIGHT HERE. This was the worst moment of my life. This was when we all knew.
'This isn’t the way I wanted it to go down. Honestly.’ He almost sounded sincere. ‘The FBI have stepped on our toes one too many times and they have made us very angry. A message needs to be sent. I hope you understand. Oh, please tell the Matthews family that we'll see them very soon. That debt is still owed. And we will collect.'
Jessica’s mum knew at this point what was to come. All she could do was to find the strength to try and comfort her little girl and be there for her in what was no doubt unimaginable hell for her.
The image of her shaken frame and tears bursting from her eyes will forever stay with me. To her credit she did her best to remain strong.
Telling Jessica everything would be ok.
She started to sing her the lullaby down the phone, from when Jess was 5 years old and under the weather. The song always made her feel better. Every kid has that one song their mum sings to them when they need comfort and warmth. I hope it gave Jess some sense of her mother’s presence in those last moments.
I think I'd have a lot more issues than I do now, had Agent Rodriquez not acted as quick as he did.
He dived over the dinning room table to switch off the speaker phone just as the sound of an Electric drill revved to life and Jessica began to scream in abject terror.
We all watched Jessica’s mum attempt to hold herself together. Tears leaking for her eye sockets. Jessica’s father embraced her mother in a state I’d never seen him in before.
We all watched the last of her soul shatter as she sang 'Hush Little Baby, Don’t you cry' into the phone as Jessica screamed in pure agony for her mum and dad to come save her from the bad men.
She stayed with Jessica until the very end. We never heard another voice on the line after the screaming stopped. The phone went dead almost immediately after. Jessica’s mum collapsed when the caller hung up.
A unit arrived shortly after the call went dead. It was from the US Federal Witness Protection Programme. They gave my family all new identities and relocated us out of the country.
Apparently that was also part of the document we signed earlier. We weren’t safe anymore and needed to disappear. I cant give much more detail on this for obvious reasons.
It was just our family that had to go missing.
The FBI concluded it was unlikely The Swarm would come for Jessica’s parents. They’d hurt them enough.
We said our emotion packed goodbyes and offered what fatuous condolences we could muster.
We packed our essential items in the 10 minutes we had before a black sedan came to collect us with a swat team escort sandwiching our ride.
I watched my home for the last 13 years, fade away into the distance as Me and my parents embarked on our new life, away from this nightmare.
Apparently whilst we were being removed from the country, the FBI finally traced the call made to our landline. It lead to a remote location way off the grid just outside of our town. The FBI and Evidence Response Team followed up to some old abandoned storage facility. There, they found the remains of three bodies.
Daniels, Ramsey and Jess.
We were told one was totally dismembered. One was hanging by their neck from barbed wire attached to the roof support beams and the other had been drowned in boiling hot oil.
They didn’t tell us which was which but when Jessica’s Mum went to Identify her body, that was the final straw.
She committed suicide the next day by overdosing on her prescription Diazepam.
Her father is reportedly still alive but by all accounts he's turned to a life of Alcohol and Anti Depressants.
Our handler says she doubts he'll see out the year at the rate he is going. It always hurts to hear the lasting damage of this horrendous event. I hope they all find each other again some day.
Me and my family have settled now in our new home. We are making a go at a normal life but we will all be forever moulded by the events of that one night.
I won’t walk anywhere alone. I have severe separation anxiety and its effected a lot of my romantic relationships. I can’t keep a boyfriend for longer than a month as I can’t talk to any of my boyfriends about my issues and where they stem from as its against my WITSEC agreement.
Our case handler says we are the luckiest people she’s ever met and we need to embrace this gift we have been given. We are the only family to ever be targeted by The Swarm and make it out alive.
All the other families out there like me and my parents weren’t as fortunate.
I doubt id use the words 'lucky' and ‘fortunate’ Our handler wasn't there that night listening to those people die in some dark dingy old building screaming for mercy. But at the same time, I do get where she is coming from.
I always read the online news articles for my old town and surrounding states to keep an eye on the alarming number of rising missing person cases. It’s horrifying. Mainly young girls too, who just vanish from their homes and neighbourhoods without a trace. The Swarm is responsible, I know it.
Even though, I am told I am safe now, and getting on with the rest of my life. I always find myself coming back to three things from that night.
1- The look of Jessica’s mums heart breaking as she sung her baby to sleep for the final time. A moment that haunts me on dark nights.
2- The last moment me and Jessica shared together before she was taken. That lingering warm smile we gave each other as she stood in my bedroom doorway. A treasure I truly hold dearly on those same dark nights.
And, 3. The comment Agent Johnson quoted about Damon Ramsey in regards to his own WITSEC agreement protecting him from The Swarm....
‘When it comes to these people that were dealing with. There’s no such thing as Immunity’
Please if submitted on your channel credit as THE WHITE VAN MAN
submitted by Pristine-Engine4388 to mrcreeps [link] [comments]


2020.10.26 00:15 Funguskeeper3 Fire Elemental Druid - Build Guide

Full Fire Elemental Druid - Written by Funguskeeper
INTRODUCTION
Fire Elementals have been changed for the better, Armageddon, Volcano and Molten Boulder deals both great fire damage and physical at the same time. And all have received quality of life changes. The quality of life changes are the biggest changes to this build, and will help you both level better, and have more controlled damage into the endgame. When all the positives are said, this is still a fire build, and you will encounter many fire immunes, which means you will in many cases only deal physical damage from your spells. The positive part, is your spells can deal with multiple Immunities at once, and meeting both Fire and Physical immunes at once, are rare, but it can happen.
I will not be mentioning Mercenaries in this guide, because I personally do not use them before I reach very end game, if they are not very well equipped, they have a tendency to die over and over. There's a lot of great mercenary guides out there that knows a lot more about them than I do. On top of this, mercenaries now have way more gearing options, which I believe deserve a separate guide just for them.
Disclaimer Everything written in this guide is up to debate, since this mod will have new numbers and some new changed items, the meta wont settle for the first season since we need a lot of info to be sure about things. When that's said, see all skill points, attributes and gearing as a suggestion over a correct answer. I will personally make sure all guides I write will be tested by someone and the guides will be edited when new information arises.
INDEX 1. Project Diablo 2 Changes to the Fire Elemental Druid 2. Viability 3. Early Ladder Gear 4. End Game Gear 5. Stat & Skill Allocation 6. Corruptions, Sockets & Charms 7. Breakpoints 8. Farming Locations
1. CHANGES
Ability Changes
  • You may only have 1 Spirit and 1 Vine up at a time, so when placing points, place them only in the one you want to focus.
  • Oak Sage: Grants flat life instead of %, grants life regen aura that scales with Carrion Vine and Solar Creeper.
  • Carrion vine: Grants AOE healing when consuming a corpse.
  • Solar creeper: Grants AOE mana when consuming a corpse.
  • Gust: New ability, which allows you yo teleport and stun on arrival, soft points lower CD, down to 0.5 sec.
  • Cyclone Armor: No synergy with wind skills, has a small CD.
  • Firestorm: Increase AOE based on skill level.
  • Molten Boulder: Increased roll speed on soft points.
  • Fissure: Increased density, cooldown reduced and next hit delay removed.
  • Volcano: Cooldown reduced and next hit delay reduced.
  • Armageddon: AOE decreased so its more centered around the Druid, fall rate increased.
2. VIABILITY
  • Can I level as this build?: Yes
  • Early Ladder Viable: Yes.
  • End Game Solo Viable: Yes.
  • End Game Group Viable: Yes.
  • Hardcore Viable: Yes.
  • Uber Trist Viable: Unknown before testing new Ubers.
  • Uber Diablo Clone Viable: Unknown before testing new Diablo.
3. EARLY LADDER GEAR
Weapons
  • Spirit Very good early weapon, gives +1 skills, FCR, high resists, high mana and life.
  • Leaf This Runeword is originally for a fire sorc, but works great on fire trap Assassins and fire Druids. Provides +3 fire skills and mana after kill.
  • Hexfire This weapon is not used that often, but a very strong option for pure fire builds, +3 fire skills and 20% FCR, it also gives +10% max fire resist.
  • Wizardspike This is a great weapon for transition into the End Game, it's often very cheap. Great weapon before you drop a Vex. High flat Mana per level, High FCR, Mana Regen, %Max Mana and the highest All Resist in the game.
Shields
  • Spirit Great all around shield, +1 skills, FCR, FHR, Life, Mana and decent Resistances.
  • Lidless Wall Great offensive option, up to +2 skills, 20% FCR, Mana after kill and 10% Max Mana.
  • Ancient's Pledge High resist option, all the runes can be acquired from act 5 Barbarian quest, so a very reliable Runeword to make at every playthrough.
  • Rhyme Great Runeword, very cheap to make, All Resistance, Cannot be Frozen and some Magic Find.
Helmets
  • Lore Runeword This helm gives good early stats if you cant find a unique, well spend Sol Rune.
  • Tarn Helm +1 skills, great Gold and Magic find.
  • Rare druid pelt that give any stats to your fire skills or Resistances.
Body Armors
  • Vipermagi Very strong early ladder armor, +1 Skills, FCR and All Resistances.
  • Que-Hegan's Wisdom Great start armor for mid game, +1 skills, FCR, FHR, Magic Damage Reduction, up to 25 Energy and up to 5 mana per kill.
  • Stealth Solid low armor, FRW with FHR and mana regen.
  • Smoke FHR, great defense and high All Resist. Great defensive option.
  • Trang-Oul's High defense and great FRW.
  • Silks of the Victor + skills.
  • Skullder's Ire +1 skills and very high MF.
  • Atma's Wail +1 skill, FCR, FHR and some MF.
  • Prudence FCR, FHR, Damage Reduction, All Resistances and Repairs Durability, so you can make it in a Eth, for high Defense.
Gloves
  • Any gloves really, look for life, resist or FHR.
  • Bloodfist Best defensive option, flat 40 life and 30% FHR.
  • Magefist Best damage option, +1 fire skills, FCR and mana regen.
  • Chance Guards Great Gold find and high MF.
Boots
This slot is open, you can chose any boots you like, just get movement speed and the desired resist/MF you want.
  • Waterwalk 40% FRW, 20% Faster block, Dexterity, high flat life, probably the best boots you can get early ladder.
Belt
  • Goldwrap I personally like this belt early ladder, high Magic Find and Gold Find.
  • Rare belt with Life, Resists or FHR.
Rings
  • Nagelring Pure Magic find ring, up to 40%. Equip 2, and you have potential 80% Magic Find in just your rings.
  • Raven Frost Ring If you can manage to get it early ladder, they can be expensive. Cannot be Frozen is great, as it does slow your FCR now.
  • Rare rings with 10 FCR, Life or Resists.
Amulet
Any amulet with + skills/FCR, even Magic amulets with +3 Elemental skills or + 2 Druid skills skills are great. * The Eye of Etlich +1 skills amulet.
4. END GAME GEAR
Weapons Project Diablo 2 has made Staffs a viable choice to run, therefor we now see more endgame caster options.
  • Heart of the Oak This is probably one of the strongest caster weapons for the value of a Vex rune. +3 skills decent FCR and All resists.
  • [Wizardspike]() This is a great weapon for transition into End Game, it's often very cheap. Great weapon before you drop a Vex. High flat Mana per level, High FCR, Mana Regen, %Max Mana and the highest All Resist in the game.
  • Mang Song's Lesson Very offensive choice, 6 all skills, 50% FCR and -Enemy fire Resistance.
  • Ondal's Wisdom up to 4 all skills, but a whopping 85% FCR, which will allow you to go for the 99% FCR Breakpoint with just Arachnid Mesh. up to 50 Energy and high Magic Damage Reduction.
Shield
  • Stormshield Great Defensive option. Damage reduction, high Strength and Lightning Resist, this might be your go to for Maps and Dungeons.
  • Lidless Wall Great offensive option. +2 skills and 20% FCR.
  • Spirit Shield Great all around option. +1 skills, high FCR, decent Resists, high Life and Mana.
  • Phoenix Redemption aura and very high -Enemy Fire Resistance.
Switch
  • Naj's Puzzler If you feel no need for a Physical breaker, you can use Naj's staff for Blink with 3 charges, 8 second replenish. This can be a choice if you want to save points in Gust and place your points elsewhere.
Helmets
  • Shako This helm is your best Magic Finding option, gives + 2 Skills, Mana, Life and great Magic Find.
  • Rare Pelt, you can find rare pelts that rolls better than you can imagine, so pick up every rare pelt you find, you might get lucky with 2 Druid skills and 3 Grizzly. If you find oSkills to Grizzly, it lets you save a bunch of skill points for prerequisites, Grizzly gives great defense in the form of bein a frontline meat shield.
  • Delirium This Runeword provides +2 all skills and decent MF. Can be crafted in a +3 to Volcano/Amargeddon/Fissure skill base.
  • Ravenlore Offensive option, Highest +Skills and -Enemy Fire Resistances.
  • Spirit Keeper Very good all around choice too, 2 druid skills, and 2 to a random Druid skill. Potential 4 Volcano skills. Also has Cold and Light absorb with fire res and FHR. Body Armors
  • Enigma +2 all skills, great FRW, very high Strength and high MF, great all around armor. Also lets you blink 3 times, which can allow for some farms to greatly increase in speed, Chaos Sanctuary is one of those.
  • Chains of Honor Great defensive option, gives %Damage Reduction, +2 skills, decent Strength and very high All resists and decent Magic Find.
  • Vipermagi Very strong al around armor, +1 Skills, FCR and All Resistances. If this is corrupted with 3 sockets, and you put in Perfect Topaz for High MF, you probably wont get better for a very long time.
Gloves
  • Magefist Best damage option, +1 fire skills, FCR and mana regen.
  • Chance Guards Great Gold find and high MF.
Boots Pick your boots accordingly to your missing resists/Life/Attributes etc.
  • War Traveler Battle Boots A little Strength and Dexterity. it's the highest Magic Find boots in the game, but they are very expensive for the Magic Find you get because you don't benefit much from anything else on the boots.
  • Sandstorm Trek High Poison Resistance, FHR and up to 15 Vitality and Strength. Great all around choice.
  • Waterwalk High life, Max Fire Resistance. Great all around choice.
  • Aldur's Advance High FRW, Life and Fire Resistance.
Belt
  • Arachnid Mesh +1 skill and FCR, best damage option.
  • Thundergod's Vigor Great defensive option. High Attributes, Max Lightning resist, and Lightning Absorb, if you die in D2, its often lightning.
  • Verdungo's Hearty Cord Great defensive option, high Vitality and Damage Reduction.
  • Goldwrap High Magic Find and Gold Find.
Rings
  • Wisp Projector IMO best choice, this ring rolls everything you would want.
  • Nature's Peace Great defensive option, increases all your Max Resistances with up to 3. This could be a great ring for Dungeons.
  • The Stone of Jordan +1 skills, flat Mana and % Max Mana.
  • Nagelring Highest MF in the game.
  • Rare rings with 10 FCR, Resists, MF or Attributes.
  • Raven Frost Ring Cannot be Frozen is great, as it does slow your FCR now. But it's a wasted ring slot for end game, grab this ring if you cannot find any other way to get Cannot be Frozen, but you should really get it somewhere else.
Amulet
  • Mara's Kaleidoscope +2 all skills, high All Resist and a few All Attributes.
  • Rare Amulet with +2 Druid skills, Resists, MF, Attributes.
  • Magic +3 Elemental skills.
Aldur's Watchtower
Full Aldur set is now a viable choice too, this set provides very much power for only 4 pieces, early/mid ladder, I would go for this set.
Full Aldur Set Bonus +60 To All Attributes 150% Bonus To Attack Rating (2 Items) 10% Faster Cast Rate (2 Items) 50% Better Chance Of Getting Magic Items (3 Items) 20% Faster Cast Rate (3 Items) +3 To Druid Skills (Complete Set) +350% Enhanced Damage (Complete Set) 10% Mana Stolen Per Hit (Complete Set) All Resistances +50 (Complete Set) +150 Defense (Complete Set) +150 To Mana (Complete Set) Red Glow Display Aura (Complete Set) <--- This is cool
5. STAT AND SKILL ALLOCATION
Skill Allocation
I will provide a base build, where I will let you chose the remaining skills, because for the fire druid, there is no correct answer to a perfect build that fits all parts of the game. This build provided below is a 89 point build, which lets you put 21 more skill points, if you so chose, you can put remaining points into firestorm which has synergy with Fissure. You could invest all points in all your summons to have a frontline, a few points, or even a single in Grizzly will make it a very tanky frontline with +Skills. Other route would be to invest all points into Gust, which will take it down to 0.5 second cooldown, and you might not need enigma then. Or go for full group play and invest all points points in Oak, Wolverine or Carrion Vine/Solar Creeper, depending on you wanting mana or life.
  • 1 Firestorm
  • 20 Molten Boulder
  • 20 Fissure
  • 20 Armageddon
  • 20 Volcano
  • 1 Arctic Blast
  • 1 Cyclone Armor
  • 1 Gust
  • 1 Heart of the Wolverine
  • 1 Spirit of Barbs
  • 1 Heart of the Oak
  • 1 Poison Creeper
  • 1 Carrion Vine
  • 1 Solar Creeper
Attribute Allocation
With Stormshield
Strength: Enough to equip desired gear. Dexterity: Enough for Max Block, do note, every level you ascend, you need more Dexterity to reach Max Block, so keep checking when you level up. Vitality: Rest Energy: None
With Lidless Wall, Spirit or a Staff
Strength: Enough to equip desired gear. Dexterity: Enough to equip desired gear. Vitality: Rest Energy: None
6. CHARMS, CORRUPTIONS & SOCKETS
Charms Fill out as you see fit.
  • Grand Charm Skiller with +Summoning skills, if you chose to put 1 point in all summons and pump up Grizzly, this can be a great choice to get a summon army going. Note: If you go summon route, you will need to take a few points from your other spells, to reach 20 hard points in Grizzly, for a second Grizzly.
  • Grand Charm Skiller with +Elemental skills.
  • Gheed's Fortune High Gold and Magic Find, with Reduced Vendor Prices.
  • Annihilus +1 All Skills, 50-100 Life, 25-50 Mana, 10-20 All Resistances, 5-10% Experience Gained.
  • Hellfire Torch +1 Random Class Skill, 50-100 Life, 25-50 Mana, 10-20 All Resistance.
  • Small Charms with desired resist. (11 max)
  • Small Charms with high life. (20 max)
  • Small Charms with high Magic Find. (7 max)
Corruptions
I will not write down what's the best corrupt for every slot, because it's simply impossible to do. There's too many different corrupts. Also this is different from one individual to another, if you like Magic Find, go for that, if you need a specific resistance to cap all, focus that.
Sockets
  • Fire Facets for +Fire Damage and -Enemy Fire Resistances.
  • Magic find in Weapon: Ist Rune provides 30% Magic find.
  • Magic find in Armor: Ist Rune provides 25% Magic find. Perfect Topaz provides 24% Magic Find.
  • Magic find in Shield: Ist Rune provides 25% Magic find.
  • All Resist in Armor: Um Rune provides 15% All Resist.
  • All Resist in Shield: Um Rune provides 22% All Resist. Perfect Diamond provides 19% All Resist.
7. BREAKPOINTS
Druid Faster Hit Recovery Frames
When hit by a 1-handed weapon, 2-handed sword held in one hand, Throwing axes and Wands:
29% 9 42% 8 63% 7 99% 6
When hit by any other weapon:
26% 9 39% 8 56% 7 86% 6
Go for a Breakpoint you're comfortable with, without it hindering your clear speed too much, if you chose to put points into your summons, you can survive with a lower FHR breakpoint, since they will tank a good deal of hits.
Druid Faster Cast Rate Frames
30% 14 46% 13 68% 12 99% 11 163% 10
I would go for either 68% or 99% depending on your item choices. Fire Elemental Druid, is not as spammy of a caster compared to a Wind druid, where I would go for 163% FCR.
8. FARMING LOCATIONS
You can farm with this build everywhere since you have dual element in Fire and Physical. You will rarely meet a mob with dual resist to those two Resistances. But you have to remember, if you run places with many Fire Immunities, you will slow down your damage output quite a bit. If you run items with -Enemy Fire resistance, that only works on non Fire Immunes, so chose places with little to no Immunes might be something you want.
Little to no Fire Immune areas Mauseloum The Pits Hell Cows Eldritch + Shenk Maggot Lair
But with all the new level 85 zones, you shouldn't feel restricted to those areas, they are great before you get decent gear.
Uber Tristram and Uber Diablo are still unclear, I will update this section when we have more info.
submitted by Funguskeeper3 to u/Funguskeeper3 [link] [comments]


2020.10.23 21:09 Consistent_Habit_612 GREGTECH NEW HORIZONS CRASH

Eu tava jogando de boa, fui dormir e quando volto o server não entra mais, sempre que entro ele crasha e isso só no meu mundo se eu tento criar um novo mundo ele funciona normalmente
---- Minecraft Crash Report ----
// Don't do that.

Time: 10/23/20 4:07 PM
Description: Exception in server tick loop

java.lang.ArrayIndexOutOfBoundsException: -153
at net.minecraft.world.chunk.NibbleArray.func\_76582\_a(SourceFile:26) at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func\_76665\_b(SourceFile:75) at net.minecraft.world.chunk.Chunk.func\_76628\_c([Chunk.java:548](https://Chunk.java:548)) at net.minecraft.world.chunk.Chunk.func\_150812\_a([Chunk.java:878](https://Chunk.java:878)) at net.minecraft.world.chunk.Chunk.func\_150813\_a([Chunk.java:862](https://Chunk.java:862)) at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities([AnvilChunkLoader.java:500](https://AnvilChunkLoader.java:500)) at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2([ChunkIOProvider.java:41](https://ChunkIOProvider.java:41)) at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2([ChunkIOProvider.java:12](https://ChunkIOProvider.java:12)) at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish([AsynchronousExecutor.java:189](https://AsynchronousExecutor.java:189)) at net.minecraftforge.common.util.AsynchronousExecutor.finishActive([AsynchronousExecutor.java:354](https://AsynchronousExecutor.java:354)) at net.minecraftforge.common.chunkio.ChunkIOExecutor.tick([ChunkIOExecutor.java:30](https://ChunkIOExecutor.java:30)) at net.minecraft.server.MinecraftServer.func\_71190\_q([MinecraftServer.java:596](https://MinecraftServer.java:596)) at net.minecraft.server.MinecraftServer.func\_71217\_p([MinecraftServer.java:547](https://MinecraftServer.java:547)) at net.minecraft.server.integrated.IntegratedServer.func\_71217\_p([IntegratedServer.java:111](https://IntegratedServer.java:111)) at [net.minecraft.server.MinecraftServer.run](https://net.minecraft.server.MinecraftServer.run)([MinecraftServer.java:396](https://MinecraftServer.java:396)) at [net.minecraft.server.MinecraftServer$2.run](https://net.minecraft.server.MinecraftServer$2.run)([MinecraftServer.java:685](https://MinecraftServer.java:685)) 


A detailed walkthrough of the error, its code path and all known details is as follows:
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-- System Details --
Details:
Minecraft Version: 1.7.10 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0\_261, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 3342322512 bytes (3187 MB) / 5894045696 bytes (5621 MB) up to 11453595648 bytes (10923 MB) JVM Flags: 3 total; -Xmx12G -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xmx12g AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 246 mods loaded, 246 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA mcp{9.05} \[Minecraft Coder Pack\] (minecraft.jar) UCHIJAAAA FML{[7.10.99.99](https://7.10.99.99)} \[Forge Mod Loader\] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJAAAA Forge{10.13.4.1614} \[Minecraft Forge\] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJAAAA appliedenergistics2-core{rv3-beta-31} \[Applied Energistics 2 Core\] (minecraft.jar) UCHIJAAAA CodeChickenCore{[1.0.7.47](https://1.0.7.47)} \[CodeChicken Core\] (minecraft.jar) UCHIJAAAA CropLoadCoreASM{0.0.1} \[CroploadCore ASM Core\] (minecraft.jar) UCHIJAAAA Micdoodlecore{} \[Micdoodle8 Core\] (minecraft.jar) UCHIJAAAA NotEnoughItems{2.0.4-GTNH} \[Not Enough Items\] (NotEnoughItems-1.7.10-2.0.4-GTNH-universal.jar) UCHIJAAAA OpenComputersCore{1.7.5.5.13} \[OpenComputers (Core)\] (minecraft.jar) UCHIJAAAA PlayerAPI{1.4} \[Player API\] (minecraft.jar) UCHIJAAAA ThE-core{[1.0.0.1](https://1.0.0.1)} \[Thaumic Energistics Core\] (minecraft.jar) UCHIJAAAA ThaumicTinkerer-preloader{0.1} \[Thaumic Tinkerer Core\] (minecraft.jar) UCHIJAAAA WitchingGadgetsCore{1.2.12-GTNH} \[Witching Gadgets Core\] (minecraft.jar) UCHIJAAAA OpenModsCore{0.10.1} \[OpenModsCore\] (minecraft.jar) UCHIJAAAA {000} \[CoFH ASM\] (minecraft.jar) UCHIJAAAA GT++\_Preloader{0.5-Beta} \[GT++ Preloader\] (minecraft.jar) UCHIJAAAA BWCore{0.0.1} \[BartWorks ASM Core\] (minecraft.jar) UCHIJAAAA FastCraft{1.23} \[FastCraft\] (fastcraft-1.23.jar) UCHIJAAAA IC2{2.2.828-experimental} \[IndustrialCraft 2\] (industrialcraft-2-2.2.828a-experimental.jar) UCHIJAAAA AdvancedSolarPanel{1.7.10-3.5.1} \[Advanced Solar Panels\] (AdvancedSolarPanel-1.7.10-3.5.1a.jar) UCHIJAAAA adventurebackpack{1.7.10-0.9-h14-GTNH} \[Adventure Backpack\] (adventurebackpack-1.7.10-0.9-h14.jar) UCHIJAAAA appliedenergistics2{rv3-beta-31} \[Applied Energistics 2\] (appliedenergistics2-rv3-beta-31.jar) UCHIJAAAA bdlib{[1.9.4.109](https://1.9.4.109)} \[BD Lib\] (bdlib-1.9.4.109-mc1.7.10.jar) UCHIJAAAA ae2stuff{[0.5.1.9](https://0.5.1.9)} \[AE2 Stuff\] (ae2stuff-rv3-0.5.1.9-mc1.7.10.jar) UCHIJAAAA AFSU{1.2.3a-Freeza} \[AFSU Mod\] (AFSU-1.2.3a-Freeza.jar) UCHIJAAAA YAMCore{0.5.78} \[YAMCore\] (YAMCore-1.7.10-0.5.78.jar) UCHIJAAAA Baubles{[1.0.1.10](https://1.0.1.10)} \[Baubles\] (Baubles-1.7.10-1.0.1.12.jar) UCHIJAAAA angermod{0.6} \[AngerMod - Angry neutral mobs\] (AngerMod-1.7.10-0.6.jar) UCHIJAAAA AppleCore{1.3.9} \[AppleCore\] (AppleCore-mc1.7.10-1.3.9.jar) UCHIJAAAA aquacreeper{1.0.1} \[Aqua Creeper\] (AquaCreepers-1.0.1.jar) UCHIJAAAA ArchitectureCraft{1.7.2} \[ArchitectureCraft\] (ArchitectureCraft-1.7.4-GTNH.jar) UCHIJAAAA CoFHCore{1.7.10R3.1.4} \[CoFH Core\] (CoFHCore-\[1.7.10\]3.1.4-329.jar) UCHIJAAAA asielib{0.4.9} \[asielib\] (AsieLib-1.7.10-0.4.9.jar) UCHIJAAAA Thaumcraft{[4.2.3.5](https://4.2.3.5)} \[Thaumcraft\] (Thaumcraft-1.7.10-4.2.3.5a.jar) UCHIJAAAA Waila{1.5.10} \[Waila\] (Waila-1.5.10\_1.7.10.jar) UCHIJAAAA Automagy{0.28.2} \[Automagy\] (Automagy-1.7.10-0.28.2.jar) UCHIJAAAA AWWayofTime{v1.3.3} \[Blood Magic: Alchemical Wizardry\] (BloodMagic-1.7.10-1.3.3-30.jar) UCHIJAAAA Avaritia{1.18} \[Avaritia\] (Avaritia-1.18.jar) UCHIJAAAA wanionlib{1.7.10-1.8} \[WanionLib\] (WanionLib-1.7.10-1.8.jar) UCHIJAAAA avaritiaddons{1.4b} \[Avaritiaddons\] (Avaritiaddons-1.4b.jar) UCHIJAAAA Backpack{2.2.0} \[Backpack\] (backpack-2.2.4-1.7.x.jar) UCHIJAAAA Mantle{1.7.10-0.3.2.jenkins191} \[Mantle\] (Mantle-1.7.10-0.3.2b.jar) UCHIJAAAA Natura{2.3.0} \[Natura\] (natura-1-7.10-2.3.2-dev.jar) UCHIJAAAA BiomesOPlenty{2.1.1-GTNH} \[Biomes O' Plenty\] (BiomesOPlenty-1.7.10-2.1.1-GTNH.2-universal.jar) UCHIJAAAA HardcoreEnderExpansion{1.8.6} \[Hardcore Ender Expansion\] (HardcoreEnderExpansion\_MC-1.7.10\_v1.8.6a.jar) UCHIJAAAA Forestry{[4.2.27.12](https://4.2.27.12)} \[Forestry for Minecraft\] (forestry\_1.7.10-4.2.27.12.jar) UCHIJAAAA BinnieCore{[2.0.29.4](https://2.0.29.4)} \[Binnie Core\] (binnie-mods-1.7.10-gtnh-2.0.29.4.jar) UCHIJAAAA ExtraTrees{[2.0.29.4](https://2.0.29.4)} \[Extra Trees\] (binnie-mods-1.7.10-gtnh-2.0.29.4.jar) UCHIJAAAA BuildCraftCore{7.1.23} \[BuildCraft\] (buildcraft-7.1.23.jar) UCHIJAAAA BuildCraftEnergy{7.1.23} \[BC Energy\] (buildcraft-7.1.23.jar) UCHIJAAAA ForgeMultipart{1.2.0.347} \[Forge Multipart\] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar) UCHIJAAAA ExtraUtilities{1.2.12} \[Extra Utilities\] (extrautilities-1.2.13a.jar) UCHIJAAAA battlegear2{1.7.10} \[Mine & Blade Battlegear 2\] (MB\_Battlegear\_2-1.7.10-1.1.1.4-GTNH.jar) UCHIJAAAA TConstruct{1.7.10-1.8.9-GTNH.build15} \[Tinkers' Construct\] (TConstruct-1.7.10-1.8.9-GTNH.build15.jar) UCHIJAAAA GalacticraftCore{3.0.13-GTNH} \[Galacticraft Core\] (Galacticraft-1.7-3.0.15-GTNH-full.jar) UCHIJAAAA BuildCraftTransport{7.1.23} \[BC Transport\] (buildcraft-7.1.23.jar) UCHIJAAAA BuildCraftFactory{7.1.23} \[BC Factory\] (buildcraft-7.1.23.jar) UCHIJAAAA BuildCraftSilicon{7.1.23} \[BC Silicon\] (buildcraft-7.1.23.jar) UCHIJAAAA BuildCraftBuilders{7.1.23} \[BC Builders\] (buildcraft-7.1.23.jar) UCHIJAAAA GalacticraftMars{3.0.13-GTNH} \[Galacticraft Planets\] (Galacticraft-1.7-3.0.15-GTNH-full.jar) UCHIJAAAA endercore{1.7.10-0.2.0.39\_beta} \[EnderCore\] (EnderCore-1.7.10-0.2.0.39\_beta.jar) UCHIJAAAA Railcraft{[9.12.2.1](https://9.12.2.1)} \[Railcraft\] (Railcraft\_1.7.10-9.12.2.1.jar) UCHIJAAAA TwilightForest{2.3.8dev} \[The Twilight Forest\] (twilightforest-1.7.10-2.3.8.5-dev.jar) UCHIJAAAA chisel{1.7.10-2.9.8-GTNH.8} \[Chisel\] (Chisel-1.7.10-2.9.8-GTNH.8.jar) UCHIJAAAA EnderIO{1.7.10-2.3.1.13\_beta.18} \[Ender IO\] (EnderIO-1.7.10-2.3.1.13\_beta.18.jar) UCHIJAAAA supersolarpanel{1.7.10-1.1.1-GT-NH-Mod} \[Super Solar Panel\] (SSP-1.1.2-GT-NH-Mod.jar) UCHIJAAAA dreamcraft{1.6.46} \[GT: New Horizons\] (GTNewHorizonsCoreMod-1.7.10-1.6.46t.jar) UCHIJAAAA harvestcraft{1.0.1} \[Pam's HarvestCraft\] (Pams-Harvestcraft-1.7.10Lb-1.0.1-GTNH.jar) UCHIJAAAA Translocator{[1.1.2.16](https://1.1.2.16)} \[Translocator\] (Translocator-1.7.10-1.1.2.16-universal.jar) UCHIJAAAA gregtech{MC1710} \[GregTech\] (gregtech-5.09.33.52.jar) UCHIJAAAA DummyCore{1.13} \[DummyCore\] (DummyCore1.13.jar) UCHIJAAAA thaumicbases{1.4.22} \[Thaumic Bases\] (Thaumic-Based-1.4.22-0.jar) UCHIJAAAA witchery{0.24.1} \[Witchery\] (witchery-1.7.10-0.24.1.jar) UCHIJAAAA Ztones{1.7.10} \[Ztones\] (Ztones-1.7.10-2.2.2.jar) UCHIJAAAA croploadcore{0.1.4} \[CropLoadCore\] (CropLoadCore-0.1.4.jar) UCHIJAAAA berriespp{[1.3.5.3](https://1.3.5.3)} \[Crops++\] (CropsPP-1.3.5.3.jar) UCHIJAAAA bartworks{[0.5.13.1](https://0.5.13.1)} \[BartWorks\] (bartworks\[1.7.10\]-0.5.13.1.jar) UCHIJAAAA ThaumicTinkerer{2.5} \[Thaumic Tinkerer\] (ThaumicTinkerer-1.7.10-2.5-557-GTNH.jar) UCHIJAAAA ForbiddenMagic{1.7.10-0.575} \[Forbidden Magic\] (Forbidden Magic-1.7.10-0.575.jar) UCHIJAAAA ExtraBees{[2.0.29.4](https://2.0.29.4)} \[Extra Bees\] (binnie-mods-1.7.10-gtnh-2.0.29.4.jar) UCHIJAAAA MagicBees{2.5.3-GTNH} \[Magic Bees\] (magicbees-1.7.10-2.5.3-GTNH.jar) UCHIJAAAA EMT{[1.2.7.8](https://1.2.7.8)} \[Electro-Magic Tools\] (ElectroMagicTools-1.2.7.8\[1.7.10\].jar) UCHIJAAAA IC2NuclearControl{2.4.3a} \[Nuclear Control 2\] (IC2NuclearControl-2.4.3a.jar) UCHIJAAAA OpenMods{0.10.1} \[OpenMods\] (OpenModsLib-1.7.10-0.10.1.jar) UCHIJAAAA OpenBlocks{1.6.2} \[OpenBlocks\] (OpenBlocks-1.7.10-1.6.2-1.7.10-snapshot-4.jar) UCHIJAAAA StevesCarts{2.0.0.b17} \[Steve's Carts 2\] (StevesCarts-2.0.0.b19.jar) UCHIJAAAA tectech{3.8.3} \[TecTech\] (TecTech-1.7.10-3.8.3.jar) UCHIJAAAA TGregworks{1.0.18} \[Tinkers' Gregworks\] (TGregworks-1.7.10-1.0.18.jar) UCHIJAAAA miscutils{1.7.05} \[GT++\] (GT-PlusPlus-1.7.05.68.jar) UCHIJAAAA bartworkscrossmod{[0.5.13.1](https://0.5.13.1)} \[BartWorks Mod Additions\] (bartworks\[1.7.10\]-0.5.13.1.jar) UCHIJAAAA beebetteratbees{0.2} \[BeeBetterAtBees\] (BeeBetterAtBees-0.3.jar) UCHIJAAAA BetterAchievements{0.1.0} \[Better Achievements\] (BetterAchievements-1.7.10-0.1.0.jar) UCHIJAAAA betterbuilderswands{0.8.1} \[Better Builder's Wands\] (BetterBuildersWands-0.8.1-1.7.10r92+aec06c3.jar) UCHIJAAAA betterloadingscreen{1.3.23-GTNH} \[Better Loading Screen GT:NH\] (BetterLoadingScreen-1.3.23-GTNH.jar) UCHIJAAAA betterquesting{3.0.334-GTNH} \[Better Questing\] (BetterQuesting-3.0.334-GTNH.jar) UCHIJAAAA BiblioCraft{1.11.7} \[BiblioCraft\] (BiblioCraft\[v1.11.7\]\[MC1.7.10\].jar) UCHIJAAAA BiblioWoodsBoP{1.9} \[BiblioWoods Biomes O'Plenty Edition\] (BiblioWoods\[BiomesOPlenty\]\[v1.9\].jar) UCHIJAAAA BiblioWoodsForestry{1.7} \[BiblioWoods Forestry Edition\] (BiblioWoods\[Forestry\]\[v1.7\].jar) UCHIJAAAA BiblioWoodsNatura{1.5} \[BiblioWoods Natura Edition\] (BiblioWoods\[Natura\]\[v1.5\].jar) UCHIJAAAA Botany{[2.0.29.4](https://2.0.29.4)} \[Botany\] (binnie-mods-1.7.10-gtnh-2.0.29.4.jar) UCHIJAAAA Genetics{[2.0.29.4](https://2.0.29.4)} \[Genetics\] (binnie-mods-1.7.10-gtnh-2.0.29.4.jar) UCHIJAAAA blocklimiter{0.52} \[BlockLimiter. Restict your Blocks\] (BlockLimiter-1.7.10-0.52.jar) UCHIJAAAA BloodArsenal{1.2.1-11} \[Blood Arsenal\] (BloodArsenal-1.7.10-1.2.1-11.jar) UCHIJAAAA BrandonsCore{[1.0.0.12](https://1.0.0.12)} \[Brandon's Core\] (BrandonsCore-1.0.0.12.jar) UCHIJAAAA spongemixins{1.2.0} \[SpongeMixins Loader\] (SpongeMixins-1.2.0.jar) UCHIJAAAA bugtorch{1.0.2} \[Bug Torch\] (BugTorch-1.0.2.jar) UCHIJAAAA BuildCraftRobotics{7.1.23} \[BC Robotics\] (buildcraft-7.1.23.jar) UCHIJAAAA BuildCraftCompat{7.1.7} \[BuildCraft Compat\] (buildcraft-compat-7.1.7.jar) UCHIJAAAA OilTweak{1.0.3} \[BuildCraft Oil Tweak\] (BuildCraftOilTweak-1.7.10-1.0.3.jar) UCHIJAAAA CarpentersBlocks{[3.3.8.1](https://3.3.8.1)} \[Carpenter's Blocks\] (Carpenter's Blocks v3.3.8.1 - MC 1.7.10.jar) UCHIJAAAA catwalks{2.0.4} \[Catwalks Mod\] (catwalks-2.0.4.jar) UCHIJAAAA catwalkmod{x.x.x} \[Legacy Catwalk Compat\] (catwalks-2.0.4.jar) UCHIJAAAA cb4bq{1} \[Command Blocks for Better Questing\] (CB4BQ-3.jar) UCHIJAAAA chiseltones{@[email protected]} \[Chisel Tones\] (ChiselTones-1.7.10-1.0-3.jar) UCHIJAAAA compactkineticgenerators{1.7.10-1.0} \[Compact Kinetic Wind and Water Generators\] (CompactKineticGenerators-1.7.10-1.0.jar) UCHIJAAAA EnderStorage{[1.4.7.38](https://1.4.7.38)} \[EnderStorage\] (EnderStorage-1.7.10-1.4.7.38-universal.jar) UCHIJAAAA MrTJPCoreMod{[1.1.0.33](https://1.1.0.33)} \[MrTJPCore\] (MrTJPCore-1.1.0.33-universal.jar) UCHIJAAAA ProjRedCore{4.7.0pre11.52} \[ProjectRed Core\] (ProjectRed-1.7.10-4.7.0pre12.95-Base.jar) UCHIJAAAA ProjRedTransmission{4.7.0pre11.52} \[ProjectRed Transmission\] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar) UCHIJAAAA OpenComputers{1.7.5.5.13} \[OpenComputers\] (OpenComputers-MC1.7.10-1.7.5.5.13-universal.jar) UCHIJAAAA computronics{1.6.6} \[Computronics\] (Computronics-1.7.10-1.6.6.jar) UCHIJAAAA controlling{1.0.0} \[Controlling\] (Controlling-1.7.10-1.0.0.jar) UCHIJAAAA MineTweaker3{3.1.0} \[MineTweaker 3\] (CraftTweaker-1.7.10-3.1.0-legacy.jar) UCHIJAAAA CustomMainMenu{1.9.2} \[Custom Main Menu\] (CustomMainMenu-MC1.7.10-1.9.2.jar) UCHIJAAAA defaultworldgenerator{0.1-b13} \[Default World Generator\] (DefaultWorldGenerator-1.7.10-0.1-b13-universal.jar) UCHIJAAAA DraconicEvolution{1.0.2h} \[Draconic Evolution\] (Draconic-Evolution-1.7.10-1.0.2q.jar) UCHIJAAAA EnderZoo{1.7.10-1.0.18.3} \[Ender Zoo\] (EnderZoo-1.7.10-1.0.18.3.jar) UCHIJAAAA enhancedlootbags{1.0.3} \[Enhanced LootBags\] (EnhancedLootBags-1.7.10-1.0.3.jar) UCHIJAAAA enhancedportals{3.0.12} \[EnhancedPortals\] (EnhancedPortals\_1.7.10-universal-3.0.12.jar) UCHIJAAAA universalsingularities{1.7.10-8.5a} \[Universal Singularities\] (Universal-Singularities-1.7.10-8.6.1.jar) UCHIJAAAA eternalsingularity{1.7.10-.1.0.3} \[Eternal Singularity\] (EternalSingularity-1.7.10-1.0.4.jar) UCHIJAAAA extracells{2.4.3} \[Extra Cells 2\] (ExtraCells-1.7.10-2.4.3b3.jar) UCHIJAAAA findit{1.0.1} \[FindIt\] (findit-1.7.10-1.0.1.jar) UCHIJAAAA FloodLights{1.2.8-137} \[Flood Lights\] (FloodLights-1.7.10-1.2.8-137.jar) UCHIJAAAA gadomancy{[1.0.7.4](https://1.0.7.4)} \[Gadomancy\] (gadomancy-1.7.10-1.0.7.7.jar) UCHIJAAAA galacticgreg{1.0.3} \[Galactic Greg\] (GalacticGreg-1.7.10-1.0.3.jar) UCHIJAAAA GalaxySpace{1.1.3} \[GalaxySpace\] (GalaxySpace-1.1.3c\_STABLE.jar) UCHIJAAAA gendustry{[1.6.4.135](https://1.6.4.135)} \[GenDustry\] (gendustry-1.6.4.135a-mc1.7.10.jar) UCHIJAAAA GraviSuite{2.0.68u} \[Graviation Suite\] (GraviSuite-1.7.10-2.0.68u.jar) UCHIJAAAA ToxicEverglades{0.1} \[GT++ Toxic Everglades\] (GT-PlusPlus-1.7.05.68.jar) UCHIJAAAA Australia{0.1} \[GT++ Australia\] (GT-PlusPlus-1.7.05.68.jar) UCHIJAAAA detravscannermod{1.5.7} \[GT Scanner Mod\] (GT-Scanner Mod-1.5.7.jar) UCHIJAAAA gtneioreplugin{1.7.10-1.0.7} \[GT NEI Ore Plugin GT:NH Mod\] (gtneioreplugin-1.7.10-1.0.7.jar) UCHIJAAAA TaintedMagic{r7.6} \[Tainted Magic\] (Tainted-Magic-r7.6.jar) UCHIJAAAA ThaumicExploration{1.1.74} \[Thaumic Exploration\] (Thaumic-Exploration-\[1.7.10\]-1.1.74-0.jar) UCHIJAAAA gtnhtcwands{1.2.1} \[GTNH-TC-Wands\] (GTNH-TC-Wands-1.2.1.jar) UCHIJAAAA GTTweaker{1.0} \[GTTweaker\] (GTTweaker-1.7.10-1.7.5.jar) UCHIJAAAA HardcoreDarkness{1.7} \[Hardcore Darkness\] (HardcoreDarkness-MC1.7.10-1.7.jar) UCHIJAAAA HelpFixer{1.0.7} \[HelpFixer\] (HelpFixer-1.0.7.jar) UCHIJAAAA hodgepodge{1.4.0} \[Hodgepodge\] (hodgepodge-1.7.10-1.4.2.jar) UCHIJAAAA holoinventory{2.1.4-beta-GTNH.4} \[Holo Inventory\] (holoinventory-1.7.10-2.1.4-beta-GTNH.4.jar) UCHIJAAAA Ic2Nei{1.2.1} \[IC2 Crop Plugin\] (IC2 Crop Plugin Version 1.7.10-1.3.1.jar) UCHIJAAAA ifu{1.5} \[I Will Find You\] (IFU-1.7.jar) UCHIJAAAA InfernalMobs{1.7.1-GTNH} \[Infernal Mobs\] (InfernalMobs-1.7.1-GTNH.jar) UCHIJAAAA LunatriusCore{[1.1.2.21](https://1.1.2.21)} \[LunatriusCore\] (LunatriusCore-1.7.10-1.1.2.21-universal.jar) UCHIJAAAA InGameInfoXML{[2.8.2.3](https://2.8.2.3)} \[InGame Info XML\] (InGameInfoXML-1.7.10-2.8.2.3-universal.jar) UCHIJAAAA inpurecore{1.7.10R1.0.0B9} \[INpureCore\] (INpureCore-\[1.7.10\]1.0.0B9-62.jar) UCHIJAAAA inventorytweaks{1.59-dev-156-af3bc68} \[Inventory Tweaks\] (InventoryTweaks-1.59-dev-156.jar) UCHIJAAAA IronChest{6.0.62.742} \[Iron Chest\] (ironchest-1.7.10-6.0.62.742-universal.jar) UCHIJAAAA ironchestminecarts{1.0.4} \[Iron Chest Minecarts\] (IronChestMinecarts-1.0.4.jar) UCHIJAAAA irontank{1.7.10-1.1.19} \[Iron Tanks\] (irontanks-1.7.10-1.1.19.jar) UCHIJAAAA itlt{0.0.8} \[It's the little things\] (itlt-1.7.10-1.0.2.jar) UCHIJAAAA JABBA{1.2.2} \[JABBA\] (Jabba-1.2.6\_1.7.10.jar) UCHIJAAAA journeymap{5.1.4p2} \[JourneyMap\] (journeymap-1.7.10-5.1.4p2-fairplay.jar) UCHIJAAAA kekztech{0.4.6} \[KekzTech\] (kekztech-0.4.6.jar) UCHIJAAAA lootgames{1.0.18} \[LootGames\] (LootGames-1.7.10-1.0.18.jar) UCHIJAAAA malisiscore{1.7.10-0.14.3} \[MalisisCore\] (malisiscore-1.7.10-0.14.3.jar) UCHIJAAAA malisisdoors{1.7.10-1.13.2} \[Malisis' Doors\] (malisisdoors-1.7.10-1.13.2.jar) UCHIJAAAA modtweaker2{0.9.6} \[Mod Tweaker 2\] (ModTweaker2-0.9.6.jar) UCHIJAAAA MouseTweaks{2.4.4} \[Mouse Tweaks\] (MouseTweaks-2.4.4-mc1.7.10.jar) UCHIJAAAA naturescompass{1.3.1} \[Nature's Compass\] (NaturesCompass-1.7.10-1.3.1.jar) UCHIJAAAA NEIAddons{[1.12.15.41](https://1.12.15.41)} \[NEI Addons\] (neiaddons-1.12.15.41-mc1.7.10.jar) UCHIJAAAA NEIAddonsDeveloper{[1.12.15.41](https://1.12.15.41)} \[NEI Addons: Developer Tools\] (neiaddons-1.12.15.41-mc1.7.10.jar) UCHIJAAAA NEIAddonsAppEng{[1.12.15.41](https://1.12.15.41)} \[NEI Addons: Applied Energistics 2\] (neiaddons-1.12.15.41-mc1.7.10.jar) UCHIJAAAA NEIAddonsBotany{[1.12.15.41](https://1.12.15.41)} \[NEI Addons: Botany\] (neiaddons-1.12.15.41-mc1.7.10.jar) UCHIJAAAA NEIAddonsForestry{[1.12.15.41](https://1.12.15.41)} \[NEI Addons: Forestry\] (neiaddons-1.12.15.41-mc1.7.10.jar) UCHIJAAAA NEIAddonsCraftingTables{[1.12.15.41](https://1.12.15.41)} \[NEI Addons: Crafting Tables\] (neiaddons-1.12.15.41-mc1.7.10.jar) UCHIJAAAA NEIAddonsExNihilo{[1.12.15.41](https://1.12.15.41)} \[NEI Addons: Ex Nihilo\] (neiaddons-1.12.15.41-mc1.7.10.jar) UCHIJAAAA neiintegration{1.1.2} \[NEI Integration\] (NEIIntegration-MC1.7.10-1.1.2.jar) UCHIJAAAA NodalMechanics{1.7.10R1.0} \[NodalMechanics\] (NodalMechanics-1.1-2-GTNH.jar) UCHIJAAAA bt{1.0.2} \[NotEnoughThaumcraftTabs\] (NotEnoughThaumcraftTabs-1.0.2.jar) UCHIJAAAA openglasses{1.0.46} \[OC Glasses\] (OpenGlasses-1.0.46.jar) UCHIJAAAA openmodularturrets{2.2.11-238} \[Open Modular Turrets\] (OpenModularTurrets-1.7.10-2.2.11-238.jar) UCHIJAAAA openprinter{[0.1.0.132](https://0.1.0.132)} \[OpenPrinter\] (OpenPrinter-MC1.7.10-0.1.0.132.jar) UCHIJAAAA opensecurity{1.0.117} \[OpenSecurity\] (OpenSecurity-1.7.10-1.0-117.jar) UCHIJAAAA overloadedarmorbar{1.7.10-1.0.0} \[Overloaded Armor Bar\] (overloadedarmorbar-1.7.10-1.0.0.jar) UCHIJAAAA p455w0rdslib{1.0.4} \[p455w0rd's Library\] (p455w0rdslib-1.7.10-1.0.4.jar) UCHIJAAAA harvestthenether{1.7.10} \[Pam's Harvest the Nether\] (Pam's Harvest the Nether 1.7.10a.jar) UCHIJAAAA ProjectBlue{1.1.6} \[Project Blue\] (ProjectBlue-1.1.6-mc1.7.10.jar) UCHIJAAAA ProjRedTransportation{4.7.0pre11.52} \[ProjectRed Transportation\] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar) UCHIJAAAA ProjRedExploration{4.7.0pre11.52} \[ProjectRed Exploration\] (ProjectRed-1.7.10-4.7.0pre12.95-World.jar) UCHIJAAAA ProjRedCompatibility{4.7.0pre11.52} \[ProjectRed Compatibility\] (ProjectRed-1.7.10-4.7.0pre12.95-Compat.jar) UCHIJAAAA ProjRedIntegration{4.7.0pre11.52} \[ProjectRed Integration\] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar) UCHIJAAAA ProjRedFabrication{4.7.0pre11.52} \[ProjectRed Fabrication\] (ProjectRed-1.7.10-4.7.0pre12.95-Fabrication.jar) UCHIJAAAA ProjRedIllumination{4.7.0pre11.52} \[ProjectRed Illumination\] (ProjectRed-1.7.10-4.7.0pre12.95-Lighting.jar) UCHIJAAAA ProjRedExpansion{4.7.0pre11.52} \[ProjectRed Expansion\] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar) UCHIJAAAA questbook{2.1.1-1.7.10} \[Better Questing Quest Book\] (questbook-2.1.1-1.7.10.jar) UCHIJAAAA RandomThings{2.2.4} \[Random Things\] (RandomThings-2.2.4.jar) UCHIJAAAA reauth{3.5.0} \[ReAuth\] (ReAuth-3.5.0.jar) UCHIJAAAA RIO{2.4.2} \[Remote IO\] (RemoteIO-1.7.10-2.4.2-universal.jar) UCHIJAAAA ResourceLoader{1.3} \[Resource Loader\] (ResourceLoader-MC1.7.10-1.3.jar) UCHIJAAAA Roguelike{1.5.0} \[Roguelike Dungeons\] (roguelike-1.7.10-1.5.1.jar) UCHIJAAAA RWG{Alpha 1.3.2} \[Realistic World Gen Alpha\] (RWG-alpha-1.3.2.jar) UCHIJAAAA SGCraft{1.13.3} \[Greg's SG Craft\] (SGCraft-1.13.7-GTNH.jar) UCHIJAAAA sleepingbag{0.1.1} \[Sleeping Bag\] (SleepingBag-1.7.10-0.1.1.jar) UCHIJAAAA SpecialMobs{GRADLETOKEN\_VERSION} \[Special Mobs\] (SpecialMobs-1.7.10-3.3.6.jar) UCHIJAAAA SpiceOfLife{2.0.0-carrot-beta-5} \[The Spice of Life - Carrot Edition\] (SpiceOfLife-mc1.7.10-2.0.0-carrot-beta-5.jar) UCHIJAAAA bq\_standard{3.0.182-GTNH} \[Standard Expansion\] (StandardExpansion-3.0.182-GTNH.jar) UCHIJAAAA StevesFactoryManager{A92} \[Steve's Factory Manager\] (StevesFactoryManager-A96-GTNH.jar) UCHIJAAAA StevesAddons{0.10.17} \[Steve's Addons\] (StevesAddons-1.7.10-0.10.17.jar) UCHIJAAAA StorageDrawers{1.7.10-1.11.5-gtnh} \[Storage Drawers\] (StorageDrawers-1.7.10-1.11.5-gtnh.jar) UCHIJAAAA StorageDrawersBop{1.7.10-1.1.1b} \[Storage Drawers: Biomes O' Plenty Pack\] (StorageDrawers-BiomesOPlenty-1.7.10-1.1.1c.jar) UCHIJAAAA StorageDrawersForestry{1.7.10-1.1.2b} \[Storage Drawers: Forestry Pack\] (StorageDrawers-Forestry-1.7.10-1.1.2c.jar) UCHIJAAAA StorageDrawersMisc{1.7.10-1.1.2b} \[Storage Drawers: Misc Pack\] (StorageDrawers-Misc-1.7.10-1.1.2c.jar) UCHIJAAAA StorageDrawersNatura{1.7.10-1.1.1b} \[Storage Drawers: Natura Pack\] (StorageDrawers-Natura-1.7.10-1.1.1c.jar) UCHIJAAAA SuperTic{1.2.1} \[SuperTic\] (SuperTiC-1.2.1.jar) UCHIJAAAA tcinventoryscan{1.0.11} \[TC Inventory Scanning\] (tcinventoryscan-mc1.7.10-1.0.11.jar) UCHIJAAAA tcnodetracker{1.1.2} \[TC Node Tracker\] (tcnodetracker-1.7.10-1.1.2.jar) UCHIJAAAA thaumcraftneiplugin{@[email protected]} \[Thaumcraft NEI Plugin\] (thaumcraftneiplugin-1.7.10-1.7a.jar) UCHIJAAAA tcneiadditions{[1.1.0.1](https://1.1.0.1)} \[Thaumcraft NEI Additions\] (Thaumcraft-NEI-Additions-1.7.10-1.1.0.1.jar) UCHIJAAAA ThaumcraftMobAspects{1.7.x-2B} \[Thaumcraft Mob Aspects\] (ThaumcraftMobAspects-1.7.x-2B-snapshot-17.jar) UCHIJAAAA ThaumicMachina{0.2.1} \[Thaumic Machina\] (Thaumic-Machina-1.7.10-0.2.1.jar) UCHIJAAAA thaumicenergistics{[1.1.3.1](https://1.1.3.1)} \[Thaumic Energistics\] (thaumicenergistics-1.1.3.2.jar) UCHIJAAAA ThaumicHorizons{[1.1.9.17](https://1.1.9.17)} \[Thaumic Horizons\] (ThaumicHorizons-1.7.10-1.1.9.17.jar) UCHIJAAAA TiCTooltips{1.2.5} \[TiC Tooltips\] (TiCTooltips-mc1.7.10-1.2.5.jar) UCHIJAAAA tinkersdefense{1.2} \[Tinkers' Defense\] (Tinkers-Defense-1.2.1d.jar) UCHIJAAAA TMechworks{[0.2.16.1](https://0.2.16.1)} \[Tinkers' Mechworks\] (TMechworks-1.7.10-0.2.16.1.jar) UCHIJAAAA TML{4.0.3} \[TooMuchLoot\] (TooMuchLoot-1.7.10-4.0.3.B2.jar) UCHIJAAAA TravellersGear{1.16.6} \[Traveller's Gear\] (TravellersGear-1.7.10-1.16.6a.jar) UCHIJAAAA utilityworlds{1.0.9d} \[Utility Worlds\] (utilityworlds-1.0.9e.jar) UCHIJAAAA WailaHarvestability{1.1.7-GTNH} \[Waila Harvestability\] (WailaHarvestability-mc1.7.10-1.1.7-GTNH.jar) UCHIJAAAA wailaplugins{MC1.7.10-0.2.3.1-7} \[WAILA Plugins\] (WAILAPlugins-MC1.7.10-0.2.3.1-7.jar) UCHIJAAAA WarpTheory{1.7.10R1.0g.Custom} \[WarpTheory\] (WarpTheory-1.7.10-1.0.3-GTNH.jar) UCHIJAAAA wawla{1.3.1} \[What Are We Looking At\] (Wawla-1.0.5.120.jar) UCHIJAAAA ae2wct{1.7.10-rv3-1.8.7.4-bigbass-1} \[AE2 Wireless Crafting Terminal\] (WirelessCraftingTerminal-1.7.10-rv3-1.8.7.4-bigbass-1.jar) UCHIJAAAA WitchingGadgets{1.2.12-GTNH} \[Witching Gadgets\] (WitchingGadgets-1.7.10-1.2.12-GTNH.jar) UCHIJAAAA WR-CBECore{1.4.2-GTNH} \[WR-CBE Core\] (WR-CBE-1.7.10-1.4.2-GTNH-universal.jar) UCHIJAAAA WR-CBEAddons{1.4.2-GTNH} \[WR-CBE Addons\] (WR-CBE-1.7.10-1.4.2-GTNH-universal.jar) UCHIJAAAA WR-CBELogic{1.4.2-GTNH} \[WR-CBE Logic\] (WR-CBE-1.7.10-1.4.2-GTNH-universal.jar) UCHIJAAAA ForgeMicroblock{1.2.0.347} \[Forge Microblocks\] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar) UCHIJAAAA McMultipart{1.2.0.347} \[Minecraft Multipart Plugin\] (ForgeMultipart-1.7.10-1.2.0.347-universal.jar) UCHIJAAAA ForgeRelocation{[0.0.1.4](https://0.0.1.4)} \[ForgeRelocation\] (ForgeRelocation-0.0.1.4-universal.jar) UCHIJAAAA MCFrames{1.0} \[MCFrames\] (ForgeRelocation-0.0.1.4-universal.jar) UCHIJAAAA RelocationFMP{[0.0.1.2](https://0.0.1.2)} \[RelocationFMP\] (ForgeRelocationFMP-0.0.1.2-universal.jar) UCHIJAAAA HungerOverhaul{1.7.10-1.0.2.DEV.80bb6db} \[Hunger Overhaul\] (HungerOverhaul-1.7.10-1.0.2.jar) UCHIJAAAA IguanaTweaksTConstruct{1.7.10-2.1.7.4} \[Iguana Tinker Tweaks\] (IguanaTinkerTweaks-1.7.10-2.1.7.4.jar) OpenModsLib class transformers: \[stencil\_patches:FINISHED\],\[movement\_callback:ACTIVATED\],\[player\_damage\_hook:FINISHED\],\[map\_gen\_fix:FINISHED\],\[gl\_capabilities\_hook:FINISHED\],\[player\_render\_hook:FINISHED\] Class transformer null safety: all safe AE2 Version: beta rv3-beta-31 for Forge 10.13.4.1614 CoFHCore: -\[1.7.10\]3.1.4-329 Mantle Environment: Environment healthy. TConstruct Environment: Environment healthy. List of loaded APIs: \* ae2wctAPI (1.7.10-rv3-1.8.6b) from WirelessCraftingTerminal-1.7.10-rv3-1.8.7.4-bigbass-1.jar \* AppleCoreAPI (1.2.0) from AppleCore-mc1.7.10-1.3.9.jar \* appliedenergistics2API (rv3) from appliedenergistics2-rv3-beta-31.jar \* asielibAPI (1.1) from AsieLib-1.7.10-0.4.9.jar \* asielibAPIchat (1.0) from AsieLib-1.7.10-0.4.9.jar \* asielibAPItile (1.0) from AsieLib-1.7.10-0.4.9.jar \* asielibAPItool (1.1) from AsieLib-1.7.10-0.4.9.jar \* bartworks API (11) from bartworks\[1.7.10\]-0.5.13.1.jar \* bartworks util (11) from bartworks\[1.7.10\]-0.5.13.1.jar \* BattlePlayer (0.1) from MB\_Battlegear\_2-1.7.10-1.1.1.4-GTNH.jar \* BaublesAPI ([1.0.1.10](https://1.0.1.10)) from Baubles-1.7.10-1.0.1.12.jar \* BetterAchievementsAPI (0.1.0) from BetterAchievements-1.7.10-0.1.0.jar \* BetterQuestingAPI (3.2) from BetterQuesting-3.0.334-GTNH.jar \* BetterQuestingAPI2 (3.1) from BetterQuesting-3.0.334-GTNH.jar \* BiomesOPlentyAPI (1.0.0) from BiomesOPlenty-1.7.10-2.1.1-GTNH.2-universal.jar \* BloodMagicAPI (1.3.3-13) from BloodMagic-1.7.10-1.3.3-30.jar \* BotaniaAPI (61) from Avaritia-1.18.jar \* BuildCraftAPIblocks (1.0) from buildcraft-7.1.23.jar \* BuildCraftAPIblueprints (1.5) from buildcraft-7.1.23.jar \* BuildCraftAPIboards (2.0) from buildcraft-7.1.23.jar \* BuildCraftAPIcore (2.0) from Railcraft\_1.7.10-9.12.2.1.jar \* BuildCraftAPIcrops (1.1) from buildcraft-7.1.23.jar \* BuildCraftAPIevents (2.0) from buildcraft-7.1.23.jar \* BuildCraftAPIfacades (1.1) from buildcraft-7.1.23.jar \* BuildCraftAPIfiller (4.0) from buildcraft-7.1.23.jar \* BuildCraftAPIfuels (2.0) from buildcraft-7.1.23.jar \* BuildCraftAPIgates (4.1) from buildcraft-7.1.23.jar \* BuildCraftAPIitems (1.1) from Railcraft\_1.7.10-9.12.2.1.jar \* BuildCraftAPIlibrary (2.0) from buildcraft-7.1.23.jar \* BuildCraftAPIlists (1.0) from buildcraft-7.1.23.jar \* BuildCraftAPIpower (1.3) from buildcraft-7.1.23.jar \* BuildCraftAPIrecipes (3.1) from buildcraft-7.1.23.jar \* BuildCraftAPIrobotics (3.0) from buildcraft-7.1.23.jar \* BuildCraftAPIstatements (1.1) from Railcraft\_1.7.10-9.12.2.1.jar \* BuildCraftAPItablet (1.0) from buildcraft-7.1.23.jar \* BuildCraftAPItiles (1.2) from Railcraft\_1.7.10-9.12.2.1.jar \* BuildCraftAPItools (1.0) from buildcraft-7.1.23.jar \* BuildCraftAPItransport (4.1) from buildcraft-7.1.23.jar \* CarpentersBlocksAPI (3.3.7) from Carpenter's Blocks v3.3.8.1 - MC 1.7.10.jar \* ChiselAPI (0.1.1) from Chisel-1.7.10-2.9.8-GTNH.8.jar \* ChiselAPICarving (0.1.1) from Chisel-1.7.10-2.9.8-GTNH.8.jar \* ChiselAPIRendering (0.1.1) from Chisel-1.7.10-2.9.8-GTNH.8.jar \* CoFHAPI (1.7.10R1.0.2) from OpenModularTurrets-1.7.10-2.2.11-238.jar \* CoFHAPIblock (1.7.10R1.0.13B1) from extrautilities-1.2.13a.jar \* CoFHAPIcore (1.7.10R1.3.1) from CoFHCore-\[1.7.10\]3.1.4-329.jar \* CoFHAPIenergy (1.7.10R1.0.13) from EnderIO-1.7.10-2.3.1.13\_beta.18.jar \* CoFHAPIfluid (1.7.10R1.3.1) from CoFHCore-\[1.7.10\]3.1.4-329.jar \* CoFHAPIinventory (1.7.10R1.3.1) from CoFHCore-\[1.7.10\]3.1.4-329.jar \* CoFHAPIitem (1.7.10R1.0.13B1) from extrautilities-1.2.13a.jar \* CoFHAPImodhelpers (1.7.10R1.0.13B2) from CoFHLib-\[1.7.10\]1.2.1-185.jar \* CoFHAPItileentity (1.7.10R1.0.13) from EnderIO-1.7.10-2.3.1.13\_beta.18.jar \* CoFHAPItransport (1.7.10R1.0.1) from buildcraft-compat-7.1.7.jar \* CoFHAPIworld (1.7.10R1.0.13B2) from CoFHLib-\[1.7.10\]1.2.1-185.jar \* CoFHLib (1.7.10R1.2.1) from CoFHCore-\[1.7.10\]3.1.4-329.jar \* CoFHLibaudio (1.7.10R1.2.1) from CoFHCore-\[1.7.10\]3.1.4-329.jar \* CoFHLibgui (1.7.10R1.0.3B3) from CoFHLib-\[1.7.10\]1.2.1-185.jar \* CoFHLibguicontainer (1.7.10R1.0.3B3) from CoFHLib-\[1.7.10\]1.2.1-185.jar \* CoFHLibguielement (1.7.10R1.0.3B3) from CoFHLib-\[1.7.10\]1.2.1-185.jar \* CoFHLibguielementlistbox (1.7.10R1.0.3B3) from CoFHLib-\[1.7.10\]1.2.1-185.jar \* CoFHLibguislot (1.7.10R1.0.3B3) from CoFHLib-\[1.7.10\]1.2.1-185.jar \* CoFHLibinventory (1.7.10R1.2.1) from CoFHCore-\[1.7.10\]3.1.4-329.jar \* CoFHLibrender (1.7.10R1.0.3B3) from CoFHLib-\[1.7.10\]1.2.1-185.jar \* CoFHLibrenderparticle (1.7.10R1.0.3B3) from CoFHLib-\[1.7.10\]1.2.1-185.jar \* CoFHLibutil (1.7.10R1.2.1) from CoFHCore-\[1.7.10\]3.1.4-329.jar \* CoFHLibutilhelpers (1.7.10R1.2.1) from CoFHCore-\[1.7.10\]3.1.4-329.jar \* CoFHLibutilposition (1.7.10R1.2.1) from CoFHCore-\[1.7.10\]3.1.4-329.jar \* CoFHLibworld (1.7.10R1.0.3B3) from CoFHLib-\[1.7.10\]1.2.1-185.jar \* CoFHLibworldfeature (1.7.10R1.0.3B3) from CoFHLib-\[1.7.10\]1.2.1-185.jar \* computronicsAPI (1.3) from Computronics-1.7.10-1.6.6.jar \* computronicsAPIaudio (1.0) from Computronics-1.7.10-1.6.6.jar \* computronicsAPIchat (1.3) from Computronics-1.7.10-1.6.6.jar \* computronicsAPImultiperipheral (1.1) from Computronics-1.7.10-1.6.6.jar \* computronicsAPItape (1.0) from Computronics-1.7.10-1.6.6.jar \* DraconicEvolutionAPI (1.2) from Draconic-Evolution-1.7.10-1.0.2q.jar \* DualWield (0.1) from MB\_Battlegear\_2-1.7.10-1.1.1.4-GTNH.jar \* EnderIOAPI (0.0.2) from EnderIO-1.7.10-2.3.1.13\_beta.18.jar \* EnderIOAPIRedstone (0.0.2) from EnderIO-1.7.10-2.3.1.13\_beta.18.jar \* EnderIOAPITeleport (0.0.2) from EnderIO-1.7.10-2.3.1.13\_beta.18.jar \* EnderIOAPITools (0.0.2) from EnderIO-1.7.10-2.3.1.13\_beta.18.jar \* ForestryAPIapiculture (4.8.0) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPIarboriculture (4.2.1) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPIcircuits (3.1.0) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPIcore (5.0.0) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPIfarming (2.1.0) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPIfood (1.1.0) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPIfuels (2.0.1) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPIgenetics (4.7.1) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPIhives (4.1.0) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPIlepidopterology (1.3.0) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPImail (3.0.0) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPImultiblock (3.0.0) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPIrecipes (5.4.0) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPIstorage (3.0.0) from forestry\_1.7.10-4.2.27.12.jar \* ForestryAPIworld (2.1.0) from forestry\_1.7.10-4.2.27.12.jar \* ForgeRelocationAPI ([0.0.1.4](https://0.0.1.4)) from ForgeRelocation-0.0.1.4-universal.jar \* Galacticraft API (1.0) from Galacticraft-1.7-3.0.15-GTNH-full.jar \* gendustryAPI (2.3.0) from gendustry-1.6.4.135a-mc1.7.10.jar \* Heraldry (alpha) from MB\_Battlegear\_2-1.7.10-1.1.1.4-GTNH.jar \* IC2API (1.0) from industrialcraft-2-2.2.828a-experimental.jar \* inpureapi (1.7) from INpureCore-\[1.7.10\]1.0.0B9-62.jar \* NuclearControlAPI (v1.0.5) from IC2NuclearControl-2.4.3a.jar \* OilTweakAPI (1.0.0) from BuildCraftOilTweak-1.7.10-1.0.3.jar \* OilTweakAPIblacklist (1.0.0) from BuildCraftOilTweak-1.7.10-1.0.3.jar \* OpenBlocksAPI (1.1) from OpenBlocks-1.7.10-1.6.2-1.7.10-snapshot-4.jar \* OpenComputersAPIComponent (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.5.5.13-universal.jar \* OpenComputersAPICore (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.5.5.13-universal.jar \* OpenComputersAPIDriver (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.5.5.13-universal.jar \* OpenComputersAPIDriverItem (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.5.5.13-universal.jar \* OpenComputersAPIEvent (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.5.5.13-universal.jar \* OpenComputersAPIFileSystem (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.5.5.13-universal.jar \* OpenComputersAPIInternal (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.5.5.13-universal.jar \* OpenComputersAPIMachine (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.5.5.13-universal.jar \* OpenComputersAPIManual (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.5.5.13-universal.jar \* OpenComputersAPINetwork (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.5.5.13-universal.jar \* OpenComputersAPIPrefab (6.0.0-alpha) from OpenComputers-MC1.7.10-1.7.5.5.13-universal.jar \* Quiver (0.2) from MB\_Battlegear\_2-1.7.10-1.1.1.4-GTNH.jar \* RailcraftAPIbore (1.0.0) from Railcraft\_1.7.10-9.12.2.1.jar \* RailcraftAPIcarts (1.6.0) from Railcraft\_1.7.10-9.12.2.1.jar \* RailcraftAPIcore (1.5.0) from Railcraft\_1.7.10-9.12.2.1.jar \* RailcraftAPIcrafting (1.0.0) from Railcraft\_1.7.10-9.12.2.1.jar \* RailcraftAPIelectricity (2.0.0) from Railcraft\_1.7.10-9.12.2.1.jar \* RailcraftAPIevents (1.0.0) from Railcraft\_1.7.10-9.12.2.1.jar \* RailcraftAPIfuel (1.0.0) from Railcraft\_1.7.10-9.12.2.1.jar \* RailcraftAPIhelpers (1.1.0) from Railcraft\_1.7.10-9.12.2.1.jar \* RailcraftAPIitems (1.0.0) from Railcraft\_1.7.10-9.12.2.1.jar \* RailcraftAPIlocomotive (1.1.0) from Railcraft\_1.7.10-9.12.2.1.jar \* RailcraftAPIsignals (2.3.0) from Railcraft\_1.7.10-9.12.2.1.jar \* RailcraftAPItracks (2.3.0) from Railcraft\_1.7.10-9.12.2.1.jar \* Shield (0.1) from MB\_Battlegear\_2-1.7.10-1.1.1.4-GTNH.jar \* StorageDrawersAPI (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.11.5-gtnh.jar \* StorageDrawersAPIconfig (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.11.5-gtnh.jar \* StorageDrawersAPIevent (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.11.5-gtnh.jar \* StorageDrawersAPIinventory (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.11.5-gtnh.jar \* StorageDrawersAPIpack (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.11.5-gtnh.jar \* StorageDrawersAPIregistry (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.11.5-gtnh.jar \* StorageDrawersAPIrender (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.11.5-gtnh.jar \* StorageDrawersAPIstorage (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.11.5-gtnh.jar \* StorageDrawersAPIstorage-attribute (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.11.5-gtnh.jar \* ThaumcraftAPI ([4.2.2.0](https://4.2.2.0)) from Pams-Harvestcraft-1.7.10Lb-1.0.1-GTNH.jar \* thaumicenergisticsAPI (1.1) from thaumicenergistics-1.1.3.2.jar \* TravellersGearAPI (1.0) from TravellersGear-1.7.10-1.16.6a.jar \* WailaAPI (1.2) from Waila-1.5.10\_1.7.10.jar \* Weapons (0.1) from MB\_Battlegear\_2-1.7.10-1.1.1.4-GTNH.jar Chisel: Errors like "\[FML\]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it. EnderIO: Found the following problem(s) with your installation: 
* An unknown AE2 API is installed (rv3 from appliedenergistics2-rv3-beta-31.jar).
Ender IO was build against API version rv2 and may or may not work with a newer version.
* The RF API that is being used (1.7.10R1.0.2 from ) differes from that that is reported as being loaded (1.7.10R1.0.13 from EnderIO-1.7.10-2.3.1.13_beta.18.jar).
It is a supported version, but that difference may lead to problems.
This may have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
Stencil buffer state: Function set: GL30, pool: forge, bits: 8 Forestry : Info: The following plugins have been disabled in the config: magicalcrops AE2 Integration: IC2:ON, RotaryCraft:OFF, RC:ON, BuildCraftCore:ON, BuildCraftTransport:ON, BuildCraftBuilder:ON, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF, OpenComputers:ON, PneumaticCraft:OFF Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 8; \[EntityPlayerMP\['maridex'/28, l='MINHA CASA MINHA VIDA', x=-260.09, y=67.00, z=-598.54\]\] Type: Integrated Server (map\_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' 
submitted by Consistent_Habit_612 to FeedTheBeastCrashes [link] [comments]


2020.10.14 15:45 the_g00d_one It's a bird! It's a plane! Oh wait, NO, it's ANOTHER MOVING (kind of) SALE!!!!!!!

EDIT: If you are interested in coming to get something, please message me with your number and when you would be available to come! I am getting a ton of messages and would like to confirm with people what time they can swing by.
EDIT 2: Updated post with sold items. You guys rock, I really thought we weren't going to be able to find a home for most of this stuff. Thanks everyone who reached out and coordinated a time and place to snag stuff!! SOMEONE PLEASE TAKE THE DAMN KEYBOARD!
Couldn't help myself. We're staying in the neighborhood but we've got some stuff that we can't take with us either because of new space limitations or they don't work in our new space. Everything is negotiable, and we can assist with delivery in the neighborhood for a small fee or beer.
Schwinn World Tour Men's and Women's Bicycle Bundle - SOLD - https://newyork.craigslist.org/que/bik/d/astoria-schwinn-world-tour-mens-and/7213735345.html - unfortunately don't have space for all the bikes we have amassed over the past few years at our new place, here's a good chance to get a couple matching vintage cruisers to scoot around the hood. 10 speeds with good tires and regularly maintained. can sell on their own as well, but would rather part with as a pair.
Roland RD-300S Keyboard with Calzone Tour Case- $450 OBO - https://newyork.craigslist.org/que/msg/d/astoria-roland-rd-300s/7213736037.html - we've never used this, and we've already got one piano. verry negotiable on this guy, we'd like it to go to someone who could put it to good use. Listed on CL for more but definitely more flexible here.
A bunch of Surfboard Leashes - $30 OBO - https://newyork.craigslist.org/que/spo/d/astoria-surfboard-leash-extravanganza/7213736158.html - for all the amazing waves under the hellgate bridge, don't want to lose your board or your jetski or whatever you want to attach yourself to.
Nice Round Side Table - SOLD - https://imgur.com/47PILMR - 16" wide by 23" tall. perfect for your plants or to shove a bunch of blankets under. it's a nice =].
Plant Grow Lights - SOLD - https://imgur.com/oSb09sY - three LED strips. Will require some sort of adhesive (putty from the dollar store always works). in perfect working order.
Vintage Red Chair - $20 OBO - https://imgur.com/Dg7ACkm - fun little chair. 30" tall. has provided comfort to my booty for years, looking to provide further comfort to others.
Wanderlust Wall String Lights - SOLD - https://imgur.com/W49dHzA - lots of lights. little hand controller with like, 8 or 9 settings. either leave them on solid for nice ambience or make them pulsate at the speed of sound and induce seizures while watching reruns of seinfeld on your couch.
IKEA Kallax 2 x 2 - SOLD - https://imgur.com/wac9iw2 - doesn't include the stuff inside, i need that still. good condition, couple of surface scratches. cubes are great.
Subaru Mug - Free - https://imgur.com/n0yPzTN - if you're a subaru person as i am, i understand your passion. we have many mugs. this doesn't get used. please fill your space with this beautiful mug and your wonderful (or horrific) coffee.
Slim Table - SOLD - https://imgur.com/o0Zlsz9 - measures 41.5" L x 28" H x 11.5" W. it used to be under our television in our bedroom. now it is not. and now is the time that it can be yours.

Message if you want to negotiate, need more photos, or want to hear stories about any of the above items. pickup is on 31st between 20th ave and 21st ave.
submitted by the_g00d_one to astoria [link] [comments]


2020.10.08 16:32 KrackdGaming Suspicious Temp File Created when I First Plugged in my C922 Webcam

I know this is not technically a G-series device, but since it is a streamegamer focused, I wanted to post this question here, because Logitech Support and Logitech Community are not responding.
I bought a C922 off Walmart.com. It didn't come in a box, just a bag and the label says "Logitech Europe S.A." (and I'm in the United States). I thought that was kind of weird, so I was already a little suspicious when I first plugged it in. I noticed that a temp file was created in my user's AppData folder names "nada.man". It's an XML file, and reading through it, it appears to install the Kamino chrome extension given certain conditions to support the Logi Download Assistant app.
All in all, it seems to be legitimate, but there is certain level of "jank" that causes me some concern. Also, why would it install that chrome extension? Kamino appears to be a Chrome extension that is used to clone Github issues from one repository to another.
Any insight into this would be helpful. Thanks!
Here is a copy of the xml from the temp file:


==== Changelog BEGIN ==== 2017-02-16 10:35: Now we run as a replacement installer: this way the UiPak Finish page is not shown, and we tell the kamino installer to be visible, not silent, so that the installation appearance makes more sense. (this fixes the problem where the Finish page would say the installation was done, and no kamino install UI was visible, but Onboarding would not appear for another 30-45 seconds) This manifest is for the c922. This is based on the guru manifest. For the c922 device (QID 085c): update for the new LDA 1.10 tool. This should download Kamino. The Kamino version given below is the latest build for today. The GM build will be a higher number.
Change: now attempting to ONLY download the UiPak if there is NO Kamino installation. In other words, if any version of Kamino is already installed, the UiPak should not be downloaded\displayed.
Another Change: move from lu_test to lu.
2011-11-14 14:00 SCM: - Updated for this device.
==== Changelog END ====
==== Purpose BEGIN ==== The purpose of this manifest is to offer: o a UI package ("chrome") and o a test payload, to support the Logi Download Assistant app. ==== Purpose END ======


IDS_UI_PAK_NAME IDS_UI_PAK_DESC http://updates.logitech.com/lu/depot/ess/lda/logicapture/0/kamino_files_uipak_and_echo_1.0/kamino-webcam-ui_x32.exe "/S" 1,

IDS_PAYLOAD_NAME IDS_PAYLOAD_DESC http://updates.logitech.com/lu/depot/cdbu/logicapture/1.00/files.latest/logicapture_logitech.exe "" 1,32,
IDS_PAYLOAD_NAME IDS_PAYLOAD_DESC http://updates.logitech.com/lu/depot/cdbu/logicapture/1.00/files.latest/logicapture_logitech.exe "" 1,64,



VerCompare(2,"0.0.0","0.0",RegVal("HKEY_LOCAL_MACHINE\SOFTWARE\Logitech\Capture","version","0",0),"0.0","1.00.1","0.0")
OSBitSize() == 32
OSBitSize() == 64

                                            UI pak Logitech 移动检测 Logitech 移動偵測 Logitech Overvågningsfunktion Logitech-Bewegungserkennung Λογισμικό ανίχνευσης κίνησης της Logitech Détection de mouvements Logitech Rilevamento del movimento Logitech Logitech 모션 감지 Logitech-bewegingsdetectie Logitech Bevegelsessporing Funkcja wykrywania ruchu firmy Logitech Detecção de movimento da Logitech Logitech Motion Detection Logitechs rörelseavkänning Logitech Motion Detection Detección de movimiento Logitech   Allows language-specific layouts. 当您不在的时候监测四周,录制视频,让您了解期间发生的事件。 在自己外出時密切關注居室周圍的動向, 記錄視訊讓您可瞭如指掌。 Du kan holde øje med hvad der foregår når du ikke er hjemme, og optage videoklip så du kan se hvad der skete. Behalten Sie alles im Auge, wenn Sie nicht da sind. Zeichnen Sie Videos auf, um nichts zu verpassen. Διατηρήστε τον έλεγχο ακόμη και όταν δεν είστε παρών, μαγνητοσκοπώντας βίντεο που σας επιτρέπουν να γνωρίζετε τι συμβαίνει. Enregistrez des vidéos pour vous permettre de garder un oeil sur ce qui se passe lorsque vous êtes absent. Tieni sotto controllo la situazione anche quando sei assente registrando video che ti consentono di sapere quello che succede. 자리에 없어도 항상 주변을 감시할 수 있습니다. 비디오를 녹화하여 무슨 일이 있었는지 확인하십시오. Houd een oogje in het zeil en neem video's op zodat u weet wat er in uw afwezigheid gebeurt. Hold et øye med hva som skjer når du ikke er hjemme, ved å ta opp videoer. Nagrywanie wideo, dzięki któremu można dowiedzieć się, co działo się podczas naszej nieobecności. Fique de olho nas coisas enquanto estiver ausente, gravando vídeos que registram o que aconteceu. Наблюдайте за происходящим, когда вы далеко, с помощью видео, из которых вы узнаете о случившемся. Håll ett öga på saker och ting när du inte är på plats, och spela in videofilmer där du ser vad som har hänt. Yerinizde olmadığınız zamanlarda size olanlar hakkında bilgi verecek videolar kaydederek etrafınıza göz kulak olun. Siga controlando aunque no esté presente: grabe vídeos que le mantendrán informado de lo que sucede.   A sample payload Logitech 移动检测 Logitech 移動偵測 Logitech Overvågningsfunktion Logitech-Bewegungserkennung Λογισμικό ανίχνευσης κίνησης της Logitech Détection de mouvements Logitech Rilevamento del movimento Logitech Logitech 모션 감지 Logitech-bewegingsdetectie Logitech Bevegelsessporing Funkcja wykrywania ruchu firmy Logitech Detecção de movimento da Logitech Logitech Motion Detection Logitechs rörelseavkänning Logitech Motion Detection Detección de movimiento Logitech   Echoes the command line it receives 当您不在的时候监测四周,录制视频,让您了解期间发生的事件。 在自己外出時密切關注居室周圍的動向, 記錄視訊讓您可瞭如指掌。 Du kan holde øje med hvad der foregår når du ikke er hjemme, og optage videoklip så du kan se hvad der skete. Behalten Sie alles im Auge, wenn Sie nicht da sind. Zeichnen Sie Videos auf, um nichts zu verpassen. Διατηρήστε τον έλεγχο ακόμη και όταν δεν είστε παρών, μαγνητοσκοπώντας βίντεο που σας επιτρέπουν να γνωρίζετε τι συμβαίνει. Enregistrez des vidéos pour vous permettre de garder un oeil sur ce qui se passe lorsque vous êtes absent. Tieni sotto controllo la situazione anche quando sei assente registrando video che ti consentono di sapere quello che succede. 자리에 없어도 항상 주변을 감시할 수 있습니다. 비디오를 녹화하여 무슨 일이 있었는지 확인하십시오. Houd een oogje in het zeil en neem video's op zodat u weet wat er in uw afwezigheid gebeurt. Hold et øye med hva som skjer når du ikke er hjemme, ved å ta opp videoer. Nagrywanie wideo, dzięki któremu można dowiedzieć się, co działo się podczas naszej nieobecności. Fique de olho nas coisas enquanto estiver ausente, gravando vídeos que registram o que aconteceu. Наблюдайте за происходящим, когда вы далеко, с помощью видео, из которых вы узнаете о случившемся. Håll ett öga på saker och ting när du inte är på plats, och spela in videofilmer där du ser vad som har hänt. Yerinizde olmadığınız zamanlarda size olanlar hakkında bilgi verecek videolar kaydederek etrafınıza göz kulak olun. Siga controlando aunque no esté presente: grabe vídeos que le mantendrán informado de lo que sucede.      

submitted by KrackdGaming to LogitechG [link] [comments]


2020.10.08 09:05 xLUSHxx Wait for 3080 or get 1660s?

So I have a build list I'm quite happy with and I'm just waiting to get a 3080. I've pre-ordered one on overclockers UK. I ordered it yesterday morning. It is now the next morning and the only thing I've had from them is an automatic order confirmation email what I got when I ordered it. I thought I would be regularly updated on my position in the "que". But nothing yet. And I had to pay when I pre-ordered! For something that they have given no ETA for before or after.
So anyway I'm wanting to build my pc on around november 7th-10th, do you think I'll receive a 3080 by then? wondering whether I should just cancel this pre-order and get my money back. And either try buy it from somewhere else or maybe even just give up for a while and get a temporary card like a 1660 super until 3080's are actually available to buy easily. Without having to wait so long or try so hard.
This is my build by the way:
PCPartPicker Part List
Type Item Price
CPU AMD Ryzen 5 3600X 3.8 GHz 6-Core Processor £199.98 @ Aria PC
Motherboard MSI MPG B550 GAMING EDGE WIFI ATX AM4 Motherboard £157.49 @ Amazon UK
Memory Crucial Ballistix RGB 16 GB (2 x 8 GB) DDR4-3600 CL16 Memory £95.78 @ Newegg UK
Storage Samsung 970 Evo 1 TB M.2-2280 NVME Solid State Drive £135.97 @ CCL Computers
Video Card MSI GeForce RTX 3080 10 GB GAMING X TRIO Video Card Purchased For £780.00
Case Cooler Master MasterBox TD500 Mesh w/ Controller ATX Mid Tower Case £94.99 @ Amazon UK
Power Supply Corsair RM (2019) 850 W 80+ Gold Certified Fully Modular ATX Power Supply £125.39 @ Overclockers.co.uk
Case Fan Corsair LL120 63 CFM 120 mm Fan £23.99 @ Amazon UK
Prices include shipping, taxes, rebates, and discounts
Total £1613.59
Generated by PCPartPicker 2020-10-08 07:52 BST+0100
submitted by xLUSHxx to pcmasterrace [link] [comments]


2020.10.08 09:04 xLUSHxx Wait for 3080 or get 1660s?

So I have a build list I'm quite happy with and I'm just waiting to get a 3080. I've pre-ordered one on overclockers UK. I ordered it yesterday morning. It is now the next morning and the only thing I've had from them is an automatic order confirmation email when I ordered it. I thought I would be regularly updated on my position in the "que". But nothing yet. And I had to pay when I pre-ordered! For something that they have given no ETA for before or after.
So anyway I'm wanting to build my pc on around november 7th-10th, do you think I'll receive a 3080 by then? wondering whether I should just cancel this pre-order and get my money back. And either try buy it from somewhere else or maybe even just give up for a while and get a temporary card like a 1660 super until 3080's are actually available to buy easily. Without having to wait so long or try so hard.
This is my build by the way:
PCPartPicker Part List
Type Item Price
CPU AMD Ryzen 5 3600X 3.8 GHz 6-Core Processor £199.98 @ Aria PC
Motherboard MSI MPG B550 GAMING EDGE WIFI ATX AM4 Motherboard £157.49 @ Amazon UK
Memory Crucial Ballistix RGB 16 GB (2 x 8 GB) DDR4-3600 CL16 Memory £95.78 @ Newegg UK
Storage Samsung 970 Evo 1 TB M.2-2280 NVME Solid State Drive £135.97 @ CCL Computers
Video Card MSI GeForce RTX 3080 10 GB GAMING X TRIO Video Card Purchased For £780.00
Case Cooler Master MasterBox TD500 Mesh w/ Controller ATX Mid Tower Case £94.99 @ Amazon UK
Power Supply Corsair RM (2019) 850 W 80+ Gold Certified Fully Modular ATX Power Supply £125.39 @ Overclockers.co.uk
Case Fan Corsair LL120 63 CFM 120 mm Fan £23.99 @ Amazon UK
Prices include shipping, taxes, rebates, and discounts
Total £1613.59
Generated by PCPartPicker 2020-10-08 07:52 BST+0100
submitted by xLUSHxx to buildapc [link] [comments]